Take control of the all-new armored vehicle designed for ATM transfers and city-wide distribution. Manage routes, deploy ATMs, and prepare for future money transport missions.
Unlock the exclusive “Armored Authority” achievement when you purchase the new bank car. Prove you’re a true financial powerhouse in the city.
Experience a smoother game than ever before. We’ve reworked major systems to eliminate lags, glitches, and stutters, ensuring seamless gameplay across all configurations.
Your feedback shaped this update.
Jump in, test the new armored operations, and tell us what you think, your input drives future updates.
🙏 If you’re enjoying the game, please leave a positive review on Steam, it helps us grow and brings more awesome updates to you faster. 💖🚀
💡 Found bugs or have ideas?
Join our Discord and share your thoughts:
👉 https://discord.gg/wZ3ACd4h4A
Thank you for playing and supporting us!
Strong Bow Games Studio
We’re thrilled to announce the Halloween Hardcore Season Race — kicking off this Thursday, October 23rd, at 1 PM EST! This is a Hardcore-only event, where death is permanent and glory lasts forever.
Leaderboard Lock: Tuesday, October 21st, at 11 PM EST
Server Wipe: 12 PM EST (one hour later)
Chaos Gates Open: 1 PM EST
Hardcore Race Launch: Thursday, 1 PM EST, with a full reset
If you’d like to help us test, join during the Chaos period.
If you’re here to compete, sharpen your blades — the real race begins Thursday.
And if Hardcore isn’t your style, don’t worry — Season 5 is right around the corner, currently planned for early December.
Offhand & Monogram updates – deeper build diversity and reworked affixes
New Time Tear event – greater risks, greater rewards
New visual style – a fresh look for the Realm powered by our new Toon Shader
Every test, bug, and wipe helps us shape Dwarven Realms into something greater.
Thank you for standing with us through every season and every patch — we can’t wait to see who rises in the Hardcore Race.
See you in the Chaos,
– The Crater Studios Team
Four new Time Tear types have been added, each focusing on a different kind of reward:
Mining Nodes - Harvest waves of mining nodes to collect valuable materials.
Monograms - Interact with waves of monograms to obtain new modifiers for your items.
Elite Rush - Survive consecutive waves of elite enemies and gain more rewards
Slugs Rush - Waves of slugs; simple but deadly fun.
Containers now auto-destroy after 45 seconds (Light beam indicator goes down with remaining time)
Boss containers spawn slightly faster to accommodate auto-destroy timer
Container spawn rate increased
New visual style/look for the game
Season mode changed to Hardcore only - no softcore, leaderboard is Hardcore exclusive
Arcane Totem: Cooldown increased by 23.3% average
Arcane Apocalypse: Cooldown increased by 17.9% average
Lightning Plasma: Cooldown reduced by 20.0% average
Blood Dragon: Cooldown reduced by 16.7% average
Rain of Flames: Cooldown reduced by 22.6% average
Carnage of Fire: Cooldown reduced by 16.7% average
Death Blade: When Death Blade despawns, it will summon an arcane spike on a nearby enemy, dealing 100% damage + 20% additional damage for every second the blade was on the field. (Previously: 80% base damage)
Static Charge: Static charge will now stay for an additional 0.6 seconds, damaging more enemies and dealing an additional 5% per enemy inside Static Charge range. (Previously: *Static charge will now stay for an additional 0.6 seconds, damaging more enemies*)
Spark: When Sparks collide, they have a 33% chance to spawn a plasma sphere that deals 100% damage. After 2 seconds it explodes for 200% damage. Plasma sphere may consume sparks to gain +50% damage bonus. (Previously: plasma sphere that deals 75% damage)
Toxicity: Pools last 5 seconds longer and deal 35% more damage based on pool size. (Previously: 20%)
Toxicity: Trigger a chain reaction, each projectile spawned receives additional 25% damage for each active pool on the battlefield. (Previously: 10%)
Death Blade: Summon a smaller Death Blade that circles around the primary Death Blade and deals 130% damage. Each time a small death blade spawns, it adds 25% damage to Arcane spike. (Previously: adds 15%)
Ferocity of Wolves: Your wolves increase their damage by 45% with each leap. (Previously: 25%)
Blood Dragons: The dragons jump towards the player, and deal bonus damage the closer they are to their target up to +100%. (Previously: +45%)
Kraken Seed: Kraken Seed shoots 3 tentacle darts, dealing 60% damage each. (Previously: 4 darts) (Dart amount now stacks)
Lightning Plasma: Lightning Plasma stays for an additional 1.5 seconds and deals +40% damage. (Previously: +20%)
Lightning Plasma: Fires an additional Lightning Plasma, and deals an additional 25% damage based on Lightning Plasma range. (Previously: *Fires an additional Lightning Plasma*)
Fiery Totems: Fiery Totems triggered by you gain an additional 25% damage for each Fiery Totem on the battlefield. (Previously: 40%)
Vortex: When vortexes collide, they turn into a thunderstorm, that deals an additional 100%. (Previously: 300%)
Amadora Snail no longer counts as an elite for the mod "Killing an elite has a 10% chance to spawn another elite
Killing an elite has a 10% chance to spawn another elite' now stacks up to 4 times (Previously: 8 times)
Fixed a bug where "Kraken Seed: Kraken Seed shoots 4 tentacle darts, dealing 60% damage each" didn't deal damage most of the time
Fixed a bug where "Kraken Seed: Running over a Kraken Seed will shoot projectiles that explode on impact, dealing the same damage as Kraken Seed" dealt 30% damage instead of full kraken damage
Fixed code issue causing problems with name selection
Fixed memory issues for the following abilities:
Magery: Starfall Strike, Basic Mage projectiles
Necro: Leeching Wraith
Axe: Blazing Earthshaker, Demonic Strike
Archery: Blade Kick, Infused Arrow
Swords: Shadow Slice, Scorching Swipe, Ascending Power, Thousand Cuts
Reduced Dash VFX intensity
6 new nodes added to Elven tree:
Increase the chances to encounter Monogram Time Tear by 1%
Increase the chances to encounter Elite Rush Time Tear by 1%
Increase the chances to encounter Mining Nodes Time Tear by 1%
Increase the chances to encounter Slugs Time Tear by 1%
Increase the chances to encounter Time Tears by 1%
Increase the chances to find a container by 1%
Softcore character creation now allowed in offline mode
Homefort: Light complexity reduced for optimization
Enrage elites now have a chance to spawn an additional container
Time Tears after campaign completion now have a larger pool of possible container rewards
New Time Tear types now only available after Rupture 15
Fixed character creation bug where it always created a human female character


Feel the flair, rhythm, and passion of Latin American football! For a limited time, join our global themed giveaway and deck your club out in true Latin style with exclusive kits, badges, and more. Build your squad, chase glory, and celebrate the stars and teams that define the beautiful game across Latin America.
Log in daily during the event to unlock limited-time themed rewards.
Each day features a different reward, from stylish kits to collectible badges and other cosmetic items.
Don’t miss a day! Come back every day to claim all possible rewards before the event ends.
Launch Soccer Manager 2026 during the event window.
Head to the Events section to view the Latin American Football celebration.
Claim your reward and check back tomorrow for the next one.
Join the celebration of Latin American football’s stars and teams.
P.S. Rewards are available for a limited time only. Log in daily to make sure you collect the full set.
Added Difficulty setting
Adding foundations icons
Increased Defense Block Build time
Reduced Wall build times
Reduced advanced refinery power cost
Significantly increased advanced refinery production speed for earlier items
Reduce range of smaller aoe repairer
Increase power usage of larger repairer
Improve construction sites detecting whether finishing would block off access to other construction sites
Prevent popup about Robot Datacubes appearing when Versus game starts
Fix particle effect on Small AOE Repair component
Fix host changing Peaceful Mode to "Hostile" wrongfully showing a notification on the client that the mode has been changed to "Aggressive"
When holding one of WASD and then clicking into a text input box, fix the WASD-scrolling continuing even after releasing the key
Fix faction home getting cleared when relocating the faction home building,
Fix inconsistencies with Pick Up and Drop Off Item instructions
Fix behavior editor being unable to connect the program start to a different node
Fix Lua error getting logged when hovering over the connection pin of an empty behavior
Fix Lua error getting logged on units with repair components equipped and in use trying to spawn effects when docked
Fix Lua error getting logged on Blight components being active when docked in garage slots
Fix for UI showing "Re-simulated" sometimes not appearing in the tooltip of components
Fix fabricator components sometimes showing the wrong warning message
FIx for beacon on minimap colored red like an enemy
Fix for player owned bugs on minimap colored red like an enemy
Increase mining base silica amount so its actually a relevant amount for the effort
Fix game crash when trying to view map preview after a Lua parsing error
Fixed foundation visual not showing correctly
Show a world preview of the generated map in the "New Game" screen
Added "Change Game Settings" button to in-game menu to change peaceful and minigame settings during the game
Show percentages on sliders for custom map settings
Show in the tooltip whether a unit or component has been Re-Simulated
Added a usage hint to the description of the Virus Teleporter component
Show an error message in the behavior editor when trying to connect a node from inside a loop to outside of it
In behavior editor, added a tooltip to an outgoing connection point indicating what happens ("Continue to X", "Advance loop Y" or "Restart behavior")
Simplify renaming and deleting of behavior parameters by adding a dedicated remove button and making a click on the name rename it
Improve tooltip of behavior parameters (clarify difference between "Behavior Initial Value" and "Inspected Current Value")
Make a right-click on the behavior parameter value box clear it
Added a tooltip on the sort button in the Power tab of the Control Center
Make a click (down and up without moving) on the middle mouse button do attack move
Added Toggle Checkbox to show or hide components that produce zero power
Make "Show Unit Interface in Bottom Left Corner" option available directly in the unit user interface
Bring back square register line connections in the link editor
Behaviors: When specifying a remote behavior component in set reg remotely instruction, don't choose the one it is running on
Behaviors: Inverted order of set/get reg remotely for unit base registers
Remove right click menu on units popup menu with multiple bots selected
In the Input options, improve titles and tooltips of actions bound to the three mouse buttons
Adjusted some foundation stats, unlock a few new foundation types in research
Make camera zoom, rotate and pitch functions speed up by holding shift (3x) and/or ctrl (5x) to match camera panning with WASD
Make speed of camera rotate and pitch change via keyboard not be affected by the framerate
Change name of resource node objects from "Resource" to "Deposit" to better distinguish between the deposits on the map and the actual mined items
Make miner components understand an input value of a resource node unit type (i.e. Metal Ore Deposit)
Always show queue when clicking on Goto register
Fix experimental enemy AI in Versus mode getting stuck during early tech research
Fix backwards slider in New Game customization for "Blight Corruption"
Fix component boost not showing on tooltips of buildings in build menu
Fix Re-Simulator losing stored Data Cubes after relocating or acquiring into a Deployer component or performing an upgrade using the Unit Editor
Store Target register add button, allow shift+clicking to add multiple units to the list
Fix weapon component to not clear its input register when being linked from somewhere
Fix faction name input field showing a control character at the end
Fixed description of "Is Unit A" behavior instruction
https://store.steampowered.com/news/app/1450900/view/502837231317157048
The Steam Next Fest: October Edition 2025 has come to an end, and what a glorious event it has been! Over the course of the festival, countless rulers stepped into their gilded thrones to test their strategic might, cunning, and ambition in Crown of Greed. We want to extend our sincerest gratitude to everyone who downloaded the demo, played, streamed, and most importantly - shared their invaluable feedback. Your words and impressions mean the world to us, and they continue to shape the future of the game.
Once again, you have proven how truly skilled and majestic rulers you are. The challenges we presented were not for the faint of heart, yet you faced them with sharp minds and unyielding will. Watching you build your outposts, outsmart your deadly rivals, and navigate the delicate balance between power and greed has been an absolute delight for our team. Much appreciated!

And while the Fest is now over, don't worry - this is only the beginning. Based on your insightful suggestions, reports, and our own internal tests, we are already hard at work expanding Crown of Greed to make it even more engaging and extensive. Soon, you can expect us to present you the new mechanics, refined systems, and fresh additions that will enrich the gameplay experience, offering new ways to plot, build, and reign.
We’ll be sharing more exciting information about what’s coming next very soon - so stay tuned! The next chapter in the evolution of Crown of Greed is already in motion, and we can’t wait to reveal what’s brewing behind the castle walls. Let us just mention, that we are fully aware that there is still room for improvement in terms of units and heroes AI, balance, enemy matchmaking, and overall gameplay fluidity. Rest assured that we are doing our best to improve these gameplay elements - mainly based on your feedback.
We are always happy to welcome new kings and queens to our kingdom, so be sure to tell your friends about the Crown of Greed project. You must be wondering whether they would be able to handle such a demanding role, right? The best way to support the game is to add it to your Steam Wishlist - and the more rulers who do so, the better!
The Steam Next Fest marks another milestone on our journey toward full release, and it wouldn’t be possible without your unwavering support and enthusiasm. From the bottom of our royal hearts, thank you once again, noble rulers, for joining us on this adventure.
Good luck in Rodovia, Rulers
Viking Frontiers
https://store.steampowered.com/app/1304430/Viking_Frontiers/Builders of Greece
https://store.steampowered.com/app/1273100/Builders_of_Greece/Gimle: The Broken Prophecy
https://store.steampowered.com/app/1765920/Gimle_The_Broken_Prophecy
PATCH 0.25.10.21
• Fixed trader UI not highlighting selected tab.
• Fixed Scorpion not playing its attack animations.
• Updated Wondering Cauldron Quest.
• Updated Pumpkin Hunt Quest.
• Item pickup notifications now displays the items grade as the title color.
• Enabled more Halloween props.
known issues • There is currently a UI bug within the engine which causes the UI to not render correctly, I have been trying to track this issue down but it's very hard to reproduce my end, I am sorry for the inconvenience this issue is causing ːsteamsadː.
• There are currently some known issues with vehicles not always syncing correctly when being dismounted when moving, this seems to be related to chaos physics in Unreal Engine 5, to avoid this issue I would recommend stopping before exiting your vehicle for the time being.
• Local Server - Due to level streaming trees will respawn if a player loads in away from their base location.
• Local Server - Some map stands are showing the incorrect positions for markers.
Localization updates do take time so if there are any missing translations, please be aware these will be translated in future updates.
If you wish to keep up to date with the games progress and current road map, please come join the official Rem Survival discord group.
As always if you find any issues or bugs, please report them in-game or via the discord group, if there’s major issues or you wish to discuss them in more detail feel free to on the discord group, I do try my best to test every update best that I can but at the end of the day I’m only one person :-). Thank you everyone for your support and feedback.
NEW GAMEMODE
With reverse mode you need to trick people with your writing ability!
NEW MAP
Hang out with your Friends in Space!
NEW FEATURES
Enjoy playing with the highly requested feature: Discard!