Feature Adjustments:
Optimization of onboarding: The guidance related to the auto-advance feature has been removed.
Bug Fixes:
Fixed an issue that could prevent the game from launching under specific conditions.
Contact us: Email - send your problem to https://feedback@gleamerstudio.com, we will solve it ASAP. Discord - Join our community Discord Steam community - Join Steam community
优化 议事的提案规则
优化 新手引导点击区域问题
优化 面板数据显示功能
调整 纳入后宫体力消耗
修复 部分职位无法升职的bug
This version fix a potential vulnerability issue affecting all games made with Unity
The Steam Immersive Story Game Festival will kick off from October 22 to November 3! The highly praised, heartwarming game "The Heroes around Me" will be available at a 30% discount during the festival, making it the lowest price ever! We welcome everyone to purchase and experience this excellent game!
"The Heroes around Me" tells a small story from an old time, where a father carries the weight of the family and gives his sick daughter the happiest childhood. It also highlights the everyday lives, goals, and pursuits of neighbors and friends found in the streets and alleys. These intertwined lives form a rich tapestry of human experiences in a southern town.
https://store.steampowered.com/app/1768470/_/#app_reviews_hash
In those fading moments of time, there must be some incredible and unforgettable stories… but ones you’re not sure how to begin telling, right?
"The Heroes around Me" tells these stories—those that may be yellowed in memory but will never fade away.
Perhaps, among them, there’s your story too...

Since last year, major changes have been made to WAR OPERATION™ Full Contact, improving gameplay mechanics, visuals, and optimization.
In WAR OPERATION™ Full Contact, you can customize 4 characters from each of 4 factions:
USMC, Iraqi Forces, US Navy SEALs, and Taliban.
With realistic and detailed outfits, adding authenticity to the game, see detailed new about.
\[Work In Progress] Locker rooms allow you to fully customize 4 playable characters directly according to your in-game faction.
Game will feature 18 weapons at the launch of the Beta, all of which have contextual and historical significance. Some will be restricted to certain factions, others more universal. From flashlight attachments to military camos.
\[Work In Progress] Each faction has 4 slots, each weapon has its own progression level unlocking attachments and modifying its behavior, see more.
The size and object density of the maps, especially Firdos, pushed us to make major changes to reduce memory, CPU and GPU consumption to allow a smooth gaming experience for everyone without losing quality by introducing innovative techniques.
\[Work In Progress] The mountainous and snowy map of Tora Bora, playable in Beta, a difficult area where the Taliban find refuge against U.S. Navy SEALs incursions.
Bots have been greatly improved; they now consume fewer resources, have become more challenging and context-aware.
As part of the development for the PlayStation®5, store page here, dynamic controller support was also introduced, allowing for a dynamic and fluid gaming experience even when switching.
Server side, we have also made significant changes to reduce bandwidth consumption and latency, with the introduction of innovative techniques to enable near-instantaneous player interactions regardless of their latencies.
\[Work In Progress] Operations room.
Sound has also been improved, now taking into account ambient space. Gunfire is now more immersive than ever.
We are actively preparing the game for its Beta release, we want the game to meet our expectations first before presenting it to you but we hope to allow you to play it before 2026.


-Addition of a small staircase near the water in the water dungeon because Saphir, who is the smallest, could not go up and the dungeon was impossible for her
-Adjustment of a recent bug problem that prevented Adémy and potentially all allies/QR codes from having a swimming animation when she was in the water
-Optimization of invisible elements in the water and mobile platforms that move up and down
-Optimization of some particles
-Camera optimization
-Optimization of the sound latency
-In minimum quality, the DLSS is forced to 50% of the screen
-Optimization of many textures in the city
-Opening a few more doors in some buildings in the city, notably that of the museum even if the other openings are useless
-Adjustment of a recent material problem on a panel for the QR code skins
-New option to change the camera speed in the pause menu
-Adjustment of an issue where some graphics and options settings could be reset when returning to the game title screen for the 2nd time
-There is a recent texture problem on the VSycnh, I will fix it as soon as possible, the message that has been replaced is speed camera (in any case in English)
Thanks to everyone’s interest and support, Sohee’s Steam Next Fest has successfully come to an end.
Even though it was just a short demo, so many of you played the game and shared warm feedback with us — we’re truly grateful.
We’ll keep doing our best to make Sohee an even better game and repay your support.