
้้ญ้บปๅฐv4.0.2็ๆฌๆดๆฐๅทฒๅๅธ
่กฅไธๆดๆฐๅคงๅฐ๏ผ็บฆไธบ3.5GB
่กฅไธๆดๆฐๅ ๅฎน๏ผ
ๅฎขๆท็ซฏๅผๆๅ็บง๏ผๅฏน่ฟ่กๆง่ฝ่ฟ่กไผๅ
ๅฏน้จๅๅๅฒbug่ฟ่กไฟฎๅค
ๆดๆฐๅๆธธๆ่ฟ็จไธญๅฆๆ็ขฐๅฐไปปไฝ้ฎ้ขๆๆๅปบ่ฎฎ๏ผ่ฏทๅ้้ฎไปถ่็ณปๆไปฌ๏ผ
	
	
	Hello there, again,
Skippy's Grand Escape (SGE) is a rather straight forward game: Find the exit and get there as fast as possible.
To make this concept a little bit more interesting, there are various obstacles in your way: Enemies, traps, and some other mechanics revealed later in the game.
To better deal with these obstacles, there was a plan to have 3 active skills pretty much from the beginning: Freeze Nova to get past enemies. The Tactical Beacon to minimize backtracking (Thanks @Troik for this great idea!) and Active Sensor Pulse that gives you some more information about your surroundings, thereby decreasing the need for trial and error.
A whole skill system sounded WAY too ambitious and frightening in the beginning, and I told myself that it would make SGE too complicated anyways, as it is supposed to be a simple game.
Having learned A LOT in the last couple of months, a skill system sounded increasingly feasible and just too much fun to not go for it (or maybe Iโm just trying to justify the feature creep at this pointโฆ).
Anyways, now we have around 16 skills split in 3 categories (Defensive, Offensive and Utility) with an informative selection screen that is shown whenever you start a level from the overworld. Youโll start with a small selection of skills and unlock new skills after each sector (6 levels each).
Here are some impressions, though they look a lot better in motion:




 

 
Gives the game some tactical depth
More options to survive in hardcore mode
More options to get faster times
Encourages experimentation on which skill combination could lead to the fastest times for each level, thereby increasing replayability of all levels
Each skill is a little fun project in itself, as it requires:
Coding game logic
Visual effects / graphics design
Animations
Sound effects
Level changes to make the new skill fit โ or at least not break the level
A new icon
Maybe achievements utilizing this skill
Example screenshots/videos and data (active time, cooldown time, range, etc.)
Not only more gameplay variety and mechanics to play with, but also quite a lot of visual variety
Times are comparable only in the context of the skills used now. Leaderboards will display the skills used next to each playerโs time to offer exactly this context.
Depending on how you look at it, it might be demotivating that players probably cannot achieve the best times on the leaderboards on their first playthrough. They must revisit levels with skills that theyโve unlocked later in the game. OR, from a different viewpoint, players might enjoy the replayability and experimentation
Increased complexity. Given the fact that the game itself is quite simple, this should not be an issue for most players, though.
Opens a huge entry point for bugs and game/level breaking mechanics
To stay consistent Iโve underestimated the required effort quite a lot again :-D Like with the new overworld design, the skill system too felt like Iโd have to touch and adjust the whole game: Savegame handling, leaderboards, options menu, the tutorial, achievements, a new selection menu, a progression system, the HUD,โฆ even the Pause menu as it shows stats for each skill. Everything needs to accommodate the new system.
The work on the skill system was a bit overwhelming and tedious at times. But then again, each skill was so much fun to think about and implement - and it makes the game so much more interesting, that the effort felt well worth it.
Whatโs your thoughts on the new skill system?
Inv1s1ble
	
	Mercenaries!
================================
\[Update Notice]
As of October 20, 10:25 (UTC), the client is confirmed to be accessible, and players should be able to connect normally.
We will continue monitoring the situation to ensure stable service.
================================
We sincerely apologize for the inconvenience caused while using our service.
As of October 20 (Mon), around 07:25 (UTC), an issue has been identified where the message โNot Use EasyAntiCheat Clientโ appears when launching the client, preventing access to the game.
We are currently investigating the cause and working to resolve the issue as quickly as possible.
We deeply apologize for the inconvenience this may have caused.
We will do our utmost to restore normal service as soon as possible.
Once again, we sincerely apologize for the unexpected connection issue,
and we will continue striving to provide a more stable service.
Sincerely,
Your AVA Operations Team
	
	
Attention! The bundles are available only until November 18. This ship is available to players annually only during the โHalloweenโ event. The rest of the time the ship is blocked and using it is impossible! This year the event will last until November 18.
https://store.steampowered.com/app/1426750/Star_Conflict__Black_Ghost_Deluxe_Edition/This pack includes:
The mysterious phantom ship โBlack Ghostโ. Rank 16. The ship is available to the player only during the โHalloweenโ event. The rest of the time the ship is blocked and using it is impossible!
Active module โMain Caliberโ
Additionally, the pilot receives:
Unique decor โPirateโs clawโ
โGhostsโ and โSkull Guardianโ stickers
Additionally, the pilot receives:
Photon emitter
โTempestโ launcher
Wormhole projector
Galvanized Armor
EM-diffuser
Reinforced Beams
Crystal Plates
Special module: โGhost rushโ
When activated, the ship becomes transparent to projectiles and lasers, while significantly increasing the speed and maneuverability
Upon activating the special module, the speed and maneuverability bonus will be increased to 270%
Firing will no longer disable the special module
Ten slots for modifiers:
Engine Modifier โ 1 slot
Capacitor modifier โ 3 slots
Shield Modifier โ 1 slot
Hull modifier โ 3 slots
CPU modifier โ 2 slots
Active module โMain Caliberโ:
Extremely powerful thermal weapon, fires explosive projectiles
Compatibility: โBlack Ghostโ destroyer, other destroyers of the suppressor role
The weapon is always available to players
A special bonus for everyone who buys the bundle โ 666 galactic standards!
https://store.steampowered.com/app/1176740/Star_Conflict_Black_Ghost/This pack includes:
The mysterious phantom ship โBlack Ghostโ. Rank 16. The ship is available to the player only during the โHalloweenโ event. The rest of the time the ship is blocked and using it is impossible!
Active module โMain Caliberโ
Special module: โGhost rushโ
When activated, the ship becomes transparent to projectiles and lasers, while significantly increasing the speed and maneuverability
Upon activating the special module, the speed and maneuverability bonus will be increased to 270%
Firing will no longer disable the special module
Ten slots for modifiers:
Engine Modifier โ 1 slot
Capacitor modifier โ 3 slots
Shield Modifier โ 1 slot
Hull modifier โ 3 slots
CPU modifier โ 2 slots
Active module โMain caliberโ
Extremely powerful thermal weapon, fires explosive shells
Compatibility: โBlack Ghostโ destroyer, other suppression role destroyers
The weapon is always available to players
Additionally, the pilot receives:
Paint: โDeath maskโ for your other ships
Stickers: โPumpkinโ and โDig in!โ
A special bonus for everyone who buys the bundle โ 666 galactic standards!
The universe is full of mysteries and secrets. One of these mysteries is the โBlack Ghostโ spaceship. Even before the Invasion, many pilots told tales about signals allegedly sent from an unknown ship. But no one could find any official records about it. And recently, some pilots have been talking about personally meeting this ship away from the major space routes. They say that stumbling upon it means bad luck. Perhaps this is only a legend, but if you hear the sound of a fog whistle or see a mark on the radar, we suggest that you run! Otherwise, death awaits you.