Since the introduction of volumetric clouds, numerous improvements have been made to enhance the sky, the flight physics, and overall combat feel.
Below are the highlights of this update.
Replaced the previous cloud system with a new dithering-based volumetric cloud renderer.
Realistic light scattering and thickness vary depending on the time of day and sun angle.
Radar occlusion by clouds has been added — visibility and detection range are now affected by weather conditions.
Aircraft now take structural damage when exceeding 9G during turns.
Added an optional G-Limit toggle in the settings.
→ When disabled, pilots must manually control G-load for precise maneuvering.
Implemented blackout tunnel effects at high G-forces for increased realism.
Reworked terrain avoidance and formation movement for smoother enemy behavior.
The new Flamberge Advanced unit features active stealth, making it immune to radar lock from the front.
Electronic jamming now causes delayed radar detection and targeting.
Missile trails and smoke now react dynamically to turbulence in the air.
Added shockwave rings and heat haze from exhausts.
Optimized particle systems with Job System + Burst for improved performance.
Reduced GPU load and improved overall visual consistency.
M12: Assault on enemy supply base
M13: Low-altitude canyon run (altitude limited to 2000m)
M14: Battle against Flamberge Advanced
M15: Night raid on floating fortress Front Base
Each mission features new tactical challenges and environmental interactions.
Added fade transitions between Title → Briefing → Mission scenes.
Refined HUD depth scaling and readability.
Improved Scroll UI stability.
Added automatic mission tips during selection.
VR initialization now switches automatically depending on SteamVR availability.
Reworked terrain generation algorithm.
Updated title screen and store visuals.
Revised English store description for consistency.
We will continue to refine Aurora Flight to make every maneuver a tactical decision.
Feedback and suggestions are always welcome on Steam discussions or X (Twitter).
The next update will focus on the northern front missions — stay tuned.
Update Version: v0.13.55
Update Time: 2025/10/20 08:15 UTC
Patch Notes:
Added a rank reduction mechanism to Shops. Cards that you have not purchased when on sale will have a lower chance to be randomly selected the next time you refresh cards.
Cards with Kill skills no longer need to survive after attacking in order to trigger their skill.
Fixed an issue where cards like Evil Within and Storm Specter could cause crashes when triggering multiple nested skills.
Hero Midnight Augur's Shapeshift cards have been removed from the Codex.
Fixed an issue where Queen's Lash could be triggered by Suffering Vigilant and Sharkaneer.
Fixed an issue where Shadowflower could die instantly when played if consecutive nested skills were triggered.
Fixed an issue where some pawns' buff effects were not displayed properly when summoned from your deck.
Fixed resolution issues when starting the game with a non-standard monitor.
DLC bugs fixed:
When attacking the boss and gaining the buff, time will not stop, and the boss will keep attacking.
After passing the DLC boss, it can not get the buffs by using the mouse.
V1.3.6
1、修复试炼界面标题不显示层数的bug
2、优化了御灵师经验的算法,降低了内存消耗。
3、修复玩家使用科技将御灵师等级直接拉到百万级别时,低配上班电脑无法承受原经验算法的庞大内存消耗,游戏会卡顿的bug
4、修复双倍速效果超过1000小时,计时器不会正常工作扣减时间的bug。
5、优化了部分计时器算法的内存消耗,以适应低配上班电脑挂机,让低配上班电脑可以有更长的挂机时长。(配置低的玩家电脑请不要强行开启过高的倍速,内存开销和CPU顶不住,会很卡)
In GrimKeep you will encounter several enemies with different sizes and abilities.
In this video we focus on Taurus, an enemy designed specifically to introduce the "Charge Up" ability,
where he skips a turn but his next attack will deal a huge blow.
Hey everyone! I've just pushed a small patch to keep things running smoothly:
-Applied the official Unity security patch to the game.
-Mole wall detection lights are now more reliable when loading saves.
-Fixed a rare looping sound when opening/closing the oil and coolant lids while the drill was active.
-Code improvements to help prevent a rare bug where the player could get softlocked while extracting a crystal. Players who encountered it were able to continue by reloading their last save.
Thanks for playing and for all your feedback ːsteamthumbsupː