

	Fixed the scrollbar visibility for the character creation tool so now you will be able to more easily view and select your clothing and palette options.
ESC will no close all visible UIs.
	
	Started in 1994, the cult classic Avernum series is one of the great video game sagas. On Wednesday, October 22, Spiderweb Software returns to this unique underworld nation with Avernum 4: Greed and Glory! Coming for Windows and Mac.
Join us at 2 PM PST on Saturday the 25th on the game's Steam page. There, you can see our second (of 2) livestream by the developer, a grumpy indie developer veteran who has been making his odd, low-budget, fun adventures for 31 (!) years. Enjoy learning about the decades-old Avernum series and the indie games business from a fun old crank.
In this new, epic fantasy role-playing adventure, you explore and save (or betray?) an enormous underworld nation. Battle through huge dungeons, fight unique and cunning foes, collect, create, and bless hundreds of different artifacts, and enjoy a really cool story.
Avernum is a nation deep underground, full of huge caves, treacherous labyrinths, and fairylands of alien fungi. Once a prison, it has won its freedom and is now reaching for wealth and glory. However, old enemies from the deepest caves envy Avernum's growing power. You will have to fight to save this new, fragile land (or be well paid to betray it).
You can see an Avernum 4 trailer, screenshots, and plenty of information on our web site or on our Steam page. Available for sale on October 22nd!
	
	

	Hi, everyone!
It's been a while since our first DevLog, but work continues on developing Retro Rail GO!
This time, I would like to explain and show a bit of our customizable UI! 
Building a nostalgic "driven" game lead me to understand that different players had different preferences in regards to UI, depending on which game they used to play in the good old days. So, instead of settling for a single gameplay UI standard, I have decided to have a few presets, from which you can further customize the location, visibility and style of each element. In the GIF below, you can see 3 presets: classic, cabin and modern - each deriving from a different era of train simulators.
Thanks for reading this far!
See you soon!
	
	Hooded Horse October Publisher Sale

	
	Started in 1994, the cult classic Avernum series is one of the great video game sagas. On Wednesday, October 22, Spiderweb Software returns to this unique underworld nation with Avernum 4: Greed and Glory! Coming for Windows and Mac.
Join us at 4 PM PST on release day on the game's Steam page. There, you can see our first (of 2) livestream by the developer, a grumpy indie developer veteran who has been making his odd, low-budget, fun adventures for 31 (!) years. Enjoy learning about the decades-old Avernum series and the indie games business from a fun old crank.
In this new, epic fantasy role-playing adventure, you explore and save (or betray?) an enormous underworld nation. Battle through huge dungeons, fight unique and cunning foes, collect, create, and bless hundreds of different artifacts, and enjoy a really cool story.
Avernum is a nation deep underground, full of huge caves, treacherous labyrinths, and fairylands of alien fungi. Once a prison, it has won its freedom and is now reaching for wealth and glory. However, old enemies from the deepest caves envy Avernum's growing power. You will have to fight to save this new, fragile land (or be well paid to betray it).
You can see an Avernum 4 trailer, screenshots, and plenty of information on our web site or on our Steam page. Available for sale on October 22nd!
	Halloween event enabled,
New collectibles added,
New clothing added,
New helmets added,
New melee weapons added,
Added Tapes for the BoomBox which play 8 bit style music,
New vehicles added,
You can now flip cars over (will require a jack in the next update),
Zoom In / Out in vehicles added,
Adjusted vehicle center of mass to make them a bit harder to flip,
Rewrote character stat save system to prevent data loss which would reset stat levels,
Air drops now start their smoke signal while they're dropping rather than when they land,
Controller - Sprint now toggles when clicking the left thumbstick,
Fixed zombies not dealing damage on dedicated servers,
Fixed North/South quest text being incorrect after Garden City map direction change,
Fixed digging being unreliable when playing as a client in multiplayer,
Fixed fishing working when not near water
	Improved enemy combat behaviour
Red sun with horizontal orbit
Change font color from red to grey
Custom Vill logo
In game feedback buttons
Height map on all textures
	
	Hello everyone,
This is Ziegler Studio.
First of all, thank you so much to everyone who played BACKROOMS: We Escape Forever and shared feedback with us.
Your reviews and suggestions have helped us learn and grow a lot as developers.
Right now, we’re finishing up our new project, Lunathren,
which is planned to release as early as this month.
After Lunathren’s launch, we’ll begin working on a remake and major update for BACKROOMS.
This upcoming version will include:
Overall graphics and performance improvements
Reworked environments and sound design
New content inspired by player feedback
BACKROOMS will continue to receive updates over time.
We’re always reading your feedback carefully, and it means a lot to us.
Please don’t worry the game is still evolving, and this journey isn’t over yet.
Thank you for your continued support.
Ziegler Studio