
Candylar is out of the oven and it’s hot Hot HOT!! No time to wait for it to cool, let's sink our teeth in and get a big bite of the sweetest set this side of the Milky Way. If this is your first time hearing about it, check out all the sweet details!
Candylar is a full set of over 100 sweet characters, treasures and spells! Summon massive Cookie Golems, Find the Magical Piping Bag and blast your opponents with the Frosting Dragon!

There are New Free Captains and even more in the shop!

Free Captains

Premium Captains
Check out the full list of spoilers!

We've got a new exciting way to collect cards in Once Upon a Galaxy.
Introducing Victory Loot!
When you get top 3 in an Async Lobby, you will now unlock all collectable cards on the last board you played against in addition to the normal random card unlocks!
This sweet bonus should give you tons of new unlocks as you play!

Early boards were edging a touch more powerful than we had anticipated. Nesting Scrubfowl in particular was providing just a few too many stats early, especially when an early silver and gold was found. We’ve decided to scrub off the additional Health to help bring it back into line while still allowing it to enable early plays.

Another tweak to help fight powerful early games, we’ve knocked Navii down from Rare to Uncommon. This will allow her to be found earlier and goldened more often.

Like with Nesting Scrubfowl, Sailor’s Spinach was supplying just a bit too much pop when found early. We all love that early punch so we pumped the Attack and reduced the Health to help lessen full heart damage early in games.

For now we’ve decided to cut Buried Chest. Candylar has brought a bunch of good ways to get uncommon treasures and we really want to give them more chances to shine.
Jasmine Dragon and similar effects now reset their counters if you have replaced them after they triggered
Transformed characters mid-fight now keep damage that was done to them prior to transformation
Goat-T was being greedy and wasn’t tracking previous captains cloned. We’ve fed him a shoe and now he’s content to work as intended.
Shoemaker Elves now only works on discovered Treasures.
Lesser Mimic now correctly copies stat increase to treasures buffed with Shoemaker Elves
Galaxy Pass timer now shows hours or minutes when under 1 day left
Gem reward for completed captains down from 10 to 5, due to increased card unlock rates
Many of you have played the base set of Galaxy for hundreds of hours and we are truly touched and feel all of the love from this community. The release of Candylar marks a monumental moment for us, as this is the first new expansion of many more to come. We have spent copious hours building a set that we hope fills your hours with sweet fun and joy. Without further ado, Candylar: The Sweet Set is now live.
See you in the stars!

There's another big update that is currently being localized, but this is not that update. This one is a lot smaller, but will have a notable impact on the balance for people in chapter 3 and onward.
This wasn't a build I was planning to do, actually, but enough people are affected by this that I figured I'd better get this out today!
If you’ve spent time with Heart of the Machine and want to leave a review, that’d be appreciated. No need to say more than you mean, but if you’ve been meaning to write one, I’d be grateful. Steam reviews carry weight. For a project like this — developed by a single person over many years, every review makes a difference.
Honest thoughts are what matter. Whatever your experience has been, sharing it helps. It’s a powerful way to have your voice heard and contributes to how future patches are prioritized and addressed.
Thanks for reading and for playing.
[expand type=details expanded=false]Full notes here.
Want to stay in the loop or share your thoughts? Join the conversation across these platforms:
💬 Discord – Best place to share feedback, get direct responses, and to talk about Heart of the Machine.
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Hello everyone!
I’m finally bringing you the new update! Honestly, it took me much longer than I expected, but it’s finally here! And I promise the next one definitely won’t take as long! Let me tell you everything it includes:
Beginning of Chapter 2. This includes several main quests that will lead you to discover the four possible clubs you can join or, if you don’t like any of them, create your own club together with Katsune!
New characters added. Five new main characters and two secondary ones are introduced, with whom you can even grow closer depending on your choices. As always in this game, decisions are everything. Once unlocked, you’ll be able to find the five new main characters around the university.
New sex scenes. Naturally, there can’t be a new update for this game without adding more adult scenes. These are mainly with the two new secondary characters. As I said, it all depends on your choices — you can experience one of them, both, or continue without seeing any. There are also new midnight scenes where you can spy on the five new main girls. Keep in mind these are random! If you don’t see one on a certain night, try again the next.
New random events added. Specifically, two more — making three in total. Remember that these random events are a list of possible occurrences, and each day one of them (or none) may appear in the university. Which one appears depends entirely on the player. On your laptop, you can check the list of all random events in the game to see how many there are, which ones you’ve unlocked, and where to find those you haven’t. More random events will be added in future updates!
Bug fixes. Due to an issue I had with the project right before releasing the previous update, a bit of progress was lost, which caused some minor bugs I hadn’t noticed and have been fixing ever since. Also, some players reported that certain texts weren’t translated into English. Well, now I’ve made sure that all text so far is fully translated, so if you’re playing in English, you shouldn’t see anything in another language. As I always say, if you find any bugs or have any suggestions, feel free to message me — I’ll reply as soon as possible.
I think that’s all I had to say for now, so I’ll say goodbye, but not before promising once again that more updates are coming very soon.
Have a great day!
Finally fixed a problem that prevented aircraft collision from being detected
Added a ceiling light to the storage room, so you can see a bit more when flying
Fixed a lot of inconsistent geometry in several assets
Fixed the machine gun so it stops firing if out of ammo. Sorry, no pew pew today.
Fixed a bug where the gunfire spread was not calculated correctly
Added flak (anti aircraft gun) fire zones. Quite risky to fly through.
Slightly changed the appearance of the fixed practice target orbs
Added AI controlled auto turrets. Damn, stay clear of them!
Massively overhauled the damage system to be way more flexible
Colliding with objects now damages the aircraft, too
Fixed some issues with framerate independent physics calculation
Fixed the flight dynamics: Damages to wings now affect the lift correctly
Gave the rudder of the Bf 109 a bit more authority at lower airspeed
Tweaked the Levels "Fixed Target Training" and "Free Flight, Unfair Fight"
Implemented an adaptive gunsight with lead and elevation adjustment!
Added a temporary keyboard shortcut for "repair"
Added a temporary keyboard shortcut for "select target"
Added a temporary keyboard shortcut for "arm / disarm primary weapon"
Fixed a lot of smaller issues
Made many mistakes
Implemented some machine learning for the enemy AI to train itself "midgame"
Had a lot of fun while hunting down enemy planes
Prepared the way for an achievement / leaderboard / ranking system
Played around with "ball turrets" for things like the B-29 or so... we will see


Fixed the scrollbar visibility for the character creation tool so now you will be able to more easily view and select your clothing and palette options.
ESC will no close all visible UIs.
Started in 1994, the cult classic Avernum series is one of the great video game sagas. On Wednesday, October 22, Spiderweb Software returns to this unique underworld nation with Avernum 4: Greed and Glory! Coming for Windows and Mac.
Join us at 2 PM PST on Saturday the 25th on the game's Steam page. There, you can see our second (of 2) livestream by the developer, a grumpy indie developer veteran who has been making his odd, low-budget, fun adventures for 31 (!) years. Enjoy learning about the decades-old Avernum series and the indie games business from a fun old crank.
In this new, epic fantasy role-playing adventure, you explore and save (or betray?) an enormous underworld nation. Battle through huge dungeons, fight unique and cunning foes, collect, create, and bless hundreds of different artifacts, and enjoy a really cool story.
Avernum is a nation deep underground, full of huge caves, treacherous labyrinths, and fairylands of alien fungi. Once a prison, it has won its freedom and is now reaching for wealth and glory. However, old enemies from the deepest caves envy Avernum's growing power. You will have to fight to save this new, fragile land (or be well paid to betray it).
You can see an Avernum 4 trailer, screenshots, and plenty of information on our web site or on our Steam page. Available for sale on October 22nd!


Hi, everyone!
It's been a while since our first DevLog, but work continues on developing Retro Rail GO!
This time, I would like to explain and show a bit of our customizable UI!
Building a nostalgic "driven" game lead me to understand that different players had different preferences in regards to UI, depending on which game they used to play in the good old days. So, instead of settling for a single gameplay UI standard, I have decided to have a few presets, from which you can further customize the location, visibility and style of each element. In the GIF below, you can see 3 presets: classic, cabin and modern - each deriving from a different era of train simulators.
Thanks for reading this far!
See you soon!
Hooded Horse October Publisher Sale
