The price has been increased to a price that reflects more the quality, support, efforts, durability and originality of the game.
The price can increase even more in the future.
All DLC´s are now already included on the base game as free content.
Hunters,
It’s that spooky time of the year again and we’re celebrating Halloween in Relic Hunters Legend! Fred has set up his spooky shop at the Secret Market, and he’s ready to trade some frightful treats for your hard-earned Event Tokens. 🍬

From October 20th to November 5th, complete Special Missions or Challenge Mode missions to earn Event Tokens, then bring them to Fred to exchange for exclusive Halloween rewards!
This Season’s Rewards:
Halloween Banner
Halloween Pumpkin Badge
Witch Hats for Seven, Ace, Jimmy, Pinkyy, and Raff
Exclusive Halloween Hats for all Hunters
Halloween Portrait

Join the Trick-a-Ducan Season, show off your spooky style, and scare the bolts out of Duke Ducan’s minions!
Fred’s waiting for you at the Secret Market… just don’t ask where he got those pumpkins. 🎃
And this is just the beginning! More seasonal events are already on the way, including a festive celebration in December and events coming next year. Make sure to keep an eye on our Steam page, Discord, and Social Media so you don’t miss any updates, rewards, or special missions. Stay sharp, Hunters, adventure never takes a break in the Galaxy!
See you in the galaxy, Hunters and happy haunting! 👻
In this game you are an all powerful Wizard. Craft spells from elemental cards. Battle against friends and other Wizards in this turn based party game. Learn deep elemental synergies or lean into wild magic for over the top destruction. Fast paced duels and the luck of the draw ensure no two battles are alike.
Be sure to Wishlist and follow on Steam and join us on discord to hear all our updates and be informed when we begin playtesting!
We're incredibly excited for this game and we hope you join us on this journey!
Steam - https://store.steampowered.com/app/3775860/Wild_Wizard_War/
Discord - https://discord.gg/Fs9Wb25c6F
Multi-partner support and multi-character interactions, and some quality-of-life improvements.
CHANGELOG
\[general]
ADDED
- Added controls for adding and removing partners in the Character Menu. You can also Disable a partner to remove them from the scene without losing their configured data.
- Added a hotkey for cycling through the currently selected partner (desktop: C, vr: right-hand B button).
- Partners with AI enabled will now invite you to join interactions with a popup window.
- Partners set to Active AI can now initiate "nested" interactions during the parent interaction, if any are available from the current pose.
- Added a new collaborator Spud Dastardly to the team! Doing animation work on some new interactions.
- Added a new feral/anthro Servicing interaction, accessible from the solo feral Lie Down -> Roll Over position.
- Added a new feral/feral/anthro Spitroast interaction, accessible from the new Servicing interaction.
- Added a new anthro/anthro/anthro Train interaction, accessible from the anthro/anthro Bend Over interaction at the crate or kitchen counter interactables.
FIXED
- Fixed an error that could occur when loading a species that doesn't have a tail.
- Fixed errors that could occur in some scenarios when a feral character was using one of the non-feral voice packs.
\[desktop]
FIXED
- Fixed alignment issues that could occur with characters' heads during some interactions when in first-person view, such as the anthro/anthro Kissing interaction.
- Fixed an error that could occur when reassigning hotkeys.
\[vr]
CHANGED
- For better alignment and compatibility with nested interactions, the anthro/anthro Bend Over interaction now requires the VR player to properly "join" the interaction when in the Top role, rather than being able to move around freely.
- For better support for directing two partners to do an interaction that previously would have allowed the VR player not to "join" directly, such as the feral/anthro Servicing position on the hanging plank, there is now a confirmation popup when directing the partner to start this interaction which allows you to join it yourself or direct another partner to join instead.
\[interaction studio]
ADDED
- Holding the Alt key and clicking on a track in the animation editor now selects all of the keyframes on that track.
- Holding the Alt key and clicking on a keyframe in the animation editor now selects all of the keyframes on the same frame.
- Holding the left Ctrl key and clicking on the change-animation buttons in the animation editor now skips inactive animations and selects the next active animation.
- Added a hotkey for selecting all keyframes in the current animation (default: K).
- Added a "None" option to the Allow Character Movement special behaviour, so the regular walk-cycle animations can be fully overridden by interactions while moving.
- Added an Author field to interactions.
CHANGED
- Pressing Tab when any of the X/Y/Z input fields for editing a keyframe have focus now cycles through those fields.
FIXED
- Grouped animation sets which use synced animations will no longer show the action buttons for roles that have no unsynced animations in their groups.
- Weighted or grouped animation sets now properly stop playing the synced animation when the partner it is synced to changes to a different animation or group.
- Fixed some rotation issues with the first-person camera mode in the animation editor.
Become a supporter for access to the latest alpha builds: https://www.patreon.com/softscale https://subscribestar.adult/softscale
Or, keep following the game here on Steam for the periodic free public builds!
Studio Sirens remains dedicated to providing updates as issues are being logged or addressed. We are primarily utilizing the #「❗」bug-reports」channel on the Official ARK: Aquatica Discord.
We would like to thank the community for continuing to help us make improvements to ARK: Aquatica by reporting issues that have appeared after release.
For the sake of identifying issues, please provide as much information as possible on your report for visibility and accurate reporting (ie: version number, platform and all applicable logs or information).
We are happy to announce that the ‘preaquatica’ game branch will remain a permanently available branch for all users on ARK: Survival Evolved.
Fixed some Abyssal dinos having points in Oxygen
Note: This only removes the Oxygen from new dinos, not existing
Increased Alpha Abyssal Rex health
Added ability for most dinos to equip Infected Barnacle augments. Water and amphibious dinos will get reduced benefits from swim speed augments
Note: New dinos will not get the attached infected mask visual
Fixed Infected Barnacle mask not being visible on Pachyrhino and Megalosaurus
Fixed water dinos not being able to target Alpha Corrupt Tridacna
Fixed Monodon not using their cuddle animation
Fixed Monodon getting too much taming ineffectiveness when taming rates are boosted
Reduced aggro notify neighbor range for Megalodon, Malleocephalus, Dakosaurus, and Seahorse
Fixed Sinomacrops and Noglin buffs not applying correctly to players when mounted
Fixed buffs not getting applied to riders of Tropeognathus, Magmasaur, Exosuit, Tek Hoversail, Dinopithecus, and Stego
Reduced spawn rate of Liopleurodon in Aquatica
Wild Basilosaurus will no longer get targeted by wild Megalodon
Wild Anglers will no longer target, or be targeted by, other wild dinos
Water Wyvern adjustments: improved nest/egg spawns, slightly increased alpha spawn chance in wyvern cave, removed Alpha Water Talon requirement from Alpha Pygocentrus
Note: Alpha water talons will not be used for that boss anymore. It is still used for the Vulcanithys boss however.
Dakosaurus hibernate ability now increases health regeneration
Tiktaalik can now harvest Earthworm piles using their primary attack
Fixed Homarus falling into the ground when killed
Fixed Homarus not being able to breed inside water Hydrospheres
Fixed Homarus dino dossier icon
Fixed Aquatica Helmets not appropriately showing or hiding beard hair
Renamed the Thalassian Rocket Propelled Energy Blast to Thalassian Propelled Rocket
Fixed Underwater Crop Plot material
Fixed Hydrosphere bubbles having collision
Fixed Hydrospheres interfering with placement of other structures
Fixed the Hydrosphere unlocking during server restarts
Note: Existing Hydrospheres will need to be relocked after the update
Added Element as a valid fuel source for Hydrospheres
Updated Pearl structure descriptions to better indicate they increase water pressure acclimation speed
Fixed snapping and scaling issues with the Pearl building set
Fixed Tek Tridents having a random chance to break when used
Fixed Infectarium destroying water containers when crafting
Fixed Infected Barnacle descriptions on servers
Fixed various issues in the Aquatica map; including floating foliage, lava volumes, and mesh holes.
Removed empty news box from Main Menu
Removed empty UI box in lower right of screen in singleplayer games
Fixed various Aquatica UI colorization issues
This update will require a minor server downtime of 1 hour to official ARK: Aquatica servers. Servers with the highest population will be prioritized.
This update will be pushed starting:
9:30 PM UTC
5:30 AM CST
2:30 PM PST
5:30 PM EST





[/carousel]
Hey everyone!
We’ve just pushed a new update with a bunch of fixes and small improvements based on your feedback. Thank you so much to everyone who’s been playing, testing, and sending feedback.
Changes & Fixes
You can now turn fullscreen on and off anytime.
Music volume adjustment added!
Noise adjustment option added. (finally!).
Main menu lag is fixed.
Overall balance improved (still in progress - more tuning coming soon!).
Blood-Stained Gloves now visually trigger the temple animation when active.
This item was already working before, but players couldn’t tell if it was doing anything. So we’ve added a clear visual indicator to make its effect visible in action.
Coming Next
We’re currently working on making Cosmic Knowledge the main upgrade currency, meaning all future upgrades will be purchased with Cosmic Knowledge instead of Insight.
You’ll also start seeing new features that will be part of the full version of the game in the next major update. We’re deep in development right now and can’t wait to show you what’s coming.
Thanks again for playing, supporting, and spreading the word. Every bit of feedback and encouragement keeps this little cult growing stronger.