Hi Workers!
We’ve fixed the issue that was causing the game to crash. The demo is now fully playable and will remain live until Friday.
If you tried it earlier and ran into problems, we’d love for you to give it another go. Your feedback helps us a lot, so thank you to everyone who took the time to play and share their thoughts!
Cheers,
-VirginRedemption
https://store.steampowered.com/app/3701430/Fish_Stick_Protocol_Demo/
	
Clarity :
Added a huge screen in the lobby, displaying videos about how to run the station
We now have a regen animation
Status gauges animations are now animated on activation
Current day is displayed when starting a shift
Controller bindings now have a big « Work in progress », as it is not supported yet
We now display server status in the HUD, displaying whether or not your friends can join
Friends join button gets greyed out when the game truly started
Increased handscanner laser visibility
QoL :
Mouse sensitivity is now tweakable in the input settings
Twerk input is now... twerkable in the input settings
Balancing :
Tuned up flashlight
Tuned down radioactivity rate on solo play
Tuned down water drainage on solo play
Tuned down gravity malus frequency
Bug fix :
Radioactivity and O2 gauges no longer spam the HUD
When pressing quit button, you no longer start your next game with the victory screen
Players no longer risk clipping through the level on game load
Blue box item no longer causes collisions issues when carried
Fun :
You can now rotate 360° around your character while twerking
Other :
Added our Discord link in the in-game menu,
	
	Game received a update with some improvements.
- In-Game Story Guide.
- Bugfixes.
- Translations.
- Achivements.
- HScene Menu Rework.
- Performence Improvements.
	
	
	Meet Flavius — the Human Centurion, forged in the heart of war and born to lead the charge.
With Praetorian Shock, he slams the ground with unstoppable force, unleashing a thunderous shockwave that stuns entire groups of enemies.
His March of Valor surges power through his veins, granting him tremendous speed to close the gap and control the pace of battle.
Through Legion’s Sweep, Flavius channels his strength into every strike, cutting down multiple foes in a single, sweeping blow.
And with Triplex Mortalis, his precision becomes deadly, enhancing his critical power and turning every hit into a devastating strike.
Flavius is more than a warrior — he’s a frontline commander, a juggernaut of iron and fury who dominates the battlefield with speed, strength, and precision.
Stay Epic. Stay Brave.
	Internally track largest account balance without relying on steam leaderboard API update.
Update largest account balance leaderboard after each increase instead of only at close of game.
Only show run based achievements while in game, not in main menu
The price of fuel no longer updates while paused
Spelling correction for button in tutorial
PC controls only message filter in guides
Only register AZRTY input context if on PC. Explicit default controller mapping for PS5
Additional window scaling for Steam Deck and Switch
	Note: These changes are our work on the version that will become the Early Access version.
These changes have not been added to the demo.
Features:
- Added new reward items (40+)
- Unlocked items/weapons are now added to the shop
- All damage dealing relics now scale with player stats
- Implemented logic to add lower and upper limits to stats
Fixes:
- Fixed issue with damage numbers
- Fixed relic borders fading out incorrectly
- Fixed Titan Souls not being picked up after Boss fight
- Fixed race condition in Relics trying to trigger when a player is loaded in
- Fixed subclass specific unlocks not loading correctly from save
- Fixed issue on higher Hellfire levels when trying to buff the end boss
- Fixed issue where player could start locked hellfire levels
	https://store.steampowered.com/app/3910060/Master_of_Pieces__Jigsaw_Puzzle_DLC__Incredible_World/
Incredible World is a series of 42 fantastic puzzles, filled with vibrant color, intriguing mystery, and intricate zentangle details.
Each image is a world of its own — ready to get lost in.





	
	Big update today — Together Moon Escape just got a whole new way to communicate (and mildly annoy your friends): EMOTES!
You can now make faces, gestures, and questionable hand signs at each other while trying to survive the Moon’s charmingly lethal environments. Here’s a quick rundown of what’s new:
You can now:
Play rock-paper-scissors with your partner (and lose, obviously).
Throw the Heavy Metal horns like the true lunar rockstar you are.
Say “No” dramatically when your teammate suggests something stupid.
Give a thumbs up when they actually do something right (rare, but it happens).
Clap to celebrate victory... or mock failure. You decide.
And the big one — a Pointing Emote!
You can now literally point at something in the world, and it’ll ping a marker on your partner’s visor. Finally, no more “uhh... it’s that rock next to the other rock.”
All emotes work with keyboard/mouse and gamepad (yes, we tested it this time).

We’ve fixed a bunch of nasty bugs that were haunting the Moon. Here are some highlights:
Fixed the Great Lunar Crater death loop, where falling down used to respawn you halfway up a cliff with no way out. (You’re welcome.)
Split-screen co-op is back! You can now play with two controllers again. There’s a tiny bug where players sometimes swap screen positions between levels… but hey, life’s about perspective.
Cleaned up translations to clarify that the lever in level 3 must be held, not violently pushed.
Polished some level art, especially in the Slime Zone. A few stray decals went missing, probably devoured by slimes.
Added controller support to the emote wheel, because moon explorers deserve comfort.
Basically, we fixed about a thousand little things. (And probably created two new ones. That’s how it goes.)
The Steam Next Fest went way better than I could’ve hoped — the demo was a hit, and we tripled our wishlists!
Thank you so much for the support and all the chaos you brought to the Moon.
I’m a solo developer, so every wishlist, review, and comment helps a lot (and keeps me from turning into moon dust before release).
This project is now my main focus, and I’m pushing hard to launch the full version around March — assuming I don’t get lost in the crater again.
Thanks for playing, thanks for laughing, and please, don’t point at me with the emote too much. It’s unsettling.
– 🧑🚀 \[Carlos Coronado]
Solo dev, moon survivor, bug collector.
	
	Pizza Vampires have been released in the experimental branch! It will be released in the main branch later this week around Thursday.
This was a whacky idea suggested by JackyDOS.
It was pretty silly, and I thought it would be great for the Halloween Update!

You will be able to cook a new type of food: Pizza!

But there is just something a little suspicious about these pizza... they seem to transform your settlers in a way normal food does not.

In future, a new equipment, the Pizza Necklace, will also be able to be forged. It unsurprisingly gives you a high amount of cooking stat. This equipment requires an ingredient from Wizard Island so it will be released with it.
I have also fixed a bug reported regarding to a leaked questline related to Wizard island being made prematurely visible. Sorry about that!
Here's the full changelog for v1.3.0 experimental.
Add new food: Pizza
Settlers who consume Pizza temporarily turn into Vampires and Ghouls, gaining a temporary Trait
Slime pudding slime bubble required: 10 -> 2
Fix wizard island questline activating in builds with no wizard island
- YYZ
https://store.steampowered.com/app/2020710/Havendock/
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