
PR #993 - \[morgolock]: Added a stress-login mode for load testing, with random character generation and improvements to the safe spawn system on the map.
PR #992 - \[Centorios]: Restored the resurrection property on magical implements and removed duplicate code related to amulets.
PR #994 - \[aledg994]: The time remaining before being able to mount after entering combat is now correctly displayed.
PR #995 - \[brianirvana]: Implemented the full server-side skinning system. Includes dedicated inventory for skins, equipment logic with validations (class, race, gender, faction, level), support for multiple types (armor, weapons, helmets, shields, boats, wings, spells), integration with the inventory flow, and informational messages for the user.
PR #1003 - \[brianirvana]: Fixed the validation message when attempting to equip a skin without being a Patreon user, adding a clear warning so the player understands the reason for the rejection.
PR #1004 - \[RecoX]: Fixed skin slot handling to avoid errors when changing equipment.
PR #1005 - \[morgolock]: Optimized NPC loading by caching definitions at server startup, reducing repeated accesses to ini files.
PR #1011 - \[ao-org]: Fixed the calculation and display of the character's average health, improving the accuracy and formatting of the message.
PR #996 - \[aledg994]: Added character class to quest messages, improving the clarity of quest requirements.
PR #1010 - \[aledg994]: Fixed the faction kick system, allowing for proper removal of connected players belonging to clans.
PR #1000 - \[plusin]: The /EST command now displays the character's hometown, with multilanguage support and improvements to the organization of constants.
PR #633 - \[brianirvana]: Implemented a complete skin system in the user inventory, allowing visual customization of characters with armor, weapons, helmets, shields, boats, wings, and spells. Includes equipment logic, validations, animations, and informational messages.
PR #634 - \[aledg994]: Reorganization of elements in the options window. The equipped item combo box has been moved to the "Other" section, and the position of the NPC and tutorial text controls has been adjusted.
PR #638 - \[ReyarB]: Fixed the removal of OtPozos type objects and adjusted the eObjType enumeration to avoid reference errors.
PR #639 - \[RecoX]: Fixed the handling of the skin change slot (eChangeSkinSlot) and a small typo in the ePetFollow command.
PR #640 - \[aledg994]: Guaranteed drops (NROITEMS) are now correctly displayed in the non-merchant NPC reward list, in addition to probabilistic drops (QuizaDropea).
The Amosis / Umbrax / Nocthral / Escarlath / Old Filibuster NPCs have been removed from the game to adjust their stats for the new tank and healer system.
One Scramer has been added to the Lair (Map 497) and magic use has been enabled.
New low-health NPCs have been enabled around Forgat.
One Triple Sprout Cove has been added to the Swamp + a bug has been fixed with its drop (sometimes it made noise but didn't drop flowers).
New NPCs have been added to the maps "Goblin Woods", "Piaras Woods", and "Penthar's Farm".
The Old Forger NPC has been added to the Eleuria Village map, which contains a quest exclusive to the Worker class.
The value of the "Ship Ticket" item has been reduced from 1600 to 1000
Temporarily disabled the resurrection of the Holy Locket item due to a bug in the resurrection's body when the item is consumed.
All summons are now summoned in sets of 1 (wolves, skeletons, gorillas)
Add-on 10/22
- Coastal fixes (mapping)
- Mana and energy fixes for summons
- Minimum elemental damage fix
- New reward in Makrom NPC quest
Hey Survivors!
We just released a new update focused on balance improvements and general adjustments to make the gameplay smoother and more fun.
Final wave adjustments
Witch mechanic tweaks
Weapon balancing
Character balancing
Enemy rune drop adjustments
Enemy HP adjustments
Small text fixes (PT-BR)
VFX timing adjustments
General VFX improvements
Melee weapon VFX adjustments
Damage tweak for Parasite Runner
Reduced HP of Elite Slugbrute
Samurai character balance update
Explorer character balance update
Steam link updated to the Demo page
Changed from DirectX 12 to DirectX 11
We’re constantly monitoring your feedback and working hard to keep improving the game!
If you find any issues, please let us know on our Discord or Steam Community page.
Thanks for playing Invasion Survivors! 💚
Converted panels and tool tips to new UI artwork
Updated selected unit UI to be larger and more prominent
Added upgrade shop panel
Fixed steam and discord buttons not fading when leaving main menu
Removed tooltips on unlocked difficulty buttons
fix client not returning to menu when clicking return to menu
Having trouble with the language in the game Brass? Don't worry, there's a quick fix!
Just go to the 'せってい (Settings)' menu on the title screen and change the language to English. That way you can enjoy the game in your preferred language. Problem solved!


We are currently working on fixing this language issue to make the game more accessible. In the meantime, please use the language setting option to play in English.
Let me know if you have any other questions. I'm happy to help ensure non-English speaking players can access and play Brass comfortably.
Hello everyone!
Thank you so much to all players for participating in the demo of this Next Fest.
https://store.steampowered.com/app/3553350/_/
We sincerely appreciate your attention and support for our game!
We plan to release the Early Access version in October. We will do our best to fix the bugs you reported and incorporate your suggestions.
Your support and encouragement mean a lot to us!

If you have any suggestions or feedback, feel free to join our Discord:
Your input will help us make the full version of the game even better!
Thank you, everyone!

Thank you to everyone who played the Welcome to Chirpvenience! demo,
added it to your wishlist, or left feedback.
It still feels unreal that so many people saw it, streamed it, or talked about it.
I’ve seen it all—and I remember.
The wishlist count more than doubled,
and many people actually played the game.
Thank you so much.
I’ve been pretty busy lately, but I’ll keep working on the full version bit by bit.
If all goes well, I’ll keep updating the demo’s translations too.
Chirpvenience! will also have a booth at G-EIGHT,
Taiwan’s indie game event, later this year —
I’ll post an announcement when it gets closer!
— Miicheer
Fixed latency issues between players.
Fixed a bug where players wouldn’t leave the session after the host disconnected.
Reduced the difficulty of the Forest world.
Added a third-person camera for better visibility.
Added tutorials to help players find their way.
Added nitro to make players faster and improve their times.
Fixed a bug that makes imposible to leave the game after 30 minutes of playing.

Patch notes available now!
An update to Version 1.51 will be released with feature improvements and fixes for various issues.
Adjusted matchmaking in RANKED MATCH so that players currently in Placement Matches will no longer be matched with players of Vanquisher Rank.
When certain errors occur during matchmaking in RANKED MATCH, an error code will now be displayed at the bottom right of the screen.
*Please note that the displayed error codes are for internal investigation purposes and do not indicate any critical issues.
Fixed an issue in DUEL TOWER where, in some cases, players could be incorrectly moved to the Celestial Floor after a RATING UPDATE when their assigned floor changed.
Fixed other minor issues.
▼Patch Notes

Dawg look as this fuck ahh I made he looks worse than the record spider I am never making a cent off this hobby
"Fantasy Maiden Wars - DREAM OF THE STRAY DREAMER -" Out Today!!
Thank you all for your long wait, "Fantasy Maiden Wars - DREAM OF THE STRAY DREAMER -" has been released today!
We've learned from demo reviews and community posts that various users and fans, including those in English-speaking regions, have been eagerly awaiting this. Thank you so much!
https://store.steampowered.com/app/3575980/__DREAM_OF_THE_STRAY_DREAMER/?beta=0To commemorate the release, a 15% OFF sale is running for two weeks starting today.
Whether you've played it before or not, please give it a try!
If you're still not quite convinced, please check out this review article. It might give you that final push.
*Article is in Japanese only.

https://touhougarakuta.com/game-review/gensyou_review/
The "Original Soundtrack" is also released simultaneously. Be sure to check out the "Perfect Pack" bundle, which allows you to purchase the main game and the soundtrack together. You'll get an additional 10% OFF on top of the 15% OFF release sale!
https://store.steampowered.com/app/3935350/__DREAM_OF_THE_STRAY_DREAMER__ORIGINAL_SOUNDTRACK/?beta=0
If you play the game, please consider leaving a review; it greatly encourages the development team!
We hope you continue to support "Fantasy Maiden Wars - DREAM OF THE STRAY DREAMER -".