Infinite Mansion - SirJeffOfShort
First off...

Thanks to anyone and everyone who helped us to make our Demo Launch and Next Fest a success! A few quick numbers...

  • Days since Demo Launch: 8

  • Number of players who have claimed the IM Demo: 774

  • Number of new wishlists since Demo Launch: 203

These numbers are all in all, better than we had expected, and we are SO happy to see people interested in our quirky little game.

The takeaways...

In addition to the new players, Next Fest resulted in us gaining some FANTASTIC insight and feedback on the demo. Some key takeaways...

  • There is still an issue with players getting stuck on some prop geometry. This is obviously a bug and will need more tweaking and testing before the game is fully ready for release, even in Early Access.,

  • Combat can feel sluggish and unrewarding, especially with poor investigator/weapon combinations.,

  • Lack in variety while exploring makes gameplay feel repetitive.,

Luckily, some of these issues we had already earmarked as potential pain points for the game, and as such we have some ideas on how to address them.

Moving Forward...

We have decided to push back our initially planned release of the Early Access version of the game, likely by about 2 weeks, in order to implement some feature changes based on the Next Fest feedback. We will likely also release a new demo with the new features prior to an EA release.

At the same time, the creative team is currently working on writing the new missions and storylines that will be included in the Early Access release.

Bottom line, we are still on track for a EA release later this year, however as players continue to get their hands on our work, and as we continue to get feedback, we may push back further. To us, it is more important to create a game that people love playing and want to interact with than it is to release early.

Thanks again to everyone who helped us have such a fantastic demo launch!
Oct 20
Mini Royale - BeLow

Greetings Soldiers!

It's been a long time since we gave you guys any update on the game or the current development state.

1) Current State

First of all, we are still actively working on the game. The reason we didn’t deploy any updates over the past few months is that we had to restructure a lot of code and other parts of the project, which took a lot of time and produced many new bugs we needed to fix. The main reason for this is that we started work on consoles, which also required an engine upgrade to a newer version.

2) New Update

As you might have already seen in previous messages, we started to deploy an update this morning. Unfortunately, AWS (Amazon Web Services), which we use for different services, had a major outage today and it’s still ongoing. Third-party services like Epic Online Services are also affected by this issue. So if you face any login or server issues in the near future, the reason is most likely AWS/EOS. I hope everything will be 100% functional again tomorrow. This update doesn’t feature any major new content, as you can see in the patch notes. We started to rework all weapon animations, but we’re not finished yet—so if you have any feedback or thoughts about the new animations, let us know.

3) Future Updates

Now that we have the big “compatibility” update deployed, we’ll start deploying updates (QoL, fixes, etc.) more frequently. Besides working on consoles at the moment, we’re reworking the whole custom game system. This will include adjustable custom-game presets and an in-game custom-level creator. Once we get into the flow again, we also want to start organizing community events (tournaments, giveaways, etc.).

If you have any ideas for that, feel free to let us know!

If you find any new bugs, please let us know so we can fix them ASAP. P.S. Max and I experienced that our settings were reset for some reason. I’m not sure if this is a global issue, but please back up your save folder before starting the game after the new update:

C:\\Users<UserName>\\AppData\\Local\\MiniRoyale\\Saved\\SaveGames (Make sure to copy the whole SaveGames folder. If you start the game once with the new update and your settings (including equipped skins) are reset, close the game and replace the SaveGames folder with your backup.)

Thank you, everyone, for being so patient and for playing!

Upgrades

  • Upgraded to the newest EOS SDK

  • Upgraded to the newest version of Easy Anti Cheat

  • Upgraded to Unreal Engine 5.6 (previously 5.3). This alone changed a LOT of stuff in the game. Note that this should also improve performance.

Proximity Voice Chat

  • The voice system has been rewritten for console support, we also fixed bugs & added features while doing that. The input & output device changing has been improved, more dynamic voice chat indicators, better quality & more bandwidth.

Animation Update

  • Reworked all first person animations, including reloading, shooting, handing and more

Custom Games

  • You can now create deathmatch games on custom games.

Party

  • Fixed issue where party invites would not show up for friends

  • Fixed issue where party members would not connect to a game when they should have

  • Fixed placement of the party players in the main menu

Anti Cheat

  • Updated anti cheat components to the latest versions

Misc

  • We now allow games to start with just one team if no other player joins the game during low player count periods. This will automatically spawn bots regardless of the poll that is usually used.

  • During low player count periods, we now show every warmup server that is currently allocated. This will help players find a more populated server, because it is really hard to tune the matchmaker for high & low player count.

  • Fixed several achievements that would not progress under certain circumstances

  • Fixed friend list not updating friend presence status

  • Completely rewritten the profanity system which should lead to fewer false positives and false negatives

  • Due to the improvements in map loading, we lowered the timeout for connecting to a server

  • Instead of ICMP pings for the region's ping, we now use more modern UDP packets. This improves the reliability and stability for the latency measuring, and also allows ipv6 only connections.

  • The remote time is now calculated securely on our backend, which should lead to less time screws for events & time based features

  • Fixed bug where custom games would not show up in the browser

  • Fixed some minor tutorial bugs

  • Added more details to the game version tag

  • Added more support for controllers in the menus

  • Added new toast notification when crashing due to anti cheat

  • Fixed issue where the steam_installscript would not install dependencies

  • Cleaned up the server startup code, this leads to a much faster startup which decreases connection time on initial join

  • several different performance improvements

  • Fixed bug where player data would not update correctly after loading the main menu from a game

  • Minor collision fixes

  • Fixed EAC bug that prevented native linux support

  • Better handling login failures

  • Fixed bug where bots would not react to damage

  • Fixed custom friend code & invite code not viewable on small monitors

  • Crashes

  • Fixed EOS Ecom crash when failed to query currency

  • Fixed crash on startup when login would fail silently

Blue Detective: A Hotel in Scarlet - Nooarth

HELLOOOOO EVERYONE!!

I have once again found myself tracing the footsteps of Detective Rio and her ever-faithful assistant, Jules. Their latest case — known to the public simply as Blue Detective — promises to be one of their most complex yet.

From what I’ve gathered, Rio’s mysterious illness now plays a direct role in her investigations. It allows her to mimic the conditions of others, offering new perspectives that may help her solve crimes — or drive her deeper into the madness she seeks to understand.

The pair’s social interactions seem more crucial than ever. As they grow closer to the people around them, hidden stories and new playable moments emerge. And scattered across their journey are peculiar challenges — puzzles, logic games, word hunts, and even cards — testing both intuition and wit.

Interestingly, sources confirm that players will at times control both Rio and Jules, switching between them to uncover different truths. Certain confrontations even escalate into debates, where only sharp reasoning and quick thinking can sway the outcome.

As always, I’ll be following their progress closely. There’s more beneath the surface of this mystery than either of them realize — and I intend to uncover it all.

Oct 20
Earth Analog - nkm
Hot fix update that fixes potential control locking in the Map/Ship/Item/Study screens.
Trapformer - Lairiton Games

Hello gamers!

Trapformer has just released and it's your to get!

The first two weeks offer a 20% discount so get it while it's hot.

Unsure whether the game is for you? There's also a demo available you can play!

Thanks for the support so far ːsteamhappyː

ROLLA - Tyrmä Games


First, thank you for all the players and wishlists this far! Based on the comments here and on other social media I decided to add couple things to the demo! More thoughts in the end of the post.

First and biggest thing:

Powerups!

there is currently 6 (and they are bit WIP):

  • SPEEDBOOST

  • PLASMA STORM: shoot lot of bullets to all directions (you will not grow from the killa)

  • ZAPPER: surgically on point zaps that kill humans (you will not grow with the killa)

  • REFLECTOR: bullets bounce from you

  • BULLET EATER: you grow with every bullet hit

  • AUTO GRAB: same as the normal but now automated!Other updates:

Other things:

-Radio radio radio goal should track better

-New alternative track to the demo level

-Resolution optionr from original chunky to less chunky to crisp (but all are chunky)

What next:
Some people have been wondering why there is no "winning condition". This is sort of built in the design itself, in monster movies the monster rarely wins. BUT since this is a game, there definetly will be a way to safely exit the levels when certain conditions are met. this is something that I want to get right and for that it needs more context of the full game. I want the game to play somewhat between Untitled Goose Game but where you are huge monster completing "tasks", just stress toy to absolutely wreck everything in sight and then also a story of sorts that has arch with the levels.

That said, big question is:

Demo will be up for couple weeks at least. Would people like me to cook this through or early access with maybe 1/3 of the content and levels?

MISERY - Ytopia

We just received a message from Steam, saying that MISERY Demo did well and is a good demo.

300 000 players downloaded MISERY demo over the last week and roamed the once great Zaslavie Republic. Three. Hundreed. Thousand. Crazy.

Three hundreed thousand THANK YOU, survivors.

We hope you liked the demo. The release with new locations, monsters, and unlimited survival is coming this week. Hyped!

See you all in the Zone.

Love U,

Dev.

CYCLE - ShoySlayer
Bugfixes:
  • Fixed bug where game would crash upon interacting with ladders (Hopefully). If this bug still persists after this update, please contact me!
Changes:
  • Added proper input display for Playstation Controllers
The Elder Scrolls® Online - ZOS_Kevin

Hunt monsters and you’ll unlock bonus in-game rewards during this year’s Witches Festival in-game event!

Witches Festival Returns!
Tamriel’s horrors are in for a scare with the return of the Witches Festival event, running from 10AM EDT on Thursday, October 23, until 10AM EST on Wednesday, November 5. Throughout this haunted holiday, you can claim cursed compensations (rewards), including Plunder Skulls, XP boosts, Event Tickets, and more! During the event, you will enjoy a passive 100% boost to XP gain across Tamriel. The Witchmother’s Whistle, the source of this bonus in years past, is no longer needed to benefit from the event’s additional XP, but the item itself (and the skeletal transformation it provides) is still available. To collect the whistle and enjoy a ladle or two of delectable hag’s brew, simply follow the steps listed below:
  • Open the Crown Store and acquire the free quest “The Witchmother's Bargain.”
  • You can also pick up this quest by speaking with the Crow Caller, who you’ll find outside of each Olyve's Brewery in Stonefalls, Glenumbra, or Auridon.
  • Complete the introductory quest to receive the Witchmother's Whistle tool.
    • You won’t need to acquire the Witchmother’s Whistle if you finished the quest in a previous year’s event.
  • Blow the whistle to summon the “Witchmother's Cauldron,” from which you can drink to polymorph yourself into a spooky scary skeleton.
    • You cannot summon the Cauldron in Cyrodiil.
    Brew up some spooky fun this October!
    Plunder Your Fears
    During the Witches Festival, whenever you slay a boss monster, you’ll receive a Plunder Skull container alongside your usual spoils. Crack open one of these reward containers and you’ll have the chance to receive the following items:
    • A chance for one of the following:
      • Alchemy reagents
      • A festival-themed furnishing recipe
      • A festival-themed provisioning recipe
      • A complete festival-themed furnishing
      • A festival-themed sellable treasure
    • A chance for one of the following:
      • A Hollowjack style item
      • A Dremora style item
    • Worms, Crawlers, Guts, or Insect Parts
    In addition, when you defeat a unique boss type for the first time each day, you’ll be rewarded with a special Dremora Plunder Skull instead, which offers the chance at one of the following in addition to above items:
    • A Witches Festival Writ
    • A Glenmoril Treasure Map
    • A Glenmoril armor outfit style page
    • A Crowborne Hunter outfit style page
    • NEW Hagmatron’s face marking runebox
    • NEW Hagmatron’s body marking runebox
    • NEW tradeable style page for the Wickerchain Soul outfit style
    Both variations of Plunder Skulls will drop from arena bosses, incursion bosses (such as those from Dark Anchors, Harrowstorms, Volcanic Vents, etc.), delve bosses, final dungeon bosses, Trial bosses, public dungeon bosses, world bosses, and Tho’at Replicanum in the Infinite Archive. Lay claim to various accursed treasures!
    Bonus Bosses
    Additional prizes await any stalwart warrior brave enough to confront Tamriel’s most dreaded monstrosities, the Crownborne Horrow and Lord Hollowjack. The first nightmarish challenge, the Crowborne Horror, requires that you pick up the daily quest “Plucking the Crow” by speaking with Witchmother Taerma, located inside Olyve’s Brewery and at every Impresario tent found throughout Tamriel. The first time you slay the Crowborne Horror and turn in the quest each day, you will receive a special Dremora Plunder Skull. This Plunder Skull has a very small chance to contain a super rare assortment of tradeable Witches Festival goodies in place of the regular Dremora Plunder Skull contents, including:
    • The FULL style book for the Dremora motif
    • A folio of ALL Glenmoril Treasure Maps
    • Runebox: Hagmatron’s face marking
    • Runebox: Hagmatron’s body marking
    • All of the Wickerchain Soul outfit style pages
    Terrifying though the Crowborne Horror may be, that monstrosity pales in comparison to the true lord of horror, Lord Hollowjack! Dethrone the master of the macabre by acquiring the daily quest to challenge him from Priest Maxien, located inside Olyve’s Brewery. After you’ve completed this quest at least once on a given character, you can take it again on subsequent days and skip straight to the confrontation with Hollowjack. Fell Lord Hollowjack Should you claim victory and complete the daily quest, you’ll be rewarded each day with a special Dremora Plunder Skull unique to Lord Hollowjack. Within this haunted container you may discover a rare jackpot similar to that from the Crowborne Horror. However, it also grants a unique achievement and trophy furnishing. You can sometimes acquire a matching collectible bust furnishing by looting Lord Hollowjack, too—good hunting!
    Impresario & Event Tickets
    During this year’s Witches Festival event, you can collect two Event Tickets from the first boss you defeat each day. This means you can earn up to 28 tickets by the end, but remember that you can hold only up to 12 Event Tickets at a time. Don’t let those tickets ghost you! For this event, the Impresario will stock the following items:
    • All three Stonewisp of Truth and Law pet fragments
      • Axiomatic Runestones
      • Glyph of Law
      • Powdered Wisp Remains
    • The first two fragments of the Wildgrown Chapel of Julianos house 
      • Diminutive Runed Archway
      • Heavy Philosophical Tomes
    • Wickerchain Soul outfit style pages
    • Hagmatron’s face markings
    • Hagmatron’s body markings
    • Event Specific furnishings
      • Webs, Cone furnishing
      • Hollowjack Lantern, Ouroboros furnishing
      • Specimen Jar, Spare Brain furnishing
      • Ruby Candlefly Gathering furnishing
      • Vampiric Lamp, Azure Tall furnishing
      • Vampiric Lightpost, Azure single furnishing
      • Vampiric Container, Yellow Liquid furnishing
    • Group Repair Kit
    • Companion Guild Commendations
    • Witches Grab Bag
      • This is purchasable only if you haven’t yet collected all the items contained within
    The 2025 Witches Festival will also be your first chance to start collecting fragments for the final event morphing collectible of 2025, the Wildgrown Chapel of Julianos house! Wildgrown Chapel of Julianos house Additionally, the Impresario’s colleague, Nenulaure the Indrik Vendor, has the following items available for purchase using Event Tickets:
    • Nascent Indrik Feathers
    • Pure Snow Indrik Berries
    • Crimson Indrik Berries
    • Frost-Light Indrik Pet
    • Rosethorn Indrik Pet
    Lastly, the Impresario’s Assistant is offering the following, which you can acquire with Event Tickets:
    • All three Unstable Morpholith fragments
      • Deadlands Flint
      • Rune-Etched Striker
      • Smoldering Bloodgrass Tinder
    • All three Dagonic Quasigriff fragments
      • Smoke-Wreathed Gryphon Feather
      • Black Iron Bit and Bridle
      • Black Iron Stirrups
    • All three Soulfire Dragon Illusion pet fragments
      • Hallowed Hourglass Basin
      • Illuminated Dragon Scroll
      • Kvatchian Incense
    • All three fragments for the Daggerfall Paladin outfit
      • Blessed Rubedite Enamel
      • Captured Dragonflame
      • Sanctified Metalworking Tools
    • Passion Dancer Garment costume fragments
      • Bolt of Indigo Cotton
      • Bolt of Silver Silk
      • Enchanted Sewing Kit
    Menace Monsters
    The spoopy season has truly begun as monsters stalk the people of Tamriel. Are you ready to hunt the haunters during the Witches Festival in-game event? Are you excited to put Lord Hollowjack to rest and unlock spooky rewards? Let us know via Bluesky, X (formerly Twitter)Instagram, and FacebookThe 2025 Witches Festival in-game event begins Thursday, October 23 at 10AM EDT, and runs until Wednesday, November 5 at 10AM EST.
SimpleTD - haiyanhudi
  • Add Render Quality Setting
  • Can Change To Old Pixel Draw And Get Quicker If Need In Extreme Conditioin
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