Hi, it's almost a month since v1.0 was released! Got some useful feedbacks from players and here are the small things that I can currently changed in this game. Since it isn't level design related, it won't break your save game (but probably, you won't see the changes if you load the savegame from the previous version. This may take effect after you change level or restart the game from the first level). You can check the changelog details below.
Mala Petaka v1.1 changelog:
Extreme difficulty added (ammo pickups will grant the player twice more than normal and enemies have twice more health. This makes Powerups more useful in certain situations.)
Normal difficulty rebalanced (enemy aggressiveness nerfed, because it was almost similar to Hard difficulty)
Punch finisher health & armor bonus amount increased. I changed this because the punch finisher was mostly punishing, not rewarding.
For anyone that didn't notice, I added weapon binding options to 'controls options' not long after v1.0 released (thanks to CnEY and Xavo for reporting this issue!)

I wasn't going to update every day, but it just so happens that we've hit an incredible milestone and it would be wrong not to celebrate it with all of you!
50%.
Half way.
In just 7 days.
WOW. I'm still coming to terms with it honestly.
When we launched, I was so confident that we'd meet our goal, but part of me held onto the very "sensible" view of "We'll just see how we go".
But she's been kicked to the curb now- I have very few doubts that we're going to meet our target by the 30 day mark and be able to offer you all the very best game we can.
So from the bottom of our gamedev hearts,
THANK YOU!
Thank you for supporting, for putting real money behind this, and for showing us that there absolutely is a market out there for a story-based adventure game like Fractured Library.
If you haven't already played the demo- it's basically a free mini game and i'd thoroughly reccommend checking it out :)
https://store.steampowered.com/app/3938720?utm_source=kickstarter&utm_medium=blog
See you next update,
Hannah & Lee.
Greetings, heroes!
HASH is back with a brand-new update to Survive the Hordes!, packed with new features, gameplay enhancements, and the kind of surprises that keep you coming back for more slashing, shooting, and looting!
Whether you're a veteran player or just stepping into the chaos, this update adds more depth, more secrets, and a smoother experience overall.
Ever wanted to keep track of all the epic loot you've discovered? With the new Item Library, you can now view every weapon, consumable, and stat modifier you’ve collected across all runs.
Track your progress
Discover what you’re missing
Plan your builds ahead of time
Evolving your gear just got smarter. The new Evolution Library lets you view all known weapon evolutions and the combinations required to unlock them.
Learn how to evolve your favorite weapons
Keep track of discovered evolutions
Aim for powerful synergies and builds
Explore the map carefully – new ambush events now lurk in the shadows, ready to test your reflexes and reward your bravery. Find them, survive them, and reap the rewards! Just follow the path!
surprise attacks
Bonus loot and experience if you survive
Adds new layers of tension and excitement
I ve squashed several bugs to ensure a more stable and enjoyable experience. Thanks to everyone in the community for the feedback!
Tuning has been applied to weapons, enemies, and item stats for smoother progression and better gameplay flow.
The game now runs faster and more smoothly than ever — across all supported systems, including the Steam Deck. Combat feels snappier and movement speed has been increased over all classes.
✅ Added Item Library
✅ Added Evolution Library
✅ Introduced Hidden Ambush Events
✅ Improved game performance and speed
✅ Minor balancing tweaks
✅ Bug fixes and stability improvements
14:30关服维护更新准备:
更新公告: 根据玩家所提出的反馈意见,我们将做出以下内容更新
1.修复未解锁交易无法丢弃道具的BUG
2.修复未解锁交易无法丢弃快捷栏图标的BUG
3.增加资源采集的掉落,四级矿木材料必定掉落,皮材料增加掉落几率
4.适当降低T0,T1,T2boss的血量
5.商城推出金币买药区
6.降低野外资源场的血量
7.修复活动极限撤离无法进入的问题
8.降低技能书火咒价格
9降低功法书强心诀价格
10.修复瑶光灵地3线的传送问题
11.大幅增加溪岳集野猪刷新时间 本次更新需要重启服务器,请各位玩家选择安全的地方下线
更新预计30分钟 更新完毕会发布公告
Fix for the Unity vulnerability



Added support for playing .flac audio in Local Playlists
Fixed an issue where with Repeat One the track stopped instead of looping to a second round
Fixed an issue where the first import of a Local Playlist was shown as “Not for streaming”
Slightly adjusted Kuroda42’s growth conditions
Fixed an issue where non-participant avatars could remain at the Multiplayer Room entrance
Hello, Guild Masters!
Thanks to your incredible support and enthusiasm,
<Creator Chronicles> has reached 10,000 wishlists in less than a month! 🎉
We sincerely thank you for all the love and valuable feedback.🙏

We’re working day and night to implement your suggestions into the next patch.👨💻👩💻
Please continue to support us with your wishlist, likes, and notifications—we’ll keep improving to deliver an even better experience.
In the full version, we’ll repay your support with more polished and complete content.
As a token of our gratitude, we’re happy to share our upcoming development roadmap!
Your gameplay videos, reactions, and ideas— (on YouTube / Bilibili / Twitch, etc.)—motivate our entire team to push even harder.

Thank you for helping <Creator Chronicles> become an even greater game.
Origin Studio