• New CRT shaders with toggle on/off functionality
• Music and ambient sounds can now be turned off or lowered
• Updated colour tones across levels
• Displacement maps added to Level 1 (rocky walls)
• Minotaur eyes now feature a yellow glow
• General game balance adjustments and tweaks
• Shader compilation scene can now be skipped if you prefer not to run it
• Note: Skipping shader compilation may cause stuttering in game scenes. It's recommended to run it at least once, and again after updating your GPU drivers.
ESC Key Behavior Updated
Pressing ESC during gameplay now follows this priority order:
1️⃣ Close shop or tower upgrade panel
2️⃣ Cancel skill
3️⃣ Open settings and pause the game
ESC Menu Bug Fixed
Fixed an issue where pressing ESC during gameplay did not open the settings menu.
Enemy Boat Invincibility Issue
Occasionally, an enemy boat may remain invincible and cannot be destroyed.
Enemy Boat Pathing Issue
Some enemy boats may attempt to pass through the island to reach their assigned landing point.
Epic Slingshot Projectile Issue
In rare cases, the Epic Slingshot projectile may fail to bounce to nearby enemies
and remain active without disappearing properly.
🔔 Important Note
After this update, the executable file path has changed.
Players who already had the game installed should run Steam’s “Verify integrity of game files” before launching the game.
How to verify:
Right-click PRAY OR DIE in your Steam Library,
then go to Properties → Installed Files tab → “Verify integrity of demo files.”

Over 10,000 players have already played Hidden Capybaras with Orange & Pumpkins: Spooky Halloween Edition!
We’re really happy that you like the game (98% positive reviews!). It means a lot to us. Yhank you for all your feedback and support! And don’t worry, this isn’t the last you’ll hear of the hidden capybaras!

First off, thanks for hanging in there! We know this demo update is about a week late, but we’ve been working hard on something massive. We're happy to finally release our biggest new feature: The Extraction Loop! It's here, and it’s going to fundamentally change how you approach every dungeon run.
The core of this update is simple: you can now bring items in and out of the dungeon!
Bring an Axe, or a Shield, or both to push deeper. But if you die or leave them, they’re gone for good! The only way they return is if another player finds them and escapes with them. This adds real weight and risk to your loadout decisions.
Any useful gear you find is yours if you make it out alive! Extracted items are available for your next runs... until you lose them again!
A note on the state of this feature: We rolled the Extraction Loop and the Roster Editor out in its current development state because we want you playing with it right now. We know it’s not perfect and it is currently in beta, so you will likely encounter some bugs. Please report any issues you find on Discord – your feedback is crucial for helping us polish this feature!
We heard the community: since character selection is random (for now), players were much happier when they rolled the Wizard or the Witch because their fireballs gave them an immediate advantage. Knight and Queen players felt left behind in those moments. To even the playing field, if you enter the dungeon without any equipment at all, you'll now be given a default, basic starting weapon.
We’ve hired an in-house designer! That means unique art! They’ve redesigned both the Healing Fountain and the Inner Dungeon Key. That key used to look like a piece of green soap, but now it's a genuine piece of art! Over the next weeks, you’ll see many visual updates!
On October 2nd Unity reported a critical security issue. We’ve already upgraded the game to a non-vulnerable Unity version. Keeping the game secure is our priority.
All Platforms: Occasionally, items may spawn off the map or inside geometry. That’s on the list to fix for next demo build
Steam Deck: The "Start Game" button can’t be clicked as the host. We recommend only joining games from Steam Deck
Thanks again for your support and for testing our new systems. Dive into the dungeon, try out the extraction, and let us know what you think!
Don’t forget to join our Discord server!
Hope you’ll to return from the dungeon!
The Ballard Games Team

Good news, everyone!
The big and final update for the demo will be released in November.
The game will participate in two events, so I have tailored the update for them.
I wasn't able to implement everything I wanted for the demo, but there will still be quite a lot changes.
Sorry for the long wait!
Approximate release date of the full game.
I settled on a release date of May 2026.
Unfortunately, my search for funding/a game publisher has come to nothing, but I will continue the development on my own.
I heard your feedback and tried to respond to all emails or discussions. I wrote down everything and whatever could not be fixed in the new update, I will work on it until the full release. I updated the game page, it now lists new localizations that I will be working on for the full release.
Some of the animations in the game are only temporary and I will be working on them for the full release.
Thank you very much to everyone who supported the game!

Hi,
Our game is out for everyone to break : )
Ready to Break Our Game? Join the Challenge!
We're challenging our community to conquer the toughest goals in the game! We're also hosting this event to encourage players to share and stream their experience with others.
PRIZES:
Stroke of genius bounty:
€30 for every unique Pink Star found. This means you have to be the first to beat the developer's highest score on a level to claim the bounty.
Grindmaster prize:
€300 to the first player to reach the final 290 stars and achieve 100% completion.
HOW TO CLAIM YOUR REWARD
Participation is simple, but proof is required!
Post a link to your VOD (Twitch or YouTube) on our Discord channel: #bounty-hunt-launch-event.
EVENT RUNS UNTIL: 01/01/2026
(Note: Rewards will be given as Steam Gift Cards for participants outside the EU.)
Thank you very much, to the players that will experience this game we hope you have an engaging puzzle-solving experience, we are happy to provide a dopamine delivering distraction that does so through reasoning and flexing your brain muscle. We need those to stay fit!
And a message of support for all people suffering from a mental affliction and are enduring with all their courage chronic emotional dislocation.
Cheers,
Reduced Magnets for Spawning.
Reduced Coins for Spawning.
Added Loading Screen to Begin of the Game.
- New high level boss - Nature's Wrath

- New and dangerous exclusive skills for bosses with visuals for danger zones

- Progressive stat reset cost. Now it's cheap at low level and grows with you
- Added 1 second cooldown for consumables usage. It's one cooldown for all so you're not encouraged to collect 5 different health potion types to drink them at the same time
- New skill \[Maim Spike] to help ranged tree keep distance with enemies

- Loot quality gear affix added for jewelry (can spawn from lvl 10). New lucky hat
- Mana steal gear affix added. Can spawn on same item types as life steal (in-hand, gloves, amulets). Can spawn from lvl 30
- \[Steel Press] now provides physical damage reduction if used with two shields. \[Steel Press] movement is smoother now
- Target dummy was added to safe zone

- Two new maps
- New achievement
- Buff to \[Rapid Spike] - now it pierces enemies by default
- Opening map now pauses game time
- Better textures for health/mana balls, main panel. Skill buttons are now semi-transparent when not assigned

- Loot quality and experience bonuses gained from map completion/disturbance are now visible in additional stats
- \[Buzzing Fields] map level was increased to 30
- Healing and mana restore now don't show numbers if you're full
- Various sprites were added to most of boss arenas
- Chest duplication glitch
- Fixed skill visuals size glitch
- Life steal now shows "%" in stats
- Passives with changeable duration now show it in tooltip