
With this update, AI buses are coming to the streets of Berlin, making the gameplay even more immersive. For added realism, the damping of articulated buses has been reworked and a new articulation damping system implemented, making the driving behavior feel more authentic. Additionally, force feedback on road surfaces provides an even more intense driving experience.
Alongside improvements in multiplayer – such as properly synchronized seats and new admin tools like temporary bans – the game’s overall performance and stability have also been optimized.
You can view the complete changelog with all details and additional improvements online as usual.
Added AI buses
Added standing passengers
Implemented articulated bus damping
Road elements now generate force feedback
Servers can now require DLCs to join
Passengers can now switch to the exterior camera using the jump key
Admins and moderators are now highlighted in chat
Added temporary bans
Servers can now start with the current real time
Reports via F1 can now be directed to specific recipients
Added new commands for ticket chance, AI buses, and traffic density
Occupied seats are now correctly synchronized in multiplayer
Improved damping and handling of articulated buses
Updated ABS and ASR systems for buses
Updated FSR to version FSR4
Minor improvements to gamepad controls
Speed-sensitive steering is now automatically disabled when using a steering wheel
Changes to fleet, schedule, and map in the admin menu are now saved
Updated level art graphics
General performance improvements*
Passengers no longer get stuck in doors
Passengers no longer board through closed doors
Fixed rain inside articulated buses
Fixed crash when skipping time
AI vehicles now use lights and turn signals in multiplayer
Fixed issue where players couldn’t move after removing a bus
Fleets are now saved correctly
Fixed voice chat under Linux
Mods from older beta versions are now marked as potentially incompatible
Fixed crash with old profiles
Photo mode time changes no longer affect AI buses
Minimap elements are now correctly removed when switching maps
*The impact of performance improvements may vary depending on system hardware, installed software, and running background processes.
If you encounter any bugs in this update, please report them directly in-game using the F1 key. For any other technical issues, feel free to contact our support team at https://www.tml-studios.de/forum/support.
Season 3 of our advanced Challenge Mode—where you aim to clear 50 puzzles in a row with a limited number of questions—kicks off November 1 at 12:00 AM (JST).
Character Quiz (Beginner / Intermediate / Advanced)
Shinrabansho (General Knowledge) Quiz
People (Names) Quiz (Beginner / Intermediate)
Country Names Quiz
Hidden info after Q41: From question 41 onward, either the puzzle title or its solve rate will be hidden.
Audience (AI) assist: An AI audience will predict the answer based on your questions.
Clear 50 questions in Character Quiz or Shinrabansho (General Knowledge) Quiz and the first 20 players for each will receive a tumbler. Don’t miss out—jump in and take the challenge!
Time lapse can now be recorded continuously.
An icon is now displayed in the top left corner of the canvas during time-lapse recording.
You can now specify the number of frames to display onion skin.
Onion skin display now supports animation loops.
🎲 Thank you for playing the Menherarium demo! 🎲
During the Steam Next Fest period, the demo was downloaded by more than 20,000 players,
and we’ve received countless valuable reviews and reports through your play experiences.
As mentioned in our previous announcement, Menherarium will now enter a development phase focused on revising and improving the game based on the feedback we have received.(Persuade Menhera-chan)
Accordingly, we will be ending distribution of the demo version.
Players who already have the demo in their library will still be able to play it until:
🗓️ October 26 (Sun), 23:59 JST.
October 22 (Wed), 23:59 JST — Demo download ends (new downloads unavailable)
October 26 (Sun), 23:59 JST — Demo becomes unplayable even from existing libraries
To prevent inconsistencies or discomfort caused by large gameplay and balance changes before and after the update,
we would like to make the next release in a properly polished state.
To close the first round of feedback and focus on carefully reviewing and refining the game.
We’ll take a little more time to make sure everyone — and Menhera-chan herself — can enjoy the game even more.
We expect to bring back Menherarium as a more comfortable, improved experience before the seasons change.
Thank you for your continued support!

日頃より「Tree of Savior」をご愛顧いただきありがとうございます。
「Tree of Savior」運営チームです。
以下の日程で臨時メンテナンスを実施いたします。
【実施予定時間】
・2025年10月21日(火) 18:00~19:00 19:30まで
※終了時刻は、メンテナンスの状況によって前後する場合があります。
※メンテナンス実施中はゲームをご利用いただけません。
―――――――――――――――――――――――――――――――――――――――
【対応予定内容】
ブラックマーケットで入札に失敗した後、女神の証(ユラテ)が払い戻される現象
「\[個人ハウジング] ティニーのBIGぬいぐるみ」とインタラクションを起こす、話しかける行為をすると、強制ログアウトまたはバラックに戻される現象
\[イベント]TOS白金貨ショップの交換回数の状態が正常にリセットされていない現象
※メンテナンス後も反映されていなかった際は、「ゲームの再起動」もしくは「ゲームの整合性を確認」をお試しください。
【臨時メンテナンス補填について】
臨時メンテナンスのお詫びとして、メンテナンス後以下のアイテムを支給いたします。
女神の証(アウステヤ)×40,000
使用中のトークン効果6時間延長
※報酬はバラックメッセージボックスへ支給されます。10月22日(水)23:59までに受け取らなかったアイテムは、自動で消去されます。
※トークン情報が更新されない場合は、再ログインまたは他のマップに移動すると更新されます。
メンテナンス実施中はゲームをご利用いただけません。
啓示者の皆様にご迷惑をおかけいたしますが、ご協力の程よろしくお願い致します。
※本内容はメンテナンス状況に応じて、予告なく追加・変更・削除が生じる可能性がございます。
今後とも『Tree of Savior』をよろしくお願い申し上げます。
『Tree of Savior』運営チーム
New features added in this update:
Fixed a bug that caused the game to crash after placing objects into a box while in carry mode.
Fixed an issue where some boxes could not be picked up from storage shelves.
Made several performance improvements.
Fixed an issue where the money text could overflow its display area.
Improved the stability of the warehouse worker.
Fixed an issue preventing the player level from exceeding 50.
Fixed an issue where objects placed into boxes appeared open after reloading the game.
Fixed a problem where customers and workers could sometimes pass through storage shelves.
Set the maximum number of items that can be picked up at once to 10.
Added a feature where the market worker’s walking speed increases as their skill level improves.
Added a system that automatically sets the unit price of products when their licenses are purchased.
If you encounter any issues or problems, please reach out to us through our Discord or Steam community. Your feedback is crucial for us to resolve issues quickly.
You did it, Exofarmers! Thanks to your hard work, the first Research Initiative has been completed.
Together, you contributed:
1,002,000 Polyberries
1,073,845 Copper Wires
5,459,880 Wheat Seeds
Impressive work! Since you cleared it, all players have now unlocked the recipe for the following Mod Chip:
Hardened Seeds - Increases the Seed Shooter's impact damage by 1.
Check your Mailbox to access it!
We're kicking off the next Research Initiative, which requires:
1,000,000 Caroot Oil (maximum 100 per player)
400,000 Silver Wire (maximum 100 per player)
1,000,000 Zappertwig (maximum 10,000 per player)
Completing this Research Initative will unlock the following Mod Chip for all players:
Unstable Tool Speed - Increases the speed of the tool by 30% but reduces its range by 25%.
Time to roll up those sleeves and get crafting and planting, Exofarmers!