AURORA FLIGHT (オーロラ・フライト) - wakaru

Since the introduction of volumetric clouds, numerous improvements have been made to enhance the sky, the flight physics, and overall combat feel.
Below are the highlights of this update.


☁ Volumetric Cloud Implementation
  • Replaced the previous cloud system with a new dithering-based volumetric cloud renderer.

  • Realistic light scattering and thickness vary depending on the time of day and sun angle.

  • Radar occlusion by clouds has been added — visibility and detection range are now affected by weather conditions.


⚙ Enhanced G-Force System
  • Aircraft now take structural damage when exceeding 9G during turns.

  • Added an optional G-Limit toggle in the settings.
     → When disabled, pilots must manually control G-load for precise maneuvering.

  • Implemented blackout tunnel effects at high G-forces for increased realism.


🧠 Enemy AI and Stealth Behavior Improvements
  • Reworked terrain avoidance and formation movement for smoother enemy behavior.

  • The new Flamberge Advanced unit features active stealth, making it immune to radar lock from the front.

  • Electronic jamming now causes delayed radar detection and targeting.


🔫 Visual Effects and Atmosphere
  • Missile trails and smoke now react dynamically to turbulence in the air.

  • Added shockwave rings and heat haze from exhausts.

  • Optimized particle systems with Job System + Burst for improved performance.

  • Reduced GPU load and improved overall visual consistency.


🗺 New Missions (M11–M15)
  • M12: Assault on enemy supply base

  • M13: Low-altitude canyon run (altitude limited to 2000m)

  • M14: Battle against Flamberge Advanced

  • M15: Night raid on floating fortress Front Base
    Each mission features new tactical challenges and environmental interactions.


🎛 UI & Presentation Updates
  • Added fade transitions between Title → Briefing → Mission scenes.

  • Refined HUD depth scaling and readability.

  • Improved Scroll UI stability.

  • Added automatic mission tips during selection.


📦 Miscellaneous
  • VR initialization now switches automatically depending on SteamVR availability.

  • Reworked terrain generation algorithm.

  • Updated title screen and store visuals.

  • Revised English store description for consistency.


We will continue to refine Aurora Flight to make every maneuver a tactical decision.
Feedback and suggestions are always welcome on Steam discussions or X (Twitter).
The next update will focus on the northern front missions — stay tuned.

Cubic Cosmos - Ellen

Update Version: v0.13.55

Update Time: 2025/10/20 08:15 UTC

Patch Notes:

  1. Added a rank reduction mechanism to Shops. Cards that you have not purchased when on sale will have a lower chance to be randomly selected the next time you refresh cards.

  2. Cards with Kill skills no longer need to survive after attacking in order to trigger their skill.

  3. Fixed an issue where cards like Evil Within and Storm Specter could cause crashes when triggering multiple nested skills.

  4. Hero Midnight Augur's Shapeshift cards have been removed from the Codex.

  5. Fixed an issue where Queen's Lash could be triggered by Suffering Vigilant and Sharkaneer.

  6. Fixed an issue where Shadowflower could die instantly when played if consecutive nested skills were triggered.

  7. Fixed an issue where some pawns' buff effects were not displayed properly when summoned from your deck.

  8. Fixed resolution issues when starting the game with a non-standard monitor.

Pretty Girls Panic! PLUS - y.kitahara
Thank you for playing “Pretty Girls Panic! PLUS.”

Today, we released an update addressing issues related to the version of Unity used in the game.
For details, please check the following:
https://unity.com/security/sept-2025-01

We appreciate your continued support of Pretty Girls Panic! PLUS.

Zoo Games Links
Publisher Page
Steam Group
Zoo Games Official Website
Zoo Games Official X(Twitter)
Zoo Games Official BlueSky
Zoo Games Official YouTube Channel
Oct 20
Godrop - 月少闲

DLC bugs fixed:

When attacking the boss and gaining the buff, time will not stop, and the boss will keep attacking.

After passing the DLC boss, it can not get the buffs by using the mouse.

Mahjong Nagomi - y.kitahara
Thank you for playing “Mahjong Nagomi.”

Today, we released an update addressing issues related to the version of Unity used in the game.
For details, please check the following:
https://unity.com/security/sept-2025-01

We appreciate your continued support of Mahjong Nagomi.

Zoo Games Links
Publisher Page
Steam Group
Zoo Games Official Website
Zoo Games Official X(Twitter)
Zoo Games Official BlueSky
Zoo Games Official YouTube Channel
Pretty Girls Klondike Solitaire - y.kitahara
Thank you for playing “Pretty Girls Klondike Solitaire.”

Today, we released an update addressing issues related to the version of Unity used in the game.
For details, please check the following:
https://unity.com/security/sept-2025-01

We appreciate your continued support of Pretty Girls Klondike Solitaire.

Zoo Games Links
Publisher Page
Steam Group
Zoo Games Official Website
Zoo Games Official X(Twitter)
Zoo Games Official BlueSky
Zoo Games Official YouTube Channel
Ninja Castle Escape - y.kitahara
Thank you for playing “Ninja Castle Escape.”

Today, we released an update addressing issues related to the version of Unity used in the game.
For details, please check the following:
https://unity.com/security/sept-2025-01

We appreciate your continued support of Ninja Castle Escape.

Zoo Games Links
Publisher Page
Steam Group
Zoo Games Official Website
Zoo Games Official X(Twitter)
Zoo Games Official BlueSky
Zoo Games Official YouTube Channel
挂机手游模拟器 - koliking

V1.3.6

1、修复试炼界面标题不显示层数的bug

2、优化了御灵师经验的算法,降低了内存消耗。

3、修复玩家使用科技将御灵师等级直接拉到百万级别时,低配上班电脑无法承受原经验算法的庞大内存消耗,游戏会卡顿的bug

4、修复双倍速效果超过1000小时,计时器不会正常工作扣减时间的bug。

5、优化了部分计时器算法的内存消耗,以适应低配上班电脑挂机,让低配上班电脑可以有更长的挂机时长。(配置低的玩家电脑请不要强行开启过高的倍速,内存开销和CPU顶不住,会很卡)

Oct 20
GrimKeep - david.filipe

In GrimKeep you will encounter several enemies with different sizes and abilities.

In this video we focus on Taurus, an enemy designed specifically to introduce the "Charge Up" ability,
where he skips a turn but his next attack will deal a huge blow.

VOID CRAWLER - Ricardo Pratas

Hey everyone! I've just pushed a small patch to keep things running smoothly:

-Applied the official Unity security patch to the game.

-Mole wall detection lights are now more reliable when loading saves.

-Fixed a rare looping sound when opening/closing the oil and coolant lids while the drill was active.

-Code improvements to help prevent a rare bug where the player could get softlocked while extracting a crystal. Players who encountered it were able to continue by reloading their last save.

Thanks for playing and for all your feedback ːsteamthumbsupː

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