Geometry Factory - 凌风曦月

Dear players, the full version of Geometry Factory will be released on October 24, 2025, at 08:00 (GMT+8). The demo version will be taken down 1-2 days in advance. If you haven't tried the demo yet, please download and experience it as soon as possible. The demo offers approximately 2-4 hours of gameplay. Thank you for your support!

Frontline Logistics: Isarian Warfare - Immersive Pixels Studio

Fixed an issue caused by incorrect data references when constructing facilities

Fixed errors caused by missing unit data in older versions

Fixed potential issues when squads unequip weapons during attacks

Fixed some text errors during radio-guided artillery strikes

Added some Russian translation texts

Added some French translation texts

Oct 20
Adorable Adventures - WildSheepStudio

Hi Everyone,

We made some further improvements to the demo. In this version (which is now numbered in the menu also), you will find the following improvements:

  • Unstuck option in pause menu (When you get stuck somewhere, you can reset your position and continue the game)

  • Resolution is now clear, and has better options: full screen is indicated with screen percentage and windowed has selectable resolution

  • Some localization bugs fixed, fixed minor issues with sidequests not showing the correct content/state

  • Detect when the game is running on SteamDeck and select the correct graphics settings automatically

Thank you all for your feedback!

Oct 20
Deepest Well - igor
Patch notes include:
  • Fixed crashes that would sometimes happen when you bought all cards;

  • Fixed a specific crash caused by the Marked For Death ascension;

  • 1st wave will now always give you an epic card.

Thanks improvius for the bug reports!

The Queen of Phalli - Satyr Games

We want to thank everyone who supported this release... This project took time, care, and more than a little madness. Seeing it finally in your libraries means a lot to everyone involved.

To mark the release, we’ve also launched a Celebration Bundle featuring Queen of Phalli, Parasite Black, and Her Last Piece a collaboration between creators who share a passion for mature, story-driven games.

https://store.steampowered.com/bundle/60788/Realms_of_Sex_A_Medieval_Fantasy_Collection/

Those dark elves who enjoy the blessing of the Goddess are blessed with indefinitely long lifespans, beyond even those of their cousins in the realms above. Nevertheless, indefinitely long does not mean infinite or eternal.

The long lust is the sword of Damocles ever hanging above the head of each and every one of the Goddess’s beloved daughters. Left unchecked, it will grow into unquenchable sexual appetite and madness.

It is for this reason that practices such as the baptism are so important. The young must be prepared for the torrents of desire they will endure throughout their life. Their body and spirit must be tempered, attuned to the sacred rhythm of lust, so that it may be endured and commanded and not succumb to it.

Yet the ceremony is no mere formality. The long lust does not always remain obedient. On occasion, a candidate will falter, overtaken by the very fires she was meant to master. Such girls are lost to the world, trapped within insatiable craving, reliant upon constant care and the ministrations of many lovers to sate their relentless hunger.

The priestesses speak of these failures only in whispers, for the consequences are grave and the truth well-guarded. And even for those who survive the rite, the long lust grows ever more potent with age and power, a temptation that must be mastered anew with every decade, lest the Goddess’s gift become her curse.

Whether any priestess or matron has ever fully succumbed to the long lust and what becomes of her thereafter remains a secret known only to the Ruling Council. Some claim it is a mystery yet unsolved; others, that it is a horror carefully concealed, for the telling would shake even the strongest among the Goddess’s devotees.

Thank you again for the support, It keeps these kinds of projects possible.

- QOP dev team

Sunken Engine - Two Nomads Studio

Our most valuable tester, Köfte.

Hello everyone,

Even though we are far from finished, with the major bugs that deeply affected the game now largely under control, we’ve begun focusing more on smaller issues and gameplay improvements.
We hope that by the end of this week, if we can reduce the number of bugs significantly and reach a clean slate, we’ll be ready to move on to larger mechanical updates, new areas, and much more.
Therefore, the bug reports you send us this week are especially important.


New Features

• The headlight feature has been added. You can now improve your visibility while working or exploring at night.
PC: L key
Controller: Down button (D-Pad Down)


System Fixes

• Fixed an issue where the Tool Panel could fail to open and cause instability if the player quickly returned to the main menu and reopened the game.
• Worked on a stuttering issue that affected several panels such as the kitchen and the gambler at the bar. We hope this has now been resolved.
• Fixed a problem that caused a red error message to appear in the bug reporting system under certain conditions.
• Identified a Steam Controller Input interference that caused some controller buttons not to work. Steam Controller Input support has been disabled to prevent this.
• The newly added font appeared too thin in certain areas. We’ve made adjustments to improve legibility by slightly thickening the font where necessary.


Gameplay and Balance Improvements

• The skill that increases money earned from ships now works correctly.
• Fixed an issue where accepting a fax at the exact moment the night begins and the cursed ship appears could cause overlapping ship instances.
• Increased the speed of the resource machine based on player feedback.
• Fixed a bug that prevented engine repairs on the one-star blue-cabin ship.
• Fixed a problem where the engine block cover could obstruct repair actions on some ships.
• Reduced the intensity of the head-bobbing effect, as some players reported discomfort and headaches caused by it.


General Status

Some of the issues we’ve been fixing have been quite stubborn and took a lot of time to resolve. However, we continue to work on improvements every day.
You can reach us through the “Send Report” option in the game, the Steam Discussions section, or our Discord channel to report any remaining problems.

Hunt and Snare - Ruffleneck

r35 Upcoming features:

  • NEW - Intro Cinematics - Added game intro that goes through each of the Backgrounds with their own unique introduction with some shared story bits leading from Curing to acquiring The Unnamed (some Backgrounds are a little bit less serious than the others xD). The intro also assigns you some starting gear, so you no longer start naked and thingless. If you have an existing character and load into the game, it runs you through the intro the first time you load in. No need to start a new game for it <3

  • NEW - Guns! - Added three new guns with their own shooting and reload animations; Dart, a basic service rifle that is basically worse than the player’s Stinger, but will usually appear as the basic rifle used by enemies once they’re added in. Grunt, a one-shot officer pistol, uses small darts. And Pathfinder, a unique scoped great rifle. Dart and Grunt can be bought or acquired via some intros, and Pathfinder can be discovered by following rumors from Timathi (note: actual quest added later).

  • NEW - Crew personalities - All random characters recruited to crew (prey, hireables) now have randomized personalities with minor dialogue each, depending on two variables; attitude and personality.

  • NEW - Full acts - MxF with Shiri + FxF additional act, FxF with Roxane in Amur, and FxM with Cylena in Amur. Additional MxF and FxF with Nerva, FxM with Rhodi, and MxM with Cedix. 

  • NEW - Cum Effects first pass - Internal cumshots in mouth, anus, or vagina, will have cum droop effect attached in all full acts.

  • NEW - West side of Saardan - Tribes and loots and stuffs :3

  • NEW - Saardan tribes on Amur and Amor - Two bunny tribes to meet, one on the Amur and other by the Amor oasis, and some with bunnies to cuddle with :3

  • NEW - Saardan loot - A whole bunch of new items added to Saardan’s loot pool, with all the appropriate regular chests replaced with Saardan’s unique loot containers :3

  • Bunch of small fixes and additions and tweaks <3

Gamestonk Simulator: Gone Rogue - Yamyamz

Devs streaming the launch on stream

Join us on stage to share our excitement in launching GameStonk Simulator: Gone Rogue

👉 https://discord.gg/cA3BTx3r?event=1423217898910126181

What's happening during the stream:

  • 🔑3 giveaway keys (will put them on screen and the fastest can grab them).

  • 🔑7 giveaway keys to the ones who voted in the countdown, (will make a spinning wheel thingie during the launch stream).

  • 💬You can join the stage to ask us the devs any questions or share any feedback you'd like.

New Event: Steam Reviews!

  • Event Time: between time of release until Oct 27 9 AM Pecific Time

  • Make a review on steam for the main game (be honest in it, good or bad, all is fine),

  • Share the review screenshot either by DM to me or in the ⁠📝review-share channel,

  • You'll get the Release Supporter Role

  • All supporters will get free access to the first DLC of GameStonk simulator (This could be adjusted depending on the future plans of GSS, you'll definitely get something if not the DLC)

Necesse - Fair
Just like last post, I've been doing several hotfixes every day throughout the weekend.
I'm committed to fixing issues people are running into, so thank you for all the submitted reports!

Since that last post, the changes have been:
Settlers following you will now teleport to you if you're too far away.
Made a bunch of memory optimizations throughout the game.
Fixed audio initialization sometimes causing a crash when no/invalid audio device was detected.
Fixed spiderite armor showing set bonus stats twice.
Fixed rare crash during loading of a player that is not on the same level as you
Fixed not being able to rename chests with a controller.
Fixed possible crash when using a discovery map while the game is auto saving.
Fixed possible crash when attempting to make settlers guard a specific area.
Fixed Getting Hot achievement not working.
Fixed placing tiles not removing invalid objects on the same tile.
Fixed a spelling mistake in the initial 1.0 notice.
Fixed Pest Warden body collisions dealing too much damage in non-incursions and too little in incursions.
Fixed "Time for an upgrade!" perk dropping alchemy shards instead of upgrade shards.
Fixed Demonic set bonus crashing dedicated servers.
Fixed settlers sometimes getting stuck at the edge of a settlement when they're sent on a mission.
Fixed soulseed armor ability exploding pets and mounts.
Fixed rare crash when mobs are trying to find a new path.
Fixed possible crash if a large part of the world doesn't have a specific biome.
Fixed Empowered and Overpowered achievement completing by just equipping one piece of armor.
Fixed possible error where summons could cause crash if they were too far away from their owner.
Fixed Retirement home presets spawning with deep sandstone door.
Fixed place sound somtimes playing twice on first click.
Fixed being able to overlap settlement bounds if they were disbanding.
Fixed deep swamp sometimes not spawning Mycelium or Life Quartz.
Fixed Katana prset not spawning correctly.
Fixed sometimes talking to the elder not working or causing a crash.
Fixed Sapphire right click event sometimes causing crashes if the owner could not be found.
Fixed Void Claw able to spawn as incursion tablet loot.

Until next time!
- Fair
Armored Warfare - 2000Valand

Commanders!

Last week we unveiled the first vehicle of the upcoming “On the Hunt” Battle Path – the Bulsae-6 – and today’s the right time to move on to the second one. The second vehicle of the Battle Path is none other than the long-awaited Pereh.

Much like North Korea, Israel is notoriously secretive when it comes to its military technologies, which is why the existence of the Pereh Tank Destroyer only came to light relatively recently after years of service.

The word “Pereh” has two meanings in Hebrew – biblically it is used in the “wild man” sense (as in, untamed), while more literally, it means a wild donkey (specifically the Syrian kind native to the region). Whichever of these meanings is the intended one is hard to say, but what’s certain is that the Pereh is an Israeli missile launcher built on an obsolete hull of a Magach-5 Main Battle Tank, which we have a detailed article on as it is an existing Tier 4 Main Battle Tank in the game.

The development of the concept likely started right after the 1973 Yom Kippur War where, despite its eventual victory, Israel took heavy losses. One of the secret weapons developed in the aftermath was the Tamuz missile with first-person missile control (the origin of the word “Tamuz” is likely the Hebrew word Tammuz for the fourth month of the Hebrew calendar, roughly around June-July). The first models likely appeared around 1982. The missile was controlled by the operator via a direct link to a camera in its nose, leading to unprecedented accuracy and lethality, especially for the early 1980s. The range for different models was between 10km and 25km.

If you’re wondering where you heard this one before – that’s right; the Tamuz missile evolved over the years and is currently commercially offered on the market under the name Spike (or, more specifically, Spine NLOS). In this sense, the Spike ATGM has been around for more than four decades.

To keep the missile secret, the Israelis modified a number of older Magach-5 Main Battle Tanks to become missile carriers. The turret was completely overhauled to house a massive elevating missile launcher carrying twelve of these missiles. The launcher and its optics only extend when the vehicle is readying itself to fire them. To maintain the ruse, the launcher is then lowered along with the optics so that the vehicle continues to look like a tank. It even has a fake main gun, which really is just a pipe. In reality, however, the Pereh is only armed with its missiles and some machineguns.

The Pereh weighs some 50 tons. The hull is more or less similar to the M48 (or Magach-5) tank series but is covered with Blazer ERA and is protected on the sides by composite armor plates. The engine is likely the same AVDS-1790 as on the Magach, giving the vehicle analogical mobility. The turret, on the other hand, is heavily overhauled with more than half of it made from scratch. It’s likely not well-protected despite the presence of ERA modules – but this is a long-range vehicle, so it doesn’t need it all that much. The elevating launcher is stored inside.

The actual history of the Pereh is largely speculative. The vehicle is developed likely in the early 1980s and remained a well-guarded secret for three decades. Correspondingly, the amount of vehicle produced is unknown but likely quite low given its specialized and clandestine nature. The Tamuz missile was only made public in 2011 and the Pereh launcher itself was first photographed in 2013. It was officially shown to the public in 2015 and retired from service in 2017. Not much else is known about it.

It was used during the 2006 Lebanon War as well as the 2014 Gaza War, albeit not in an anti-tank role. The Tamuz-5 missiles have a high-explosive warhead variant that is well-suited for precise building demolition.

In Armored Warfare, Pereh will be a Tier 8 Premium Tank Destroyer.

Gameplay-wise, we’re looking at a vehicle that’s similar to the Bulsae-6 in the sense that this will be a missile carrier with no secondary weapons except for a machinegun. Pereh’s missiles will come in two kinds – the regular one and the first person missile control one. We’re still considering whether to add a high-explosive variant of the Tamuz missile or not and the decision will depend upon further testing.

All things considered, the vehicle is older than the Bulsae-6 and the Tamuz-5 missiles will have somewhat lower performance than the cutting edge Bulsae missiles (less penetration and damage). On the other hand, the vehicle will carry 12 instead of 8 in the launcher and will be better protected thanks to its ERA and (older) MBT-level armor. So the decision to put it one Tier lower really came down to its age rather than practicality, plus the fact that with the Pereh you’ll be able to use the missile ability on enemies one Tier lower than the Bulsae.

And that’s really it for the Pereh, commanders. We know you’ve been asking for it practically since the launch of the game and its time has finally come. Much like the Bulsae-6, the Pereh will be able to engage any target on the battlefield providing you play it right. We’re eager to show you the amazingly cool and weird animations the Pereh will come with as well as more first person missile control gameplay, but those will come in the future. For now we’d like to hear what you think and, as always:

See you on the battlefield!


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