Attention, conscripts!
The Finnish sun has decided to step up its game — and so have we. This update brings some much-needed light (literally) and a few technical miracles to the barracks.
Yes, you read that right. The sun now shines brighter than your lieutenant’s forehead during inspection.
Some say it’s a feature. Some say it’s a war crime. Either way, you’re going to want sunglasses.
Luckily, our local hero, the canteen vendor, has expanded his inventory!
You can now purchase authentic, regulation-questionable sunglasses that actually affect your vision.
We’re not saying they make you cooler — but the reflection of the barracks in those lenses might. 😎


The name sounds complicated because it is.
But in short: we’ve added tiny shadows in tiny places, making everything slightly more realistic and 300% moodier.
Look under your bunk, behind your rifle, or deep into your soul — shadows are now everywhere.

We’ve upgraded Unity and half our internal libraries.
This means everything might run faster… or catch fire slightly less often.
It also means we broke everything twice, fixed it three times, and now we’re calling it stable.
Fixed an issue where soldiers could see through time.
Fixed another issue where they couldn’t.
Fixed five things and created two new bugs to maintain balance in the universe.
That’s all for now, soldier.
Put on your shades, admire those realistic shadows, and remember:
Pain is temporary, but SSAO is forever.
Bug Fixes:
Vehicle flickering bug fixed.
Minor adjustments to reduce memory usage during extended play sessions.
I hope these changes make your experience smoother! As always, thank you for your feedback and support.
SifDev

✨ All aboard the destiny express!
📸 Screenshot the GIF to see which Destiny Livery is meant for you!

Discord:
Facebook:
Official Website:
Thank you for every review, comment, and piece of feedback - it directly shapes Midnight Files.
Today, October 20, Steam Next Fest ends, and with it the special/extended demo that includes a new case to solve. The standard demo will remain, but without this extra case.
More details about the special demo:
https://store.steampowered.com/news/app/3923680/view/516349298458231197
If you haven’t played it yet, this is the last chance. Every note helps refine pacing, clarity, and investigation mechanics.
Thanks for playing and sharing your impressions! If you like the direction, please add Midnight Files to your wishlist.
Pawel / Paper Lynx Games

Warriors!
Arinar's dungeons have opened their gates wide, overflowing with priceless treasures for bold adventurers! Will you rise to the challenge?
The rarest non-class Book of Enhanced Resistance can now drop in all Mythic difficulty Dungeons (with higher drop rates in higher-level dungeons)
3 guaranteed rewards in the Codex Servants' Catacombs dungeon on Mythic difficulty
3 guaranteed rewards in the Mermen Sanctuary dungeon on Mythic difficulty
x2 daily cap on Knowledge earned from Dungeons
x2 Guild Points earned from all Dungeons
Event duration: 20.10 13:00 CEST – 27.10 12:00 CEST
Adventure calls!
The Warspear Online Team
We want to thank everyone who supported us and helped us release our first game!
We have had amazing feedback from multiple sources and we are so thankful for everyone who has enjoyed and left constructive comments. We have addressed the major bugs with our most recent patch (0.1) (see patch notes).
In the coming week we will address further issues found and add quality of life improvements.
We will continue to work on bugs and issues and encourage everyone to share what they enjoyed and any issues they have found.
We are looking forward to Steam Scream and we are determined to have these issues fixed by then!!!
Thank you all for playing and reading this. Please stick with us, we are only just getting started!
We've fixed a softlock issue in Hellmouth Hill, previously the door would be locked barring access to returning to the exit of the map. The door will now teleport to the exit,
We'ved fixed a softlock issue in Hollow Town, it was impossible to return back to the town after jumping across to visit the Old Man.
We've fixed another softlock in the Mine where it would be possible to get stuck in the passageway exit when attempting to leave again.
With the support of the Daegu Digital Innovation Promotion Agency, I submitted to the 2025 Gamescom Asia X Thailand Game Show!
Many people visited our booth to experience the game, and the way users experienced it was more diverse than we expected.
Thank you for your interest and fun experience in our game, and we will quickly correct some errors found to complete the game!
P.S. Bangkok is really great city!
