Hi everyone,
We would like to inform you that we have server maintenance.
\Dec 31, 1969 @ 4:00pm[/b] [/p]
October 21 06:00 UTC
\[Downtime]
October 20 22:00 - 00:00 PST
October 21 01:00 - 03:00 EST
October 21 07:00 - 09:00 CET
October 21 15:00 - 17:00 JST
\[Duration]
Approximately 2 hours
\[Purpose]
Server stabilization
Applying patch files
Please note that the maintenance duration is subject to change without prior notice.
We appreciate your patience and cooperation.
Official Website : https://mv.masanggames.com/

Starfield Skybox
Settings menu
Optimized game loading
Improved enemy spawning to reduce level loading time
Bug: Collector It never stopped because the speed didn't change after dying.
Workers have been added to some buildings. These can be security guards, laborers, salespeople, etc. Currently they serve as an βaquariumβ role, with mechanics to be added later;
When a product is sold, the funds go into the enterprise's storage;
An enterprise now has a "Balance" field that shows the amount of funds available, which can be withdrawn by the player in their inventory;
When cashing out gold, tax is automatically deducted, set by the owner of the region (village, city, etc.);
The production warehouse can be replenished manually. Items will be sold from it;
The building owner can take items from the warehouse for free;
If the building belongs to the state (controlled by NPCs), items do not decrease and the budget does not increase;
Upon selling a building, balance and all items are reset to default values;
A building owner may add a surcharge percentage on item sales for personal profit. Example: Production cost of bread is 50 coins. The owner decides to set the sale price at 200%, making the bread worth 100 coins.
When any player buys this bread, 100 coins are added to the company's balance. The owner can withdraw these funds after taxes. Tax rates are determined by the settlementβs owner where the building resides. With a tax rate of 15%, the player could withdraw 85 coins from the company balance into their personal inventory. Thus, the owner earns 35 coins net of production costs.
Performance:
Minor performance optimisations for smoother gameplay (reduce frame drop)
Fixed camera flickering issue
Gameplay:
You can now knock down NPCs with bare hands
Mayor added as a character to exchange items
Fixed game loop and improved mission progression
Adjusted item prices for better balance
Adjusted sanity decrease rate
Other:
Added achievements for the demo (testing purposes)
To-do:
Optimising loading times in future updates
Thanks for playing the demo! Keep an eye out for more improvements and new features coming soon. π
If you have any suggestions, feel free to share them on Discord or in the comments below.

Hello Survivors,
This is the DARKEST DAYS.
DARKEST DAYS is committed to creating a fair and smooth gameplay environment.
We have identified instances where some players exploited a feature that spawns zombies from Contaminated Flowers to gain an abnormally large amount of EXP points in a short time.
According to our policy, this type of behavior is classified as abuse of the game's system, which affects the game balance and fairness. As a result, 11 accounts found to have engaged in this activity have been subject to sanctions.
Details of the sanctions are as follows:
- 11 accounts that engaged in abuse of the game system
β» This is the first round of account restrictions. Repeated detection of abuse will result in stronger and more severe penalties.
- Abuse of gameplay mechanics as defined in Operational Policy Article 5.3
- 1-day Access Restriction to the game
If you experience any inconvenience due to this restriction, please contact our Customer Support Center for assistance.
We will continue to do our best provide a fair and enjoyable gameplay environment for all our survivors!
Thank you for your understanding and cooperation.
DARKEST DAYS Team