Fixed an issue where the fox mask wouldn’t show in portraits
Fixed wrong heigh tolerance for the Skill Blessing of the Wind
Fixed an issue on controller/steamdeck where viewing the class details of classes in the training ground would show the skill tree of the current selected adventurer instead of the selected class
Feature
Added auto targeting & auto casting spell
Attacking manually will make you leave the auto mode
Better logic when targeting enemies, auto mode will not target enemies behind walls
Keybinds
Added mouse middle mouse scroll wheel to change spells
The pause menu will also show input keybinds.
Balancing
Chain lightning of chaining
Base damage increased from 10 to 15
Can loop between 3 enemies
Chain lightning of splitting
Can't target an enemy which has already been hit once by the spell
Onboarding
The onboarding will stay longer at the start of each game and also display which input are tied to the auto mode and swapping spells.
Hey everyone!
We just pushed another experimental version update. If you want to be the first to see the new features that will come to Unrailed you are in the right place!
You can access the experimental version via right click on Unrailed -> settings-> Betas.
Note that changes are not yet complete and things might change depending on your feedback.
You can give us feedback right here or on Discord ( https://discord.gg/unrailed ).
Changelog v-658-26b39ff:
- New: Auto Stack Cartridge (stacks stuff around the player on the floor)
- New: Bridge wagon (creates a bridge drone that drops bridges on its path), spawns only on island and badlands biome
- Regression fix: Character blinking for a frame when disconnecting
- Regression fix: Bucket filling bar wasn’t working anymore
- Crash fix (maybe): Crash when joining a game
- Balance: Double tools appear now already from 5 players on on time mode
See you on track!




Updated to Godot 4.5, hoping for better Linux Proton support.
Fixed a bug that could cause the camera sensitivity to explode on lower frame rates.
Added a camera sensitivity slider to help with camera rotation sensitivity.
The wait is over Hunt Grounds has officially launched!
Added Spectator Mode for online matches.
Hunters now regenerate health when out of combat.
The game automatically closes rooms after launch to prevent late joins.
Traitor role assignment now fully functional and verified online.
Added new hints and new tips for Survivors, Hunters, and Traitors.
Added glowing buttons in the customization menu for better visibility.
Translated all item menu (inventory) buttons into supported languages.
Fixed issue where hunters could teleport inside when attacking survivors near windows.
Fixed issue where level progression wasn’t updating correctly in the main menu.
Fixed bug that was preventing execution from syncing correctly in Online games.

Hello humans!
We just released a tiny hotfix that fixes two issues:
Twitch Mode login - A while back the little link to log in to twitch mode broke. The new flow does not go via any dodgy links, and should be much easier to use. Let us know if you experience any issues with it!
Unity vulnerability - Unity released an update for a security vulnerability that affected every game ever built in it, including this one! We have now updated to the latest version, and the only security vulnerability left in the game should be that the garbage room forcefield sometimes lets humans get through it.
Please enjoy this more secure experience!
Oh, but while you're here, did you know that we are working on a new big update???
Look forward to an overhaul of Character Customization and the ability to ride around on a sawblade unicycle! Incredible!
ok that's it. Have a good day!
Cheers,
Erik
Hi everyone!
Steam Next Fest is over, and I want to say thanks to everyone who played the demo! I was really happy (and a bit embarrassed) to see people playing my game, discovering strategies and having fun. I truly appreciate all your suggestions, bug reports and kind words!
Thanks to your feedback, I got some ideas of which parts of gameplay I need to adjust to make the game better!
Some highlights from Steam Next Fest:
- Into the Depths reached over 1000 wishlists
- More than 1000 people played the demo!
This might not sound like much compared to other games, but it means a lot to me.
In the meanwhile, you can wishlist the game (if you haven't done it already) and sign up for the playtest on the Steam page! I'm planning to release a new version for playtesters sometime in November. It'll include major gameplay changes and, probably, some new content.
See you around!
Halloween has arrived in Damned 2! This major update introduces the new Relic Hunt mode, flashlight cosmetics, banners, and dozens of new tasks, along with haunted decorations across every map.

A brand-new way to escape!
Search the maps for hidden relics, deliver them to the elevator, and escape once you’ve gathered enough Tribute.
Each relic has a physical presence and may carry a curse, making the journey harder.
Work together — multiple survivors can carry the same relic, but heavy objects will slow you down.
Customize the challenge with new Relic Hunt Difficulty Options to adjust how demanding each match feels.
Flashlights now join the cosmetic lineup!
Eight new designs are available to unlock through the Halloween tasks:
Oldy Rusty
Orange Can
Space Toy
Sugar Moon
Gold
Royal Decay
Catlight
Devil’s Torch
Also unlock three special animated banners:
Marked by the Flame — Exclusive to players who join the Halloween 2025 Event.
Host of the Relics — New banner celebrating the Relic Hunt mode.
Blood God (Remade) — Reworked with new art and visual effects.
New weight system affects how survivors carry physical items.
The Great Vault has been reworked — smaller starting area and new Relic-only doors to improve pacing.
Halloween decorations now fill every map, lobby, and the main menu!
New Flashlight cosmetic tab in the player profile.
Updated tooltips with real-time task progress feedback.
Added unlock notifications for completed tasks.
Revamped difficulty selection menu with a new custom options button (look for the gear icon next to the difficulty button!).
Monster UI now displays energy values.
Added option to use default flashlight colors for skins.
Lobbies now show the selected game mode.
Fixed preset not updating on the UI lobby button.
Added “How to Play” mini-tutorial for survivors.
General polish and optimizations for smoother matches.
This update marks the start of the Halloween 2025 Event, live from October 20 to December 1.
Earn limited-time rewards, explore haunted maps, and unlock the exclusive “Marked by the Flame” banner before it disappears.