Escape 9 to 5 - Room Zero Studios

Hey everyone!

Wow.
We posted a short clip of Escape 9 to 5 on Reddit and it blew up! Over 90,000 views and 1,300+ upvotes in less than two days.

https://www.reddit.com/r/videogames/comments/1oazidm/i_quit_my_9_to_5_job_to_make_a_game_about

We just want to say thank you to everyone who watched, commented, and shared it.
Seeing so many people excited about escaping the office through parkour (literally!) means the world to our small team.

Stay tuned we’ll have the release date announcement coming soon!

#Escape9to5
#IndieGame #Parkour

Clawed - flatrockgamesstudio

*Improved Shadow Optimization

*Reduced texture memory footprint

*Improved lighting optimization

*Fixed bug that could lock you in the inventory screen if opened while using a workbench

*Fixed bug where dinos won't turn to attack correctly

Island Beekeeper - Totontus

Hey everyone!
Thank you so much for your incredible interest in our game. We’ve received a ton of valuable feedback from you and it will help us make the game even better.

We’re happy to announce that the demo will remain available to play until November 1st, so we’d love to welcome new players and hear more of your thoughts!

Very soon, we’ll share our plans for the project along with a roadmap, so you’ll have a clearer idea of what to expect - and we’re sure you’ll be excited about what’s coming.

We’d also love to see you and your creative ideas in our Discord community - come join us! 🐝

Loded Depths - Skitterbyte
Build Summary

Patches:

Fixed - Issue causing enemies to not spawn in the appropriate quantities post-death.

Fixed - Issue with shovel placement indicator de-sync.

General Changes:

Bed Sleep Distance - Enemies now only disturb you if they're within 6 units (roughly 2 game 'tiles') down from 12. This should reduce the headache of having enemies nearby and being unable to set your respawn point.

Item Changes:

Added - New item called Soil, can be processed in the Sluice and obtained by the Shovel.

Added - Mud can now be further processed in the Sluice for a chance of Tin Ore.

Enemy Drop Changes:

Reduced the chance of receiving a 'Nothing' drop.

Tool Changes:

Shovels - Have received additional use cases after some development feedback. They can move wall pieces as well as the original floor pieces. Some materials can be directly put into the Sluice by the Shovel for quicker processing i.e Sand. Shovels cannot 'Break' walls for their materials, this function remains with Pickaxes. Shovel's held material model now updates to whatever material is being held.

Feedback Notes:

Appreciate everyone who tried out the Demo up until this point we had a great Steam Next Fest! I will continue to release updates as I can. Suggestions can be posted to the Discord.

Heroes of Valor - WixZ

-hero mastery can now be seen on in-game hero widget

-increased syringe stab radius a bit

-added SMG/Assault Rifle hip pose

-all weapons are now hitscan based instead of projectile based except for RPG and AT rifle

-added experimental sniper rifle sway

-fixed a bug that caused friendlist players to always show spectating instead of \[faction]

-fixed a bug that caused throwing knives to inflict poison damage when the thrower was poisoned while actually using poison on a throwing knife didn't work

-fixed the pending rewards indicator not showing when you have Templar or Outlaw chests

-fixed a bug with assists and assist kills

-fixed insane bot accuracy with semi and scoped rifles

-fixed small visual glitch that made RPG rocket linger when swapping weapons

Rose Of Wind - GSG Studio

Changes & Improvements:

  • We have replaced the outdated SSE-based computation system with modern AVX-instruction support.
    This significantly boosts performance of physics, animations and real-time calculations, making gameplay smoother and more stable.
    The project now uses C++23/26, allowing the game to run faster and more stable thanks to modern compilation and code optimization technologies.

  • Visually improved all drinks.

  • Updated visual appearance of dishes, especially soups.

  • Enhanced the visual display of the HUD.

  • Reworked the queue system — now customers no longer wait at the bar; they approach only when a spot is free, sit on benches or wander around.

  • Added various new sounds to enrich the atmosphere.

  • Optimised and re-textured several meshes.

  • Fixed achievement-related bugs.

In Progress:

  • A press kit will be prepared and a dedicated discussion thread created with logos, screenshots and game assets.

  • A thread with our development roadmap and game growth plans will also be established in the Discussions tab.

P.S. 💜
If you enjoyed this update and are having fun with the game, we would be very happy if you could leave a review of Rose Of Wind — it really helps us grow and make the game even better!

TELEFORUM - langri
It’s been two years since THAT broadcast.

Two years since that tape labeled TELEFORUM premiered online.

You couldn’t stay away, could you?

You had to watch it, time and time again, share it around, discuss it.

Support it with your time and attention, without which TELEFORUM would never have gone so far.

Thanks to you… it’s happening again.

A new mysterious broadcast.


The mystery is still alive, and though Walter warned us… we’re going deeper.

Deeper than ever before, to where it all began – Drowned Lake.

A playtest… screen viewing… is coming very soon.

Are you up for it?

Sign up.

Dive deeper.

https://store.steampowered.com/app/2601540/Drowned_Lake/

See you next time, at the usual channel.



DarkSwitch - Goozy

Shine bright, Arelians!

You don’t know where you first heard the song, but you’ve noticed other people humming it too, snatches of faint melody in the fields and the mess hall. Simple, wordless and haunting, like the sighing of the wind through the trees, it seems to be everywhere and nowhere at once. You could swear you’ve known the tune all your life, but for some reason you can only remember snatches of it. Last night you caught yourself singing it to your youngest as she shivered through a night-time fever, and for a moment you thought your voice was joined by another, from down on the ground, in the margins of the Shroud. A voice that knew the rest of the song.

And now you stand in the darkness, the first tendrils of the Shroud weaving around your toes. The song calls to you from the forest, and in the distance you see the pale figure of a woman slip between the trees...

https://discord.com/invite/FaP9KBdtq2

GESTALT: The Fifth Day - KINJA
《GESTALT: The Fifth Day》A sequel is in the works!

Hey y'all!

I've been very busy as of late, and now, I get to finally make some exciting news! Namely... GESTALT: The Fifth Day is getting a sequel game! That game is...

GESTALT: Memoria

The game still follows Wickeina "Wicke" Gestalt, taking place roughly one year after the events of GESTALT: The Fifth Day (after Ending II + Another Day DLC story). This time, rather than dealing with the day-to-day events in her haunted home, Wicke meets a very dangerous entity that threatens both her safety and her mental state, stalking her through various locations. In order to deal with this new monstrous phenomenon, Wicke is faced with her past, and must ultimately decide to endure it or bury it for good.

The game is in development! Currently, Keepers of the Keep is still the priority under KINJAKO, and will be released before GESTALT: Memoria. However, once Keepers of the Keep is released and launched in full, full development of GESTALT: Memoria will then begin! But don't worry, you won't have to wait long to experience what this sequel story will have to offer...

Because you can play the demo today.

That's right! GESTALT: Memoria's prologue demo is available on Steam RIGHT NOW, and is available to be wishlisted today! If you loved The Fifth Day and want to see more of Wicke, Emma, and this new game, then please go check it out! Wishlist it, play the new demo, tell a friend, and stay tuned for more information to come in the future! Updates will come to the demo of Memoria eventually based on player feedback, so keep an eye out for that as well.

Have a happy Halloween season, and enjoy this surprise look into GESTALT's future!

-KINJA

PLAY GESTALT: MEMORIA'S DEMO TODAY!

https://store.steampowered.com/app/4103560/GESTALT_Memoria_Demo/Support the Developer!

KINJA on BLUESKY

KINJAKO on BLUESKY

KINJAKO Website

Oct 20
Buggos 2 - IntrepidMarmot
Balance

Minor adjustment to the base increase of survival wave difficulty from 50 -> 70 - this will make the starting waves a little more difficult, but doesn't really affect the mid or late game.

Bug Fixes

Fixed a bug in survival where units would stop spawning around wave 46…
Fixed a bug where you could unpause the game after losing survival.
Fixed a bug in survival where units had double armor.
...