Are you tired of running away?
Now you can not only 'run' but also 'hide' from the creatures.
Spectral Scream's Creature AI is being completely renewed.
The ones that chased you now see, hear, and judge.
You won't be detected simply for being close anymore!
Creatures now recognize the player's 'line of sight' and 'exposure level'.
Brush past them slightly and they'll be 'suspicious', face them head-on and 'immediate pursuit' follows.
Sneak behind them quietly... they might not notice. (Really.)

The creatures that overreacted to every sound have finally covered their ears a bit.
Now they only react to loud or repetitive sounds.
They react with a delay to door opening/closing sounds or light footsteps.
Now hiding is also a strategy.
Behind pillars, inside cabinets, behind doors... anywhere can be your hiding spot.
New horror where survival is possible without combat, experience it yourself.

Spectral Scream's new update is coming soon.
This time, not just 'fear' but 'nerve-wracking tension' might overwhelm you.
Experience the upcoming evolution of stealth-based horror for yourself.
"The goal of this update was to move away from simple 'run-away horror'
and create 'observing and hiding horror'."
– Spectral Scream Development Team
Bug Fixes
Fixed an issue where consecutive charge attacks on a single unit caused the turn to freeze.
Resolved unit overlap issues caused by collision during charge attacks.
Fixed the problem where charge attacks stopped triggering after several turns.
Fixed the mouse cursor visibility issue caused by the controller manager.
Bug Fixes
Fixed an issue where consecutive charge attacks on a single unit caused the turn to freeze.
Resolved unit overlap issues caused by collision during charge attacks.
Fixed the problem where charge attacks stopped triggering after several turns.
Fixed the mouse cursor visibility issue caused by the controller manager.
New features:
At the end of 10 rounds, players can choose to play 5 additional rounds
Increased difficulty, but double realm progression
Adjustments:
Reduced range and bullet flight speed for ranged weapons
Fewer ranged enemies and reduced attack frequency
Fixed a number of bugs, object duplication issues, and the inability to complete some of the quests.
Fixed the completion of secondary quests on player hosted sessions for clients
Fixed a situation which ended with the ship weapons being destroyed while connected to a dedicated server
Fixed a crash related to the online session failing to be created
Fixed an issue causing the starting ship to be spawned twice
Fixed an issue which could cause doubling of some main quest NPCs
Placing multiple blocks at once now works properly underwater and replaces water cubes
Fixed the missing meteor shower warning from online sessions
Fixed an issue related to movement of one battery over a stack, which would destroy the stack
Fixed an issue with the ability to purify a planet after destroying a darkness walker as the last dark entity
Multiple fixes to the landing beacons in the online environment to address multiple locks and jitters
Fixed an issue causing doubled objects in cities for online clients
Fixed the appearance of visual effects from different planets on a client’s planet
Fixed an issue with outpost naming starting straight with outpost #2
We just released an update to Forgotten Fragments!
Version 1.1.2 Changelog
Fixes
Fixed Greguus Boss pre-battle soft lock when spheres were not reloaded on player death
Fixed co-op level 3-1 button partly hidden behind a statue
Thank you for your support and we hope you continue enjoying Forgotten Fragments!
Start your adventure here:
https://store.steampowered.com/app/1492090/Forgotten_Fragments/

One of the community's biggest wishes has come true! Lights are now recolorable and dimmable! Pick any light-emitting item, and click the new special color swatch. You can pick any color from the palette, or create a custom one. Choose darker shades to dim the light!

Another popular request is here, custom paintings! You can now add your own images in-game (check the specifications by clicking the folder icon when selecting a painting). Just drop images into the folder, restart the game and presto - your masterpieces appear!
Note: custom paintings can’t be shared on the Workshop, sorry!

Every day a new random prompt can be seen (shared across all players). Create a room inspired by it and share your work on the Workshop or in our Discord to see how the community tackles the same idea.
Out of ideas? No problem! Just click the lightbulb icon in the top-right corner to open the idea generator. It'll give you a fun, random prompt to spark your next creation!
Thank you everyone for the suggestions. I'm super excited to share this bigger update, the next update will be the Garden Update releasing in November. Share your thoughts in the community, or on Discord - I'm still reading every single comment!

New features
Recolorable and dimmable lights
Custom paintings
Daily prompts
Idea generator
Changes & improvements
Search now has tags, the first tag 'Halloween' lists all Halloween themed items
Halloween items temporarily display a special icon
Added flames to candles
Disabled sound when shifting without any objects present
Added 'Food' and 'Plush' categories to Workshop custom items
Added two new samples (made by Silthulhu)
Fixes
Fixed shadows
Fixed RGB lights
Fixed shifting and rotating model in custom mode using gamepad
Fixed blocking cursor on bottom of screen when editing Workshop entry
Fixed updating mode remaining after pressing New when editing Workshop entry
Disabled gamepad snapping on shift/rotation controls
Fixed being able to place objects on gizmo in custom mode
Fixed issue where sometimes text during requests got cut off
Fixed back side of 4 sidetables
Improved roundness of two wall mounted mirrors
Fix gear shape model
New enviroments
Halloween themed environment
Halloween themed soundscape
New items
3× Halloween themed paintings
3× Cobwebs (Accessories)
3× Gravestone (Accessories)
3× Dirt (Plants)
Broom (Accessories)
Pumpkin (Food)
Pumpkin carved (Food)
Pumpkin small (Food)
Pumpkin bucket (Food)
Bowl with candy (Food)
Pizza (Food)
Pizza slice (Food)
Kettle (Food)
Kettle with goop (Food)
Chandelier (Lamps & Fans)
Chandelier with lamps (Lamps & Fans)
Candelabra (Lamps & Fans)
Melted candle (Lamps & Fans)
Melted candle cluster (Lamps & Fans)
String lights - Bats (Lamps & Fans)
String lights - Pumpkins (Lamps & Fans)
Broken mirror (Wall Accessories)
Balloon (Accessories)
Balloon with string (Accessories)
Puddle (Accessories)
Hay bale (Plants)
Hay bale with ropes (Plants)
Acorn (Plants)
Pile of leafs (Plants)
Witch hat (Accessories)
Bone (Pets)
Spider (Pets)
🔥Hey everyone!
I’ve got some news to share! This week, the game will undergo internal closed testing, and already in November (exact date to be announced later), Steam users will get access to a limited playtest version of the project.
🤨Why a limited version, and what will it include?
The game is still in active development. Some elements are not yet finished or currently exist as prototypes. That’s why I decided to share with players an almost complete part of the game — one that will continue to be improved, but won’t undergo major changes.
For this playtest, only Act 2 will be available. The story will start from the middle, since Act 1 didn’t meet my expectations. After much thought, I decided to rework it to make the beginning more cohesive and engaging. Don’t worry — this won’t affect the overall storyline.
It’s also possible that the Early Access release might be pushed to Q1 2026, but that’s a last resort. I want both Act 1 and Act 2 to be included in Early Access so that players can get a complete picture of what the game truly is.
That’s all for now, see you soon!
– Enjel

We have a minor Update for you with some small fixes and gameplay blanaces mostly regarding maintenance the game should now generate way less work so smaller garages need fewer staff. We also reduced the amount of daily visitors needed for some achievements. As always we fixed some community reported bugs. Some older saves might experience some issues in handling new content but you can delete them and continue. Here are the details for this patch:
Added proper shader branching
Added Parking-chan as Graffiti
Added Daily Visitors to statistik panel
Fixed Dither effect for some placables
Fixed Wind Turbine Back Face Culling
Fixed Snow sparkle
Fixed Materials for shader branching
Fixed Curved Wall Material
Fixed Unity vulnerability
Fixed some localization issues
Fixed Chance for Graffiti Visitor Need
Fixed Chance for Trash Drop
Decrease requirements for the daily visitor number achievements
Halfed Spawn Chance of following Maintenance:
Damage Foundation
Damage Glass Foundation
Damage Parking Lot
Weed
Leaves
Trash Drop
Wall Damage
Visitor Need to Graffiti
Increased base car spawn rate in free play
Decreased base visitor stay duration in free play
Visitor stay duration can now be increased up to 200% from the free play menu
Because of the maintenance chance change we also adjusted material prices for tasks:
Maintenance Damage Remove Price: 10 -> 30
Maintenance Leaves & Weed Remove Price: 0 -> 1
Maintenance Graffiti Remove Price: 50 -> 120
Maintenance Vermin/Fire Remove Price: 100 -> 200 ( didn't get chance halved but increased for more weight in comparison to Graffiti)
Thanks for the Feedback on our discord and in the steam boards!