Bank Simulator - Strong Bow Games
The latest Bank Simulator update is here, bringing power and polish to your banking empire.
🚙 New Armored Bank Car

Take control of the all-new armored vehicle designed for ATM transfers and city-wide distribution. Manage routes, deploy ATMs, and prepare for future money transport missions.

🏆 New Achievement

Unlock the exclusive “Armored Authority” achievement when you purchase the new bank car. Prove you’re a true financial powerhouse in the city.

⚙️ Performance Optimization

Experience a smoother game than ever before. We’ve reworked major systems to eliminate lags, glitches, and stutters, ensuring seamless gameplay across all configurations.

Your feedback shaped this update.
Jump in, test the new armored operations, and tell us what you think, your input drives future updates.

💬 Love the update?
🌟📝 Your reviews make a big difference!

🙏 If you’re enjoying the game, please leave a positive review on Steam, it helps us grow and brings more awesome updates to you faster. 💖🚀

💡 Found bugs or have ideas?
Join our Discord and share your thoughts:

👉 https://discord.gg/wZ3ACd4h4A

Thank you for playing and supporting us!

Strong Bow Games Studio

Dwarven Realms - Johnnie
Halloween Hardcore Race – Begins This Thursday!

We’re thrilled to announce the Halloween Hardcore Season Race — kicking off this Thursday, October 23rd, at 1 PM EST! This is a Hardcore-only event, where death is permanent and glory lasts forever.

Schedule
  • Leaderboard Lock: Tuesday, October 21st, at 11 PM EST

  • Server Wipe: 12 PM EST (one hour later)

  • Chaos Gates Open: 1 PM EST

  • Hardcore Race Launch: Thursday, 1 PM EST, with a full reset

If you’d like to help us test, join during the Chaos period.
If you’re here to compete, sharpen your blades — the real race begins Thursday.
And if Hardcore isn’t your style, don’t worry — Season 5 is right around the corner, currently planned for early December.


⚔️ What’s New in the Hardcore Race
  • Offhand & Monogram updates – deeper build diversity and reworked affixes

  • New Time Tear event – greater risks, greater rewards

  • New visual style – a fresh look for the Realm powered by our new Toon Shader


A Message from the Team

Every test, bug, and wipe helps us shape Dwarven Realms into something greater.
Thank you for standing with us through every season and every patch — we can’t wait to see who rises in the Hardcore Race.

See you in the Chaos,
– The Crater Studios Team


Patch Notes:

New Content

Four new Time Tear types have been added, each focusing on a different kind of reward:

  • Mining Nodes - Harvest waves of mining nodes to collect valuable materials.

  • Monograms - Interact with waves of monograms to obtain new modifiers for your items.

  • Elite Rush - Survive consecutive waves of elite enemies and gain more rewards

  • Slugs Rush - Waves of slugs; simple but deadly fun.

General Changes
  • Containers now auto-destroy after 45 seconds (Light beam indicator goes down with remaining time)

  • Boss containers spawn slightly faster to accommodate auto-destroy timer

  • Container spawn rate increased

  • New visual style/look for the game

  • Season mode changed to Hardcore only - no softcore, leaderboard is Hardcore exclusive

Offhands Changes
Cooldown Changes
  • Arcane Totem: Cooldown increased by 23.3% average

  • Arcane Apocalypse: Cooldown increased by 17.9% average

  • Lightning Plasma: Cooldown reduced by 20.0% average

  • Blood Dragon: Cooldown reduced by 16.7% average

  • Rain of Flames: Cooldown reduced by 22.6% average

  • Carnage of Fire: Cooldown reduced by 16.7% average

Changes & Balance
  • Death Blade: When Death Blade despawns, it will summon an arcane spike on a nearby enemy, dealing 100% damage + 20% additional damage for every second the blade was on the field. (Previously: 80% base damage)

  • Static Charge: Static charge will now stay for an additional 0.6 seconds, damaging more enemies and dealing an additional 5% per enemy inside Static Charge range. (Previously: *Static charge will now stay for an additional 0.6 seconds, damaging more enemies*)

  • Spark: When Sparks collide, they have a 33% chance to spawn a plasma sphere that deals 100% damage. After 2 seconds it explodes for 200% damage. Plasma sphere may consume sparks to gain +50% damage bonus. (Previously: plasma sphere that deals 75% damage)

  • Toxicity: Pools last 5 seconds longer and deal 35% more damage based on pool size. (Previously: 20%)

  • Toxicity: Trigger a chain reaction, each projectile spawned receives additional 25% damage for each active pool on the battlefield. (Previously: 10%)

  • Death Blade: Summon a smaller Death Blade that circles around the primary Death Blade and deals 130% damage. Each time a small death blade spawns, it adds 25% damage to Arcane spike. (Previously: adds 15%)

  • Ferocity of Wolves: Your wolves increase their damage by 45% with each leap. (Previously: 25%)

  • Blood Dragons: The dragons jump towards the player, and deal bonus damage the closer they are to their target up to +100%. (Previously: +45%)

  • Kraken Seed: Kraken Seed shoots 3 tentacle darts, dealing 60% damage each. (Previously: 4 darts) (Dart amount now stacks)

  • Lightning Plasma: Lightning Plasma stays for an additional 1.5 seconds and deals +40% damage. (Previously: +20%)

  • Lightning Plasma: Fires an additional Lightning Plasma, and deals an additional 25% damage based on Lightning Plasma range. (Previously: *Fires an additional Lightning Plasma*)

  • Fiery Totems: Fiery Totems triggered by you gain an additional 25% damage for each Fiery Totem on the battlefield. (Previously: 40%)

  • Vortex: When vortexes collide, they turn into a thunderstorm, that deals an additional 100%. (Previously: 300%)

  • Amadora Snail no longer counts as an elite for the mod "Killing an elite has a 10% chance to spawn another elite

  • Killing an elite has a 10% chance to spawn another elite' now stacks up to 4 times (Previously: 8 times)

Bug Fixes
  • Fixed a bug where "Kraken Seed: Kraken Seed shoots 4 tentacle darts, dealing 60% damage each" didn't deal damage most of the time

  • Fixed a bug where "Kraken Seed: Running over a Kraken Seed will shoot projectiles that explode on impact, dealing the same damage as Kraken Seed" dealt 30% damage instead of full kraken damage

  • Fixed code issue causing problems with name selection

Performance Fixes

Fixed memory issues for the following abilities:

Magery: Starfall Strike, Basic Mage projectiles

Necro: Leeching Wraith

Axe: Blazing Earthshaker, Demonic Strike

Archery: Blade Kick, Infused Arrow

Swords: Shadow Slice, Scorching Swipe, Ascending Power, Thousand Cuts


October 22nd - Patch Notes
Visual Changes
  • Reduced Dash VFX intensity

New Content
  • 6 new nodes added to Elven tree:

    1. Increase the chances to encounter Monogram Time Tear by 1%

    2. Increase the chances to encounter Elite Rush Time Tear by 1%

    3. Increase the chances to encounter Mining Nodes Time Tear by 1%

    4. Increase the chances to encounter Slugs Time Tear by 1%

    5. Increase the chances to encounter Time Tears by 1%

    6. Increase the chances to find a container by 1%

General
  • Softcore character creation now allowed in offline mode


October 23rd - Patch Notes

Optimization
  • Homefort: Light complexity reduced for optimization

General
  • Enrage elites now have a chance to spawn an additional container

  • Time Tears after campaign completion now have a larger pool of possible container rewards

  • New Time Tear types now only available after Rupture 15

Bug Fixes
  • Fixed character creation bug where it always created a human female character

Community Announcements - mrin
イベント予告

10/24(金)より期間限定イベント「風鈴モンスターパレード!」開催!
クエストやミッションに挑戦し、豪華報酬を獲得しましょう!
イベント限定のストーリーもお楽しみいただけます✨️


新キャラクター予告
[幽符舞踏のキョンシー]蘇枋 隼飛
(CV:島﨑信長)

10/24(金)よりWピックアップガチャを開催します!
お楽しみに✨️

▼YouTubeで公開中!
https://youtube.com/shorts/qsPRM3xuQzU


新キャラクター予告
[雷跳バンディット]柘浦 大河
(CV:河西健吾)

10/24(金)よりWピックアップガチャを開催します!
お楽しみに✨️

▼YouTubeで公開中!
https://youtube.com/shorts/Qlp8NqW7XJw


誕生日イラスト企画のお知らせ🎂

イラストレーターの皆さまによる誕生日お祝いイラスト企画を11月から開始します🎉
第1弾は11/3(月)の 杉下京太郎 です!
お楽しみに✨️


ウィンヒロ 広報だより
生放送で発表した内容をまとめた「ウィンヒロ広報だより」を公開!

他にも様々な情報をご紹介しているほか、ゲーム内アイテムがもらえるシリアルコードを番組内で公開しておりますので、アーカイブもぜひご覧ください!

▼放送アーカイブはこちらから
https://youtube.com/live/bsWrzcVEuV0


Soccer Manager 2026 - kym15

Feel the flair, rhythm, and passion of Latin American football! For a limited time, join our global themed giveaway and deck your club out in true Latin style with exclusive kits, badges, and more. Build your squad, chase glory, and celebrate the stars and teams that define the beautiful game across Latin America.

How the Event Works
  • Log in daily during the event to unlock limited-time themed rewards.

  • Each day features a different reward, from stylish kits to collectible badges and other cosmetic items.

  • Don’t miss a day! Come back every day to claim all possible rewards before the event ends.

How to Take Part
  1. Launch Soccer Manager 2026 during the event window.

  2. Head to the Events section to view the Latin American Football celebration.

  3. Claim your reward and check back tomorrow for the next one.

Join the celebration of Latin American football’s stars and teams.

P.S. Rewards are available for a limited time only. Log in daily to make sure you collect the full set.

Desynced - Kerrigan
Experimental_UE5 0.1.16476

Additions
  • Added Difficulty setting

Changes
  • Adding foundations icons

  • Increased Defense Block Build time

  • Reduced Wall build times

  • Reduced advanced refinery power cost

  • Significantly increased advanced refinery production speed for earlier items

  • Reduce range of smaller aoe repairer

  • Increase power usage of larger repairer

  • Improve construction sites detecting whether finishing would block off access to other construction sites

Fixes
  • Prevent popup about Robot Datacubes appearing when Versus game starts

  • Fix particle effect on Small AOE Repair component

  • Fix host changing Peaceful Mode to "Hostile" wrongfully showing a notification on the client that the mode has been changed to "Aggressive"

  • When holding one of WASD and then clicking into a text input box, fix the WASD-scrolling continuing even after releasing the key

  • Fix faction home getting cleared when relocating the faction home building,

  • Fix inconsistencies with Pick Up and Drop Off Item instructions

  • Fix behavior editor being unable to connect the program start to a different node

  • Fix Lua error getting logged when hovering over the connection pin of an empty behavior

  • Fix Lua error getting logged on units with repair components equipped and in use trying to spawn effects when docked

  • Fix Lua error getting logged on Blight components being active when docked in garage slots

  • Fix for UI showing "Re-simulated" sometimes not appearing in the tooltip of components

  • Fix fabricator components sometimes showing the wrong warning message

  • FIx for beacon on minimap colored red like an enemy

  • Fix for player owned bugs on minimap colored red like an enemy

  • Increase mining base silica amount so its actually a relevant amount for the effort

  • Fix game crash when trying to view map preview after a Lua parsing error

  • Fixed foundation visual not showing correctly

Experimental_UE5 0.1.16444

Additions
  • Show a world preview of the generated map in the "New Game" screen

  • Added "Change Game Settings" button to in-game menu to change peaceful and minigame settings during the game

  • Show percentages on sliders for custom map settings

  • Show in the tooltip whether a unit or component has been Re-Simulated

  • Added a usage hint to the description of the Virus Teleporter component

  • Show an error message in the behavior editor when trying to connect a node from inside a loop to outside of it

  • In behavior editor, added a tooltip to an outgoing connection point indicating what happens ("Continue to X", "Advance loop Y" or "Restart behavior")

  • Simplify renaming and deleting of behavior parameters by adding a dedicated remove button and making a click on the name rename it

  • Improve tooltip of behavior parameters (clarify difference between "Behavior Initial Value" and "Inspected Current Value")

  • Make a right-click on the behavior parameter value box clear it

  • Added a tooltip on the sort button in the Power tab of the Control Center

  • Make a click (down and up without moving) on the middle mouse button do attack move

  • Added Toggle Checkbox to show or hide components that produce zero power

Changes
  • Make "Show Unit Interface in Bottom Left Corner" option available directly in the unit user interface

  • Bring back square register line connections in the link editor

  • Behaviors: When specifying a remote behavior component in set reg remotely instruction, don't choose the one it is running on

  • Behaviors: Inverted order of set/get reg remotely for unit base registers

  • Remove right click menu on units popup menu with multiple bots selected

  • In the Input options, improve titles and tooltips of actions bound to the three mouse buttons

  • Adjusted some foundation stats, unlock a few new foundation types in research

  • Make camera zoom, rotate and pitch functions speed up by holding shift (3x) and/or ctrl (5x) to match camera panning with WASD

  • Make speed of camera rotate and pitch change via keyboard not be affected by the framerate

  • Change name of resource node objects from "Resource" to "Deposit" to better distinguish between the deposits on the map and the actual mined items

  • Make miner components understand an input value of a resource node unit type (i.e. Metal Ore Deposit)

  • Always show queue when clicking on Goto register

Fixes
  • Fix experimental enemy AI in Versus mode getting stuck during early tech research

  • Fix backwards slider in New Game customization for "Blight Corruption"

  • Fix component boost not showing on tooltips of buildings in build menu

  • Fix Re-Simulator losing stored Data Cubes after relocating or acquiring into a Deployer component or performing an upgrade using the Unit Editor

  • Store Target register add button, allow shift+clicking to add multiple units to the list

  • Fix weapon component to not clear its input register when being linked from somewhere

  • Fix faction name input field showing a control character at the end

  • Fixed description of "Is Unit A" behavior instruction


https://store.steampowered.com/news/app/1450900/view/502837231317157048

The Slime - Chiefew

Unity security updates have been released.

Crown of Greed - Jujulian
Greetings, your Grace! 👑

The Steam Next Fest: October Edition 2025 has come to an end, and what a glorious event it has been! Over the course of the festival, countless rulers stepped into their gilded thrones to test their strategic might, cunning, and ambition in Crown of Greed. We want to extend our sincerest gratitude to everyone who downloaded the demo, played, streamed, and most importantly - shared their invaluable feedback. Your words and impressions mean the world to us, and they continue to shape the future of the game.

Once again, you have proven how truly skilled and majestic rulers you are. The challenges we presented were not for the faint of heart, yet you faced them with sharp minds and unyielding will. Watching you build your outposts, outsmart your deadly rivals, and navigate the delicate balance between power and greed has been an absolute delight for our team. Much appreciated!

Another significant milestone achieved!

And while the Fest is now over, don't worry - this is only the beginning. Based on your insightful suggestions, reports, and our own internal tests, we are already hard at work expanding Crown of Greed to make it even more engaging and extensive. Soon, you can expect us to present you the new mechanics, refined systems, and fresh additions that will enrich the gameplay experience, offering new ways to plot, build, and reign.

We’ll be sharing more exciting information about what’s coming next very soon - so stay tuned! The next chapter in the evolution of Crown of Greed is already in motion, and we can’t wait to reveal what’s brewing behind the castle walls. Let us just mention, that we are fully aware that there is still room for improvement in terms of units and heroes AI, balance, enemy matchmaking, and overall gameplay fluidity. Rest assured that we are doing our best to improve these gameplay elements - mainly based on your feedback.

Spread the word among your fellow rulers and see how they do!

We are always happy to welcome new kings and queens to our kingdom, so be sure to tell your friends about the Crown of Greed project. You must be wondering whether they would be able to handle such a demanding role, right? The best way to support the game is to add it to your Steam Wishlist - and the more rulers who do so, the better!

The Steam Next Fest marks another milestone on our journey toward full release, and it wouldn’t be possible without your unwavering support and enthusiasm. From the bottom of our royal hearts, thank you once again, noble rulers, for joining us on this adventure.

Good luck in Rodovia, Rulers

Have you seen our other games?

Viking Frontiers
https://store.steampowered.com/app/1304430/Viking_Frontiers/Builders of Greece
https://store.steampowered.com/app/1273100/Builders_of_Greece/Gimle: The Broken Prophecy
https://store.steampowered.com/app/1765920/Gimle_The_Broken_Prophecy

Rem Survival - Immortal Hand Studios

PATCH 0.25.10.21

• Fixed trader UI not highlighting selected tab.
• Fixed Scorpion not playing its attack animations.
• Updated Wondering Cauldron Quest.
• Updated Pumpkin Hunt Quest.
• Item pickup notifications now displays the items grade as the title color.
• Enabled more Halloween props.

known issues • There is currently a UI bug within the engine which causes the UI to not render correctly, I have been trying to track this issue down but it's very hard to reproduce my end, I am sorry for the inconvenience this issue is causing ːsteamsadː.
• There are currently some known issues with vehicles not always syncing correctly when being dismounted when moving, this seems to be related to chaos physics in Unreal Engine 5, to avoid this issue I would recommend stopping before exiting your vehicle for the time being.
• Local Server - Due to level streaming trees will respawn if a player loads in away from their base location.
• Local Server - Some map stands are showing the incorrect positions for markers.

Localization updates do take time so if there are any missing translations, please be aware these will be translated in future updates.

If you wish to keep up to date with the games progress and current road map, please come join the official Rem Survival discord group.

As always if you find any issues or bugs, please report them in-game or via the discord group, if there’s major issues or you wish to discuss them in more detail feel free to on the discord group, I do try my best to test every update best that I can but at the end of the day I’m only one person :-). Thank you everyone for your support and feedback.

Ancient Kingdoms - Ancient Pixels
* From 26-Oct to 1-Nov you will get a double exp buff for Halloween
* Halloween mobs only will spawn at night
* Spellwind buff time adjusted to 10 min
* Decreased damage done by Drakelings
* Increased duration of Elixir of the Wildstride to 10 min
* Increased follow distance to Scaleblight to try prevent reset fight
* Increased follow distance to Vaeltharos to try prevent reset fight
* Fixed bug affecting to cleric merc not buffing correctly
* Mobs should stop using too many skills too fast
Pic-Me! - Willbo

NEW GAMEMODE

With reverse mode you need to trick people with your writing ability!

NEW MAP

Hang out with your Friends in Space!

NEW FEATURES
Enjoy playing with the highly requested feature: Discard!

...