Dear Commander,
"Tank Arena" will undergo server maintenance (service suspension) on October 20, 2025 at 16:50 to update game features and related event content. Thank you for your support and understanding. We wish you a pleasant gaming experience!
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Hi Everyone,
Another quick patch while lots of fixes and changes make it into the main release build (and also do the demo build). Changes below:
[h4]Gameplay[/h4]Fixed an issue where the playercould get stuck between a tunnel and the level geometry, causing a soft lock as the player cannot move nor transform to get out.
When the game auto-saves, you now see a "Game Saved" alert on screen to indicate this happens. This is just before the boss fight, so it only affects the entrance to the boss fight in the Demo (though, in the full game, there are more places this can trigger).
While in a boss fight, you can now Pause and Exit the game. Now that it's clear an auto-save happened just before entering, the confirmation screen now shows when the last save happened.
Fixed seeing the Map hint during a boss fight.
Fixed Sound FX volume not using the saved levels during Main Menu.
Removed the high pitched click at the end of the UI Move sound effect.
Lexicon entries are now hidden by default, and will be revealed when you either see the enemy/boss, or obtain the item/pickup/upgrade. This does mean the auto appearing version from Main Menu can have lots of "????" entries. But it's overall a better player experience to discover these during play, and also adds some mystery (especially in the full game, where there's many more entries in the Lexicon).
Lexicon screen now shows the current "tab" and also the previous and next tab on top, to help clearer indicate how you're navigating through the lists.
Added a count to the top right of Lexicon screen, which shows how many you've unlocked for the current category. This should help easier track whether any Lexicon entires are missing.
Last progress report before the Update
All the renders for the upcoming update are finally complete, and I’m currently working on the animation renders. This update will feature plenty of animations — and the theme this time is all about wholesomeness. No corruption, no darkness — just pure, heartfelt, and loving scenes.
My goal is to release the update on October 31st. I chose a safe date to make sure everything comes together smoothly, though I’m hoping I don’t mess up too many things while finishing the animations. It still feels surreal that Bright Lord is nearing completion. I’m proud of how far it’s come and genuinely excited for what’s next.
And as always, I want to express my deepest gratitude to my biggest supporter — Anonymous. Your support means the world to me.






