Hey everyone, Tom here! It's been a little bit! Just two small updates to the game, but let me run you through 'em real quick.
Unity recently let their developers know about a security vulnerability with games published in older versions of their editor, and provided us with a patcher we could run in order to fix it. This update to the game patches that issue.
This update also fixes a save file softlock that could occur when using Automation Options. This bug has been in the game for a long time and I've looked into fixing it in the past but not been able to figure out what was going on. Since I recently had an excuse to crack the game back open in order to fix the above security vulnerability, I decided to take the opportunity to give this another look, and this time I was able to figure it out. The issue was sneaky! Dog eggs could sometimes get save/loaded outside the bounds of a pen itself, and when Automation Options tried to hatch one of these eggs on load, there was a chance depending on the speed of your computer that the egg would fall out of bounds before the loading completed and delete itself before the dog finished hatching. If this occurred, the game's UI would stay locked and the game would be impossible to interact with. I'm pleased to report that this update fixes that issue. If you have a previously broken save file (assuming this was the cause), it should fix itself the next time you try to open it after downloading this update. Just make sure the game displays the updated version number (v1.05d.01).
I hope you've all been enjoying the game! While I've moved onto other projects, I do still occasionally pop back in to keep an eye on what the community is up to, and it makes me incredibly happy to see people still having fun with their doggies.
Have a great week!
-Tom
New legendary fish which is BIGGER and more elusive then even the Lochness Monster. The first player to catch this new legendary creature will receive 3 free keys for GONE Fishing and a small easter egg in the game. To claim your prize be the first person to post a screenshot of the fish in the GONE Fishing discord! ( https://discord.com/invite/gonefishing )
As we move towards adding rot fully into the game we want to introduce mechanics that will allow players to preserve/increase/store value of fish.
The Clam is an item that is currently buyable from the trade. Once bought you place it down with left click, then when you drop fish on it it will eat the fish. Then the next day it will have turned that fish into a “pearl” with 20% increased value, which will be rot proof.
Pearls will change size and materials based on their value!
Changed the Worm Horns Cooldown. Now instead of a flat 5 second cooldown, it will be (4 seconds * (FishAmount)), This should fix the Worm Horn Fish Dupe.
Updated the Turkish Translations - Türkçe Tercümeler Güncellenmiştir
Made so the crab enemy will let players go a half second earlier
Added an animation for when a player picks up a fish.
Changed how nav meshes are generated to save CPU usage. This should especially help on larger maps
Changed many assets to no longer use nanite since their poly count doesn't justify it to help performance.
Tweaked Shark Attack
Shark will not attack from extremely long distances (you will be safe on canyons tops and jungle bridges :) )
Shark now has LOS checks while jumping, If a player breaks LOS the shark will reverse and go back into the water.
Increased Chasmcaller Price to 300
Increased Worm Horn Price to 200
Removed the cooking stove in the cabin. Players must buy the grill in order to cook fish
Reduced the price of the grill 100->75
Komodo dragon 75 -> 65
Fixed bug where the crab enemy would get stuck sometimes and never move towards the player
Fixed bug where the crab enemy would grab players from to far away. The crabs claw must now collides with the players capsule in order to grab the player.
Fixed bug where gators would duplicate
Fixed bug where gators could be immune to TNT
Fixed bug where a fish could be cooked -> gambled -> cooked again
Fixed texture bug with the new Stethacanthus fish
Fixed bug where bones could still reproduce like rabbits
Fixed bug where the giant mekong catfish’s orientation would be incorrect upon being dropp
Fixed issue where it was difficult to walk up to the gambling pit on the canyons map
Fixed bug where the giant mekong catfish’s orientation would be incorrect upon being dropped
Fixed bug where small fish could fall through the gambling pool and could no longer be picked up
Fixed bug where destroyed boulders would not despawn and could block players path
Fixed bug where a player would fail to respawn if killed by the cave creatures on the lake map
Fixed bug where minnows would spawn inside of the minnow trap causing them to go flying
Players falling through bridges, rocks, and some buildings *Should be* fixed now
Fixed Muskellunge maxing out at <100 lbs.
I'd like to share some important news for the game's development. The Carcerem demo is coming soon!
https://store.steampowered.com/app/4084530/Carcerem_Demo/ I've been working on the Carcerem demo for months, so in the next month, you'll be able to get a feel for the game and play through its opening sequence. The tentative release date is scheduled for late October, just before Halloween. Join the Carcerem Discord server to stay up to date with the demo's release. I'll be able to get your feedback and answer any questions there.
This XP event stacks with any XP Tokens you have active.
No-AI Mode
You can now disable AI-generated music and loading images. When this mode is on, the game will use only human-made content.
Landing Physics Fix
Fixed an issue where turning just before getting airborne could cause the car to pull sideways when landing. Cars should now land straight and handle more predictably after jumps.
Thanks for all the feedback and testing, it really helps refine the game!
Landing Fix — Before (left) / After (right)
Non AI Music and Loading Images may change in development.
New version: 25.6.2
The Model Bird complete quest dialogue was locking the game. This bug may have been introduced by the change of editor (to patch the Unity vulnerability).
Thanks to Neva for reporting it.
Peace everyone!
Seems my life nowadays is fixing bugs and creating new ones.
Adapted bonus pickups colliders to their shape
Fixed an issue where the ghost would play sledge hammer sounds
Fixed an issue where the ghost would be upside down
Fixed an issue where the ghost running animation would be stuck
Fixed an issue where restarting would make the character lose some of its sounds
Fixed an issue where restarting on level 25 would consume a shield
Fixed an issue where clicking far away from the player would not trigger burst
Fixed an issue where leaderboards entries would merge together
Fixed thinker achievement duration
Removed an invisible rock on level 9
Fixed an issue where one of the hook points in endless would be hard to latch to
🎪We’re here to remind you that the launch and premiere of The Mare Show is scheduled for October 21, 2025, at 6:00 AM (GMT-3)! Don’t miss the release and...
Update:
Winter garden
Garden resources (a new way of upgraading cards)
Forge warehouse
If you have lots of gold, there will be a button to unlock all heroes with one click
Addad a button to reset graphics settings
Upgraded artifacts have an extra sphere multiplier bonus
Steam achievements fix
Fixed negative dust
Other small changes
Apple limitation
Other small changes