Hail, Rebels!
It’s not even been a week since you first lit the fires of resistance against our enemy Azra. Even with that, the whole team at Guard Crush, Supamonks and Dotemu would like to send you a rebellion-sized thank you for your incredible reception for Absolum.
You may have noticed, but we’ve been watching your streams, reading your reviews, lurking in the Discord and scouting online articles from the press and beyond. We’re so honoured that the love and work put into the game has been reflected in the scores, feedback and sentiment from Rebels worldwide.
We also wanted to take a moment to send an extra thank you to every person who worked on the game, and every Rebel out there who took time to jump into Talamh and send us their feedback; Absolum would not be what it is today without your efforts.
BUT - we’re not resting on our laurels. Buoyed by your shouts from the resistance barricades, the team are already actively working on a new content patch, and thinking about the future of Talamh and Absolum in the months (and years) to come.
With you all being trusted members of our Resistance, we know we can trust you to keep a secret. So, here’s the tiniest glimpse of what we’re preparing.

Besides this, of course, we’re also hard at work on hotfixes to address the most significant issues reported - and thank you again for taking the time to let us know. We’ll be back with an update on these soon, as well as our new content patch, so watch for the signal from our Rebel leaders over on the horizons of Steam, X (Twitter), Discord, Bluesky and beyond!
Thank you, once more, Rebels. Your support means more than you know.
May the Rituals be ever in your favour.
The Absolum Team @ Guard Crush, Supamonks and Dotemu



The 1.2.1 update is going to be released this Wednesday along with a Reward Log update.

Something is shifting inside the room.
This week, on October 24, The Floor Above demo will receive a new update focused on atmosphere, sound, and a few subtle details that make the room feel just a bit more alive.
Improved spatial audio, refined anomalies, new interactions with the room after you’re free, hints about Morty, and more await.
Stay alert, listen carefully, and don’t trust everything you see. More details will follow.
Let’s celebrate and scream together! 👻
Huge thanks to everyone who checked out Unscripted Fate 🙏
🚗 What’s next:
The free demo arrives on November 20
Featuring gunfights, cinematic driving, ragdoll physics, and destructible environments
Early Access will follow soon after
🛠️ Note: Some of these images preview content from the upcoming Early Access version — still a work in progress!
[carousel]
[/carousel]If you haven’t already, wishlist the game to be notified the moment the demo launches!
👉 https://store.steampowered.com/app/3525340/Unscripted_Fate_Demo/
Thank you all again for an incredible Steam Next Fest — see you on November 20! ❤️
[carousel]

[/carousel]❤️ Add Unscripted Fate to your Wishlist so you’ll be notified the moment it’s available.
Your support means the world — thank you for helping this vision come to life!

🚗 The streets are waiting.
Wishlist Unscripted Fate now and get ready for the demo on November 20!
https://store.steampowered.com/app/3525340/Unscripted_Fate_Demo/
🔖 Tags: #UnscriptedFate #UE5 #NextFest #IndieGame #OpenWorld

Hey Wild One,
Huge thanks to everyone who jumped in, streamed, and shared feedback! You all made this an awesome run.
We’re already tuning things up and getting ready for Steam Next Fest kicking off tomorrow, October 21.
Here’s what’s coming:
Download and play tomorrow — no sign-ups, no keys, just jump straight into the Arena!
Your feedback from Next Fest has been incredible and has helped shape what’s next for Wildcard.
A new Champion enters the fray soon... Gane approaches. Keep your eyes open for his reveal
Calling all creators! If you love making content, breaking down matches, or showing off wild plays, our Wildcard Creator Program is now open! Sign up here:
https://www.wildcardgame.com/creator-program
See you back in the arena for Early Access!
Grab your deck, call your Champion, and make your mark.
See you in the Arena, Wild Ones!
Howdy Gunslingers,
Like many a developer in these parts, we’ve made the difficult decision to postpone the release date of our game. Tombwater will now launch in early 2026.
We apologize for the disappointment but we only get one shot on this, so we hope you can understand. The game is in great shape, but there’s additional opportunities to explore and certainly a few more maddening elements to add.
We will share an update soon and appreciate your patience. From the bottom of our rotten hearts, thank you for all the support.
-The Tombwater Team
Hello everyone,
This is Morikichi, developer of NINDO – Guardian of the Starlit Shadow.
Today, NINDO has officially entered Early Access.
To everyone who wishlisted, shared a post, and already jumped in: thank you. Your support is the reason this project can take its first real step.
This is a minimum-scope EA start—tight core loop, a focused slice of content, and foundations we can grow.
Languages: EN / JA / ZH-CN / ZH-TW.
If you prefer to wait for more volume, that’s totally okay—please stay on our Wishlist and watch NINDO grow.
We’ll keep developing continuously and share progress on a monthly NINDO DAY cadence.
Patch notes, known issues, and balance ideas are centralized on our Discord: NINDO Dojo
#announcements / #patch-notes
#known-issues
#feedback-bugs / #balance-ideas
More encounters, events, and equipment to expand build diversity
Iterative balance passes informed by your feedback
Quality-of-life updates and stability work
Play if you’re curious, tell us what feels good (and what doesn’t), and drop feedback in the Dojo.
If you’re waiting for more content, please stay tuned—your Wishlist and a quick word of mouth go a long way.
Thank you for walking this path with us.
See you in the next NINDO DAY.

The wait’s over. The wildest blend of bullet heaven chaos, survivor-like madness, and world exploration is finally here. And yeah, we’ve got a brand-new trailer to show it off. Buckle up and dive in:
We’re so, so happy to finally share Bermuda Survivor with you! All the stuff we’ve added since the demo and throughout the playtests is out there for you to play - mad NPCs and sane raccoons, tanks, chickens, broken builds, a siren, triangles, a shirtless, muscular diver, and so much more of the (non)serious stuff! Enjoy! And don’t break legs.
For all the demo enjoyers, playtesters, and newcomers who fished Bermuda Survivor from the sea of new games, a well-deserved, great, great, capitalized THANK YOU!!! Just the fact of being spotted among the ton of games that have been released recently is something special! And to those who have helped along the way: your feedback has been invaluable, and we surely hope to hear more, now that the game is released!
Are you new here? Oh, ok! Stranded in both space and time, step into the shoes of a not-so-serious Diver on a serious quest to gather his scattered crew. The island is an unforgiving place, but for good and bad, you’re not alone.
Assemble crazy builds to mow down hordes of monsters! Choose to go in melee or guns blazing. Unleash hell-bringing samurai raccoons. Launch an earthquake. Drive and shoot a literal tank. Blow up exploding barrels. Break the game if you can. Both gameplay and FPS-wise!
Our game brings a twist to the survivor genre - explore a hand-crafted island, a maze full of closed paths. Open the doors, or kick them down. Plan new routes to maximize your power before you face off against deadly waves and bosses.
Of course, you play as a Diver, but there's nothing stopping you from becoming a real player who submits reports to the game's developers! Bermuda is a mystery even for us - so please, tell us what you think and what you find broken on our DISCORD!
… and make sure to kick some ass! With that price tag AND a 10% launch discount, our Diver says you should have a great time and not complain! The best deal in the history of all deals!














