Oct 20
TYPE - Parsy

i know about the issues and will try to fix it :) wait a bit!

Deadline Escape - Camaroo

Gameplay Changes

  • Updated vest descriptions and reordered them inside inventory.

  • Vests can now only store mags, ammo, throwables, and small medical consumables.

  • Players now start with 6 Quick Slots.

  • Vests no longer provide Quick Slots, only backpacks do now.

  • If your inventory is full when trying to reload, magazines will drop on the floor instead of not being able to reload.

  • Locked Doors now grant XP when opened.

  • Added Invert Y-Axis option on Controls settings.

  • Added a Backup Supplies container at the Hideout, and a option to turn it on/off.

  • Improved door attenuation sounds.

  • Added Quick Sell and Quick Drop functionality.

  • Added inputs for Rotate item, Split Stacked item, Quick Drop, Quick Move, Quick Sell, Attachment Flashlights, Helmet Flashlights, Night Vision and menu.

  • Added new passages connecting different areas of the Warehouse map for smoother navigation.

Balance Changes

  • Military Vest inventory slots increased to 12.

  • Desert Armor inventory slots increased to 12.

  • Press Armor inventory slots increased to 15.

  • KOV damage increased.

  • Changed Injection size to 1x1 instead of 1x2.

  • Increased spawn chance of manager and operation keys.

Fixes

  • Fixed KLT silencer not showing the sell button.

  • Fixed a bug where the Character save could be lost if the game gets closed while the player is dead.

  • Fixed an issue where weight was not reduced when throwing stacked glowsticks.

  • Fixed an aiming issue with the RGR.

  • Fixed when holding an item dropped on the floor now cancels the usage of a consumable progress bar.

  • Fixed blurry visuals on Tutorial map.

  • Fixed injection showing consume button in raid, and duplicate consume button in Hideout.

The Alchemist's Elixir - Foxz

Next Fest is over!
Thank you all for playing our game “The Alchemist’s Elixir” during the event.
We’ve received a lot of valuable feedback on Discord and other platforms, and we’ll be adding and improving the following features in the full release:

  1. Update art assets and improve Live2D animations for H-scenes,

  2. Add new features during story playback, including hidden dialogue, dialogue history, and auto-play,

  3. Add display settings with support for windowed mode,

  4. Add CG Gallery (CG Replay),

  5. Improve the early home-mode experience in the main storyline,

  6. Fix known bugs,

We’re now working hard on the remaining main story content.
The cute beastgirl warrior and the cool elven princess will join you on a thrilling adventure to defeat those wicked (or maybe not?) goblins!

Bump in the Night - Alexandus

Hey folks, we've been working on the big feature for our next major update but wanted to get out some bug fixes and the new spooks we've added!

As usual we're not going to spoil the events, you'll see those in the wild...

As some of you know, our loading screens are drawn by the same ghost writing behavior as you'll see in-game - but featuring cats that our community submitted on Discord! In this update you'll now see the name of the cat and submitters username as well as a third detail if known (like if they stream on twitch vs a discord community member vs developer).

Some of the bug fixes and QoL improvements include:

  • Rearranged some floating Halloween decorations that were previously on valid furniture that were since removed to make room for the new room in the lobby

  • A significant improvement for performance on Gas Station

  • An improvement that should bring slightly higher performance across the board + faster loading screens

  • Fixed some daily quest rewards not awarding money properly

  • Fixed some LOD popping for some props on the Gas Station

  • Updated Unity 3D version to address a recently discovered exploit (CVE-2025-59489)

Van Wheel Gone - Buttlight

For the price:

  • Some player suggested to change the price lower and I like the idea. I make the price $6.99 was mostly for the fun number.

  • So I changed it to $1.99.

  • But Sadly, I can't stop the discount after changing price.

  • So the game is currently $0.49.

  • I think it is kind of funny so I will keep it that way and it's a great time to gift to your friends if you think they would like this game.

For the find all cat achievement or any achievement not triggering:

  • Make sure you are on the latest version

  • Go to option and click Refresh Achievement

  • The issue should be fixed!!!

Thanks everyone for the support! Hope you enjoy the game!!!

Arcade Forever - Megaflame

Version 1.2:

Improved optimization.

Improved UI graphics and info text.

Aleph - τάν
  • Fine-tuned several performance-related details and fixed localized abnormal behavior caused by incorrect gravity settings.

  • build a dedicated universal version for offline exhibitions, incorporating additional features based on previous exhibition experience.

Dungeon Slayer: Tactics - L

Thank you all for playing Dungeon Slayer: Tactics during the Steam Next Fest and sharing your feedback!
Based on your suggestions, we’ve made several improvements and fixes 👇

🎧 Audio & Music
  • Updated sound effects and background music for a more immersive dungeon atmosphere.

🗺 Map & Battle Adjustments
  • Tweaked map configurations and obstacle generation for better balance.

  • Fixed an issue where hero defense didn’t work properly.

  • Adjusted slime split behavior to make it more logical and tactical.

  • Fixed a bug where enemies didn’t follow the correct attack order.

🌍 Localization & UI Improvements
  • The game now automatically selects your system language on startup.

  • Heroes are now highlighted by default for better visibility.

  • Added and improved multi-language support.

💬 Finally

Thanks again to everyone who tried the demo and shared feedback!
If you enjoyed the tactical gameplay, please add Dungeon Slayer: Tactics to your wishlist ❤️
your support helps us continue improving the game and adding more content!

天月麻雀 (Amatsuki Mahjong) - AmatsukiMahjong


Dear Mahjong Player,

Amatsuki Mahjong will undergo server maintenance on October 23 (Thursday) from 05:00 to 12:00 (UTC+8). This update will include new game content.

During the maintenance period, you will not be able to log in to the game. Matchmaking will also be temporarily suspended 1 hour before maintenance begins and will resume after maintenance is completed. Depending on the actual situation, the reopening time may be adjusted earlier or later. The latest updates will be announced on Amatsuki Mahjong’s official social media pages and Discord channel.

After maintenance, a prompt to download the updated content will appear upon entering the game. Once the update is complete, you may continue your Mahjong journey.

<New Content>

1. Limited-time Fatebind Pool [Otherworldly Exploration] Returns, with increased drop rate for the Limited character [Yumemiya Akari].
2. Yumemiya Akari's Halloween-themed Limited Costume and her Costume & Accessories Bundle are now available for a limited time.
3. Yumemiya Akari [Rose Ball] Costume and Accessory Bundle Returns
4. 2 Halloween-themed Accessories bundles and a Halloween winning effect are available in the [Shop]
5. New Halloween-themed Lobby, Match, and Riichi Music available in the [Shop], one of the Halloween lobby music will temporarily be set as the default music
6. 2 New Limited-time Fatebind Bundles have been added to the [Shop].
7. 2 new Riichi effects and 1 mahjong tablecloth added to the Fatebinding Pool, also available for exchange in the [Shop], [Memory Recall] tap.
8. New Limited-Time Halloween Event [Trick or Trial!] available

<Known Issues>(Scheduled to be fixed in the next update)

1. In the [Bond Ranking] of the leaderboard, the ranking of characters with max-level affection is not displayed correctly.
2. When equipping a club trophy in the club lobby, there is a chance that the trophy may be misaligned.
3. When a character's Affection levels up at the end of a match, the dialogue interaction for the Affection level-up is not properly triggered.
4. After completing all sign-in days and claiming all rewards in the sign-in event, a red dot notification still appears.

The Amatsuki Mahjong Operations Team
SWAPMEAT - killthekool

New patch notes incoming! Thanks you for continuing to share your feedback and escalate bugs! We've pushed a ton more fixes in this update, and all should be reflected in the latest demo.

Gameplay
  • Players joining a multiplayer game mid-run now get to choose their level-up rewards before dropping in.,

  • Reduced Tier 1 LIV-MAS enemies' laser damage from 40 to 30 damage.,

  • Reduced frequency of Rocket Bot spawns from event structures.,

  • Reduced XP gained from Prime Directives by about 50%.,

  • Random System mode is stable ( not in demo),

  • Reworked the random version of the Rescue Chefs mission so that it is more compatible with Random Mode,

  • Made a version of Broadside event for Random Mode,

  • Made Mutant Pipes challenge event for random mode,

  • Added Mutant Summoning Pipes challenge,

  • Added Alien Sniper Compound challenge event,

  • Added Alien Sniper single nest event,

Meta Progression
  • Moved the player’s first respawn back to a very early Carl upgrade, so all respawns are acquired through Carl again.,

  • Converted the Healthy Respawn upgrade into 3 tiers to pace them out better.,

  • Added new side quests and currency rewards for every 10 employee ranks reached.,

  • Updated Gastronaut node interaction text to indicate what resource you will receive.,

  • Added new Glizzy rewards to boss planets, and buffed their Rangus Activity Points too.,

Art
  • Improved Harvester areas on Lunar02 (Lil Tangus),

Animation
  • All the Meat Legs have polished anims and cameras for Jump, Jump Pad and Leg Abilities,

  • Fixed bug with the Smart Meat in the Employee Printer pipes during Birthdays. It wasn’t swelling the pipes properly, now it is.,

  • Birthday extension cutscenes have been shortened by removing the last shot. The player is now be fully hidden during these scenes.,

AI
  • Slightly increased the variability in wasps' flying height.,

  • Referee moves around a bit less.

Audio
  • Final recordings and mixes of all the Music are in,

  • More sounds for all our Meat Heads, including Cosmetics (and most importantly, including quacking sounds when you’re wearing the Quack Ops head!

  • Lots of miscellaneous SFX have been added across the different Meats.,

UI / UX
  • Hovering a level-up upgrade option will now un-highlight other options,

  • The Galaxy Map now has been reworked to be fancy.,

General / Platform Bug Fixes
  • Clients will now get credit for completing planets and solar systems. (Thanks JasonProchnow),

  • Carl’s Flair Terminal quest now properly grants the Flair Terminal. Except it doesn’t because that’s locked for the demo, sorry.,

  • Fixed a crash bug with the Non-Kinetic variants of the Duckstone Torso.,

  • Fixed a bug that would cause parts of the level-up reward UI to permanently show. This typically happened late-game when players were above level 30.,

  • Fixed bug with Gobble Bomb ability, that enemies wouldn’t smell it as much as they should before it exploded.,

  • Partial fix for seeing player weapons during the “Birthday” scene on the ship. The standard Birthday scene is fixed, but the ones that have follow-up scenes from Carl aren’t yet fixed.,

  • Fixed a bug that could cause the client to lock up if a player accepted an invite to a multiplayer game before fully completing the tutorial.,

  • Fixed a bug that was allowing people to play the tutorial in multiplayer.,

  • Fixed a bug that was keeping FrankenBeans from playing some of his audio on clients.,

  • Fixed a bug that was keeping selected difficulty from always taking immediate effect before your next drop.,

  • Increased cave size in Earthlike 02 (Mount Dangus) so events spawn cleaner,

Known Issues,
  • No significant performance tuning has been done yet. If you are graphics bound, you can try lowering the quality settings in the Esc menu via Options → Video, but systems with more constrained hardware may struggle

...