Welp, the worst I expected happened. Valve had issues with the demo page, so at the earliest, the demo would launch on here on the 23rd.
The build is long approved on here, so that’s a relief. All I can do is comply with their demands and hope for the best. Not too surprised, since the same rodeo happened with the main game page.
In the meantime, the demo itself is on my itch page.
Genuinely so sorry for this, I hate making people wait.
See you on the 23rd hopefully.
**SCROLL TO BOTTOM FOR WARNING ABOUT SAVE DATA**
Hello, this is Jun, the creator of YAKG! Version 1.3.1 is now live and while it doesn't offer as much new content as our previous version updates, it fixes certain issues brought up by Japanese players among other issues of informational clarity.
V1.3.1
Fixed a bug with Text Speed being restored to default when re-opening the game in Japanese
Added “Lock Auto Cancel” to Config. Toggling this on will prevent “Auto” mode from being cancelled when manually advancing dialogue (e.g. by clicking, pressing Space, etc.).
Updated the layout for the Music Room (not available in the demo) to add a new button that directs you to finding “Yet Another Killing Game - Original Soundtrack” on various platforms and streaming services.
Gallery contents have been updated to add the special artwork for the original soundtrack, add more versions of the key visual, and move one CG to the Backgrounds section. All of these updates are only visible after clearing the game.
Fixed the formatting for the gamepad help text in the bottom right corner when switching from Japanese to English
Added brief hard pauses to certain post-credits messages
V1.3.1 (日本語)
日本語でゲームを再度開いたときにテキスト速度がデフォルトに戻ってしまうバグを修正しました
設定に「オート解除無効」を追加しました。これをオンにすると、手動でセリフを進めているとき(クリック、スペースキーを押すなど)に「オート」モードがキャンセルされなくなります。
ギャラリーで音楽の画面 (デモでは利用できません) のレイアウトを更新し、さまざまなプラットフォームやストリーミング サービスで「Yet Another Killing Game - Original Soundtrack」を見つけるための新しいボタンを追加しました。
ギャラリーコンテンツを更新しました。オリジナルサウンドトラックのスペシャルイラストの追加、キービジュアルのバージョン追加、CG1枚を「背景」に移動しました。これらはすべてゲームクリア後にのみご覧いただけます。
日本語から英語に切り替えた際に右下隅に表示されるゲームパッドのヘルプテキストのフォーマットを修正しました
特定のポストクレジットメッセージに短い一時停止を追加しました
WARNING ABOUT SAVE DATA
Due to script changes in later versions, some save files you made in earlier versions of the demo or full game MAY not load correctly (i.e. crash, show an error message, return you to the Title Screen). As such...
IF YOU ARE IN THE MIDDLE OF YOUR FIRST PLAYTHROUGH, we strongly recommend creating multiple save files and/or finishing your playthrough BEFORE you update! If worst comes to worst, please start a new game and utilize the skip features in Config to catch yourself up. Sorry for any inconveniences!
Until next time,
Jun Kakeru
The Steam Next Fest has ended. I wanted to thank every one of you for playing and wishlisting the game.
It means a lot to me and I hope you had your fun with the demo.
The full game has more in store so I hope you will be looking forward to the release on October 24th!
In the meantime feel free to join the Discord and let's have a chat:
Kind regards,
Jinvira
Shout out to Not275 for taking the time to provide feedback and a feature request!
Additions:
Input Timeout has been added to the Settings page for those of you that are slower typists. This is the timer that remembers what characters have already been typed before the key buffer is flushed.
The new settings are:
Fast - 1 second timeout (default)
Medium - 2 second timeout
Slow - 3 second timeout
The Backspace Key now removes typed characters (and doesn't penalize you for it). For those of you that have selected a slower input buffer, you won't have to wait for the key buffer to flush if you pressed the wrong key on your keyboard, you can simply backspace out now and start over.
- David @ BinaryCats
Version 1.2.2 is a patch to address a security issue with the game engine (Unity) that Deducto 2 is built on. You can read more about it here:
Hello everyone!
Color Breakers 2 is available NOW on Steam! The game has Crossplay between the Steam and Nintendo Switch versions, so you can play with other people regardless of where they are.
We hope you enjoy the game and we want to thank you for all your support!
Now grab your friends and family and play some Color Breakers 2!
See you in the game <3
https://store.steampowered.com/app/2876640/Color_Breakers_2/
Hey Survivors,
A new update is live with more main story content, better quest clarity, improved tutorials, and an important change to how you access the game. Let’s dive in 👇
Expanded Main Story – The Playtest now includes more of the main story, letting you uncover new details about the Shatterland world and its mysteries.
Follow the Marker – All quest text now includes directions to follow the marker, making objectives easier to locate and understand.
Looting Collision Fixed – Fixed an issue where some items couldn’t be looted properly due to collision errors.
Dash Tutorial Improved – Added clearer information about the Dash ability, explaining how to use it effectively.
General Polishing – Multiple fixes to inventory, interaction zones, and quest flow to make the experience smoother overall.
The Demo version has been removed, and the Playtest is now the main version of Shatterland.
The Playtest and Demo were always based on the same build, but now updates will be pushed exclusively through the Playtest for faster testing and community feedback.
Your Demo save files are fully compatible with the Playtest — you won’t lose your progress!
Continued improvements to quest tracking, interface, and story pacing.
Balancing updates for smoother progression and performance across zones.
🔥 This update brings new story content, refined quests, and a streamlined way to play through the Playtest as we move closer to Early Access.
Thank you all for your feedback and support — every suggestion helps shape Shatterland into something better.
See you in the wasteland,
Shatterland Dev