Hello everyone,
Time is running fast — release day is almost here!
📅 On October 21 at noon (UTC), JASON: Coming of Age will finally be available on Steam.

Even better news: there will be no separate DLCs.
The Walkthrough Pack and NSFW Pack are now fully included in the base game.
👉 So if you notice the old DLCs disappear, don’t worry — everything’s now integrated.
Take a moment to explore the Preferences menu.
You’ll find many customization options there:
Choose your measurement system (metric or imperial).
Adjust text box opacity and thought bubble transparency.
Enable or disable tutorials, the Walkthrough help, and in-game notifications.

A unique save system
Forget classic slot lists:
your saves appear on an interactive timeline.
Yellow: auto-save
Brown: branch-opening choice
Purple: manual save
Red: last save
You can jump between branches, add notes, and track your choices.
Each playthrough evolves over time without losing your progress.
Customization and what’s next
Your player profile and Jason’s will grow with your actions.
This first part lays the groundwork: stats, journal, and narrative consistency.
In upcoming chapters, your decisions will meaningfully affect choices and relationships.

Take your time, enjoy the story, and play to the end 😉
Thanks for your patience and feedback — that’s what brings JASON to life.
As Steam Next Fest comes to a close, we want to extend a heartfelt thank you to every pilot who joined us among the stars.
Over 1,000 players took flight during the event — exploring, trading, and fighting across the AEXXOS galaxy. For a micro-dev studio of just a few passionate developers, your excitement, feedback, and support have meant everything.
Seeing some of you clock 20+ hours in what was meant to be a short demo absolutely blew us away. Thank you for giving our little corner of the galaxy so much life.
Showcasing an MMO-scale universe in a condensed demo format isn’t easy. But thanks to your feedback, we’ve learned what worked and where we can improve.
From onboarding and mission flow to balancing and progression pacing, your input is directly shaping the next phase of AEXXOS.
With the demo now de-listed, we’re shifting our full focus toward the Early Access launch in January 2026.
That’s when the full galaxy will open up — with refined mechanics, expanded systems, and countless new secrets to explore.
Every pilot who participated in the Next Fest demo is eligible for a limited-edition companion (DEMO'S BEACON) — a one-time-only reward that will never return.
🕒 Missed your claim?
You still have 7 days to secure your Next Fest reward through our website before it’s gone forever.
After that, this exclusive item will be locked in the vault — a true collector’s mark of the first captains to fly in AEXXOS.
From all of us at Spartan Games — thank you for your time, passion, and energy. You’ve helped us turn a small dream into a living galaxy, and we can’t wait to see you again when Early Access launches early January 2026.
Stay tuned for more updates, sneak peeks, and new content — the stars are waiting, Captains.
– The Spartan Games Team
Brave warriors,
Thank you for playing our NORSE: Oath of Blood demo. Your time, attention, and feedback have been invaluable to us.
Every report, suggestion, and playthrough helps refine systems, polish the experience, and guide iterative design decisions as we move toward release. You’ve helped shape the world, the tactics, and the feel of the game more than you might imagine.
We’d also like to thank all of the amazing content creators who took the time to show our demo to their fans. With special thanks to AshleighEmilia, kormakrtv, Rizorty, Toxidius78, and Renfail for allowing us to stream their VODs on our Steam page.
With deep gratitude,
— The Arctic Hazard and Tripwire teams
We have one last request, take a moment to fill out our Demo Survey, so we can continue to improve as we sail towards launch!
This hotfix:
Adds fast movement if you hold down a button
Resumes the game from the main menu by the last level you were at
Fixes issues with dead bodies appearing as boxes in water
Modifies level numbering to start with 1 and not 0 (1-0 becomes 1-1, 3-9 becomes 3-10)
Fixes issues with world banners not showing up
Changes the order of levels in world 3 to make levels easier to understand
Slightly modifies credits to make them easier to understand what you have to do
Removes flashing in alternate world 4 if the special effects option is disabled
Reworks alternate 5-6 (previously 5-5 due to level numbering changing) to make it easier to understand the concept being taught
If you have any other issues or problems, please email https://realmanduckproductions@gmail.com
To celebrate launch of a new game Sunday School, for one week Odd Dorable is available for 50% discount.
NEW UPDATE IS OUT v1.3.0
This update includes the sink, a place to spend all your croins.
Mos the updates give a significant buff to the overall game progress, but be aware prices scale quickly.
There are currently 12 upgrades with many more to follow soon.
Changes
The fastest a crop can grow is once every 100ms. This will be better balanced to also allow faster growth on later crops with a future update
The automator skill tree updates have been significantly nerfed.
Storage: 100/200/300 -> 25/50/75
Efficiency: 10/20/30 -> 5/10/15
Rewards: 1/2/3 -> 1/1/1
Auto Claim: has been reworked to only claim the current cycle instead of the entire storage
Crop Shops UI has been improved with more detailed information
I hope you enjoy the update!
Hey Crew,
Thanks to everyone who has played the demo during the Steam Next Fest! I've been super impressed with the amount of Heisters that have explored Haven during this week and I wanted to take this moment to thank you all once more!
Many issues and bugs have already been fixed during this week, but many more are awaiting squashing. I'm excited to keep increasing the stability and enjoyability of the demo and will keep regularly updating it in the coming weeks. Early in November, the demo will be taken offline in prepartion for the full release. Aside from that, in the coming week the roadmap will be released. This should give you all a good idea where the game is heading in the coming months.
If you'd like to stay in touch with the community and see behind-the-scenes development updates: consider joining the community Discord. Everyone is welcome, as long as you play nice!
That's all for now!
Cheers, Justin from Somehow Games

October has never been bloodier! GORN 2, the gloriously over-the-top sequel to the VR cult hit GORN, has transformed its brutal arena into a nightmare battleground bursting with Halloween mayhem.
The brand-new Fight of the Living Dead free update drags players into a crypt-load of carnage, summoning hordes of undead gladiators, eerie new weapons, supernatural boss fights, and the centerpiece of the madness: the Resurrection Staff — a skull-crowned relic that lets you raise fallen Rokibes from the dead to serve as skeletal soldiers under your command.
But beware: in order to wield the Resurrection Staff, you must first defeat a powerful new boss imbued with the power of revival, turning every encounter into a fresh nightmare. As you clash with endless skeletal soldiers, only those who can harness their full arsenal will survive the Halloween horrors and be granted the prized totem.
Sharpen your blades, brace your bones, and prepare for the Fight of the Living Dead — live now!
New Content
New level in modified skeleton arena
New skeleton enemy type
New boss character
Iron Fist caestus
3 new weapons (Scythe, Crossbow, Resurrection Spire)
Improvements
Added haptic feedback for special weapon behaviors
Made quick punches more likely to register
Reduced chicken spawning in Endless Mode
Fixes
Fixed issue where Rokibe would spin in place
Fixed Guts elite chasing held Rokibe
Fixed kills registering from switching scenes
Fixed Epic Sword and Epic Shield inaccessible in Brain Armory
While I still work on the dynamic camera and implement menu and setup options to be able to toggle it. I have changed the camera to be fixed for the time being. Allowing the same content to be played, hopefully with less potential for motion sickness. I apologize for any issues this may have caused, and if anyone was turned away by this I urge you to give it another shot.