The Braves - Helga

Braves!

The Goblin Bank has made a large purchase of equipment from the blacksmith and is ready to share it with you!

From October 20 to 24, until 12:00 UTC, you can buy the Mage Set in the “Sales” tab with a 750% bonus! More building materials for you!

From October 20 to 22, until 12:00 UTC by completing any locations, you will receive more building materials!

Do not miss the chance to strengthen your hero and gather all the necessary resources!

Bibidi Bibidi! Playtest - Indiana-Jonas

Greetings fellow wizardfolk,

The Doors Update (v0.05.00) is out and with that:

Path Selection is Here!

Another core feature of deckbuilders has now made it into the game! This time, we've added path selection. But instead of the classic map with routes that you've come to expect from roguelike deckbuilders, we opt for something a little simpler...

In most deckbuilders you have a route-based map (e.g. in Slay the Spire), where you can see all available routes well in advance. But why is that the common way to do it?

First off, you can balance risk and reward when everything is visible at a glance. From the get-go, you can decide to take a path with a lot of events, shops and rest sites to mitigate your health attrition. Conversely, you can pick a path with a bunch of elite encounters to maximize your rewards.

So why DON'T we use it then? One reason is mental load. Combat in Bibidi Bibidi is quite cerebral. Each card has multiple effects, and there's a tradeoff for picking each one. Then, there are multiple cards you need for a single spell, as well as picking the right monster to target.

It's quite puzzly and at the end of an encounter, your brain can get a bit overloaded. We think jumping into a map with so many macro choices right away won't give you the rest that you need to prepare for the next encounter.

Another reason is immersion. We want to give you the feeling that you're exploring a dungeon in which you can get lost. Having a whole map of the dungeon and seeing where you're at feels antithetical to that dungeon-crawling theme.

So instead, we opt for a handful of options in the form of doors. Each door has an ominous name and a scary design, to try to evoke a sense of mystery about what's behind them.


Full list of changes

🚪 Path selection system with doors; pick between shops, rest sites and standard or elite encounters.
🏕️ Rest Sites, where you can restore your health between encounters.
🃏 New cards with the Upgradeable boon effects.
👨‍🎓 Basic tutorial at the start of the game.
🍹 Quality of life improvements and polish:
• Animate cards as they move between piles and from your hand.
• Improve card highlighting when in a spell slot, to make it clearer which effect will be used.
• Screenshake when you deal or take damage.

⚖️ Notable balance changes:
• Restore health after Boss encounters.
• Gain gold instead of healing when you skip a reward.

🌲 Evergreen improvements like rebalancing & bug fixes.


For now, the background art on the door selection screen is the same for each area of the game. In future updates, we will make that art distinct for each floor.

Also, with this update, the pacing and economy of the game have changed drastically. We'd love to hear how these changes have changed your experience, and any feedback in general is welcome. Please join us on Discord where we can speak directly and understand your critique better!

Happy casting!

Jonas & Daan

Black Ice - Nonadecimal
HUD Upgrades

Following the Technocolor update and As Advertised update that replaced the shaders and rebalanced the colors for the world's terrain and decorations, the HUD and servers needed their own overhaul. This update replaces many HUD elements and makes the servers pop with sizzling neon!

Targeting Info

When you aim at servers or enemies, you now see a compact bar with security types, health bars, and other info. Server and enemy names are colored to match, making it easier to tell which enemies belong with which server. New icons and detail about buffs / debuffs coming in the next updates.

Interaction Prompts

When aiming at a shop or interactable item, you'll get on-screen prompts under the reticle telling you how to interact with them. Similarly, you'll get warnings when you're being ambushed or hacked with instructions what to do next. In the next update, that will include instructions for defeating Lockout enemies and Proxy security.

If you leave the hack radius, you now get on-screen warnings with a countdown until the hack cancels, helping you time split-second flanking maneuvers.

Event Bars

When you hack, defend, or battle a boss, persistent event bars track your progress at the top of the screen. These can stack with each other and with the targeting info, helping you to battle multiple targets and objectives at once.

When 2 servers fight, you'll see a "tug of war" meter with their enemy counts and the rewards each side is offering. Help one color fill the meter to get their reward!

Allied servers now display as chrome, along with chrome spawns that are clearly your friends.

Chat Systems

The old chat messages were hard to read, especially during combat. Between a new cyberpunk font, better text outlining, and sender icons, it's much easier to tell at a glance who you're talking to and what they have to say. More important messages also trigger notification bubbles in the corner of the screen, also replacing the old tutorial message system. Expect these improvements to come to the Inbox and mission system soon...

Coming Next...

The next 2+ patches will complete the HUD and gameplay menu improvements.

First, the new HUD elements will be extended to the courier delivery missions while connecting them to specific companies and their lore, such as deliveries for the Knights of Ishkar or Machiavelli's Pizza. The payload events will be improved and adapted to work within story missions, destroying and defending payloads before they get to their destinations. I'll also add more elements and information to smaller HUD elements like the reticle, the buff / debuff feedback, more information when aiming at items/powerups, and more NPC and system icons for the chat system.

The second upcoming patch will focus on the Inventory, Progression, and Inbox screens. I've been getting a lot of feedback that those are the most confusing UIs that need improvements. In the inventory, better item tooltips and item icons that match the type of gun rather than its payload. The Progression screens will get an overhaul to make them less confusing and fit the cyberpunk flavor. The Inbox will also get an overhaul with better information about the missions, sender avatars and images to make it easier to tell who you're talking to, and more feedback on the rewards and objectives. Both items and servers will get a new batch of icons for their modifiers.

Altogether, these changes will make you feel more like a hacker interfacing with hardware and software modules and also provide smoother gameplay experiences.

Since these are some of the oldest systems and oldest code, please be patient as it takes a lot of time to debug everything that breaks while making the necessary changes. This update alone changed more than 10,000 lines of code in 300 files. But if you look at the Before / After shots from recent patches, it's worth the wait!

0.9.223 - ouroborOS: HUD Upgrades (10/19/25)
  • Added new info bars for target info, hack events, defense/takeover events, and boss fights.

  • Replaced the chat system with new message window and popup notifications.

  • Added alerts when you leave the hack radius and a countdown to get back before it cancels.

  • Added new animated waypoints for Hack, Deliver, Defend, and Destroy events.

  • In addition to the XYZ world location, your current Sector is displayed above the RAM bar.

  • Linked servers' targeting info now displays how many servers are linked and the +X levels added from those servers. Hacking the defenders now decreases the displayed hack level.

  • Replaced most of the menu prompts with ouroborOS wireframes.

  • Replaced the Game Over screen with info about what killed you (images coming in a future patch)

  • Replaced the Escape Menu (music player info & visualizer coming in a future patch)

  • Added several new fonts for UI readability.

  • Replaced most of the loading screen backgrounds.

  • Streamlined the tutorial with better prompting and covered some missing fallback states.

  • Replaced the item loadout for the demo with more exciting weapons like a bouncy MG, a missile shotgun, the (Manta) Ray Gun, and Einar's Flame War.

  • The miniatures of Einar's servers located in the Arcade are now gold-plated.

  • So many small bugs were discovered and fixed during these upgrades that there's too many to list!

    - Nonadecimal & superdupergc

Eriksholm: The Stolen Dream - Ash

This update focuses on improving your gameplay experience with a handy new feature and a wide range of fixes to make the game smoother than ever.

 

Features:

– Added reset functionality for physics puzzles.

 

Fixes:

– 183 issues and bugs were fixed. Everything from crashes to menu updates and visual glitches.

 

Thank you for playing and sharing your feedback – it truly helps us make the game better!❤️

Oct 20
March of Empires - danail.danov

My Lords & Ladies!

Our march to greatness continues with Update 81.5 — packed with fresh features, spooky treasures, and a glimpse of what’s to come!

!Highlights:

  1. Special Crafting Recipes have arrived in the Exotic Dealer’s shop! Every Wednesday, you can now exchange old shop-exclusive items to craft new legendary gear. For now, this includes the latest sets — The Prince’s Shining Armaments and The Condottiere’s Mastery!

  2. The mighty Level 9 Barbarian Hordes are invading the Realms! Ready your armies — these ones won’t go down easy!

  3. The Halloween Event Shop opens from October 27th to November 3rd, featuring exclusive spooky rewards you can earn by playing limited-time events!

  4. Major improvements to Daily Urn, Alliance Chest, Alliance Adventure Chest and Social Store rewards — richer loot and higher limits await!

And as for November… let’s just say Hafthor Bjornsson himself might be preparing to shake the Realms once more. 💪

Until then — sharpen your blades and march on for greatness!

Eastern Era - 被妖怪啃了的猪蹄

\[Bug Fixes]

1. Fixed a bug where plant growth and transformation caused the model to not disappear when the mouse was selected or hovered over it.

2. Fixed a bug where harvesting a crop in a farm would destroy or regenerate it based on the crop's next stage.

3. Fixed an issue where farmland could be covered by buildings or new farmland after loading a save due to map data modifications.

4. Fixed an issue where the character rotation or camera zoom could not be rotated or zoomed in on the character creation screen after exiting the game to the main menu.

5. Fixed a bug with mouse errors during batch building and farming operations.

6. Fixed a problem where currently reading books was not displayed and could not be canceled after loading a save.

7. Fixed a problem where the quantity of cloth was correctly detected when crafting a party.

8. Fixed a problem with hunger and injury prompts.

9. Fixed a problem where characters would not train.

10. Fixed a problem where adjacent rooftops disappeared.

11. Fixed a problem where resources were repeatedly moved after a building was damaged.

12. Fixed a problem where resources were repeatedly moved after loading a save.

13. Fixed a problem where mining and ore mining did not grant experience points.

14. Fixed a problem where the Moon Gate was impassable in certain situations.

15. Fixed a problem where viewing incense burners did not restore entertainment points.

16. Fixed a problem with refining and melting. Furnace size and entrance location

17. Fixed an issue with shared sewing and crafting configurations

\[Optimizations and Additions]

1. Optimized the bandit camp model. It can now be destroyed by attacking to reduce health, reducing the chance of getting stuck when bandits spawn.

2. Added a feeding list with overlapping display of identical items.

3. Added a reading list with overlapping display of identical items (excluding books currently being read).

4. Added durability display to the equipment slot.

5. Updated and optimized weapon and equipment configurations, displaying durability instead of expiration date.

6. Adjusted and optimized the Pure Yang Wuji Gong quality repair, changing it to purple.

7. Adjusted and optimized the workload required for quarrying and mining.

8. Adjusted and optimized the animal interface to display all information, eliminating the need for observation.

9. Adjusted the easel model size.

10. Adjusted the courtyard wall construction location to prevent characters from getting stuck.

11. Adjusted and optimized the easel viewing position.

We apologize for the bugs introduced in this version. To provide a better experience, we will run a demo for another week to ensure all underlying issues are fixed. This version is now relatively stable. We hope you will play and support us! ~ Thank you very much

Space Engineers - Drui
Robin Morningwood Adventure - A gay RPG - Grizzly Gamer Studio

Hello Adventurers,

This update Fixes shader bugs caused by the Unity update. (The halo around cursed characters was not being displayed correctly)

Dominions 6 - Rise of the Pantokrator - johan
This update mostly fixes some bugs, but there are also a few new features and improved performance for turn generation. The regeneration ability has also been tweaked and is now accurate to the percentage value. Meaning it is no longer much better to have 11 HP instead of 10 HP, regarding regeneration.

General
  • Fixed bug with Looming Hell and mounted units
  • Regeneration is now accurate to the percentage value, no more brackets
  • Iron Walls & Enchanted Walls now last for at least 6 months
  • Increased maximum number of bless effects per player 39 -> 59
  • Some mounts could desert when out of money, fixed
  • Damage from crumble is now non-magical
  • Oath Stone site now gives an undead PD commander too
  • Fix for map move on commander token not updating instantly
  • Curse on mount looked like green luck shimmer in battle, fixed
  • Network lobby could fail reverting to setup if people were playing
  • Fix rare mount inconsistency for events with unique units
  • 3 monsters required start of battle spell didn't work (Zemaitia's Lauma)
  • Host crash bug fix
  • Fay folk summoning bonus didn't work
  • Creeping Doom can now be cast underwater
  • Faster turn generation
  • Natural weapon magic for some more gods
  • Zemaitia Chud warriors got their intended cost of 25.
  • Stat and typo fixes.
异兽洪荒 - cute168178

尊敬的各位主公:

为了给大家更好的游戏体验,游戏将于2025年10月20日(星期一)晚上23点50分进行维护更新,届时请大家提前做好下线准备,以免造成不必要的损失,服务器开启时间根据维护进度提前或延迟,由此给大家带来的不便敬请谅解,感谢大家对我们的理解与支持!

维护时间:2025年10月20日(星期一)23:50

维护范围:全平台,当日新服使用最新包启服

洪荒世界风云再起,全新版本现已降临!此次更新带来诸多惊喜与挑战,以下是更新内容:

一、新增和拓展

【BOSS特权】新增BOSS三倍特权运营活动,开服30天后可见。提升\[元神殿—大夏龙殿]及\[传奇领主]三倍效率,更新后推出48小时特惠活动,快来参与活动吧!

【秘籍装备】新增业火秘籍,位于【技能—秘籍】页签第3个入口

二、优化和修复

【优化】洪荒月壤石新增合成公式,200个合成一个洪荒五色石

【优化】经验点的道具叠加上限修改为999999

【修复】神器装备被击落后,属性没有全部恢复的问题

【修复】\[琳琅天下—琳琅商店]中法宝神装碎片购买后显示异常的问题

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