SUPER SAFE & SWEET.
Dear Super Soldiers,
With our slogan CLAWBACK: Play Fair, since the official launch on September 19, we have been thoroughly monitoring all matches and in-game behavior to maintain a fair and safe play environment.
This notice reports the results of enforcement actions taken during the fourth week after launch.
1. Review Period: Oct 13 – Oct 19, 2025
2. Restricted Accounts: \[487] → View restricted account list
※ The list is displayed by in-game nickname of permanently banned accounts, with the last two characters masked with “*”.
3. Main Reasons for Restriction
Use of unauthorized programs (cheats, macros, external tools)
Abnormal gameplay (bug exploits, boosting, farming abuse)
Malicious behavior disrupting fair competition
Immediate and strong penalties will continue to be applied against all unfair activities.
Our anti-cheat and detection systems will be further upgraded to prevent recurrence.
We encourage all players to report suspicious behavior through the in-game report function or official support channels.
If you believe your account was restricted unfairly, please submit an appeal via our \[[url="https://help.rebotspro.com/SUPERPEOPLE"]Official Support[/url]].
All requests will be carefully reviewed to ensure fairness.
CLAWBACK: Play Fair & SUPER SAFE & SWEET is just the beginning.
We will continue to protect the battlefield and ensure fair competition, while removing any violators without hesitation.
Thank you for your understanding and cooperation in creating a battlefield that everyone can enjoy.
Thank you.
Greetings, Lords and Ladies.
This is the Game of Thrones: Kingsroad team.
We would like to inform you in advance that the Wish Rewards for Altar of Memories – Hard Mode 1 will be changed with the upcoming update scheduled for October 22 (PT).
After the update, players will be able to obtain Tier 6 Legendary Equipment from Wish Rewards in Hard Mode 1 of Altar of Memories. Please note that the number of clears required to receive a Wish Reward will be accordingly increased to 16.
To ensure that players are not disadvantaged even if their accumulated reward count resets after claiming a Wish Reward before the update, players who have access to Hard Mode 1 in the Altar of Memories at the time of the update will have their Wish Reward count increased by 8. This adjustment aligns with the updated ceiling for guaranteed acquisition and ensures that players maintain the same progress as before. We hope this helps you plan your gameplay accordingly.
📌 Example: If you have claimed a Wish Reward before the update and currently have 6 reward counts accumulated (meaning 2 counts remaining until guaranteed acquisition), your total will be adjusted to 14 (6 + 8) after the update. This preserves your position within 2 reward counts until the guaranteed acquisition.
⚠️ Please note that if Hard Mode 1 is accessible but no Wish Reward has been selected, the count will not increase. We strongly recommend selecting a Wish Reward before the update.
We will continue to do our utmost to provide you with an enjoyable experience in Game of Thrones: Kingsroad.
Thank you.
1. Add Red Slime Bomb and Green Slime Bomb
2. Add automatic attack function
Hello everyone. I know many of you are eager to see new starships or features, but my recent focus has shifted to game balance and numerical tuning.
While this means fewer flashy visuals, these adjustments are crucial for a polished experience.
For weapons, I've balanced key attributes like Time-to-Kill and range across several archetypes: versatile Pulse Lasers, armor-piercing Flak Cannons, shield-breaking Beams, and high-burst Missiles. The goal is to make each feel unique and viable.
The survival system offers two distinct defenses: heavy, non-regenerating Armor and power-draining Shields, creating meaningful trade-offs in ship fitting.
I am also fine-tuning the broader interplay between Mass, Thrust, and limited Power capacity.
Designing the core game math has been a complex challenge, but it's all to ensure that every player's choice is tactically meaningful. Admittedly, this is my first time working solo on a project of this scale. It's been a tremendous learning experience, and I sincerely hope it all comes together smoothly.
That's all for now. Thank you for your support of Flagship, and please share this update with friends. See you next time!
4 Days to Hell Breaks Loose
Hell Governors — the gates are cracking open.
In just 4 days, The Hell: City Builder of the Dead will rise.
Prepare to command your domain, process the lost souls of history, and face the Titans that rule beneath.
Build. Burn. Redeem.
Your reign begins soon.
Wishlist now — or face judgment when the gates open.
Gameplay Preview by GamerZakh : -
Hello, this is Team Flask.
We’ve fixed the following issues in this update:
Fixed a bug where restarting didn’t work after the character died.
Fixed an issue where gamepad input didn’t respond after falling onto spikes.
We’ll continue improving Halchemist for a smoother gameplay experience.
1. Added Quick Access to \[Trial Guide] (L2 + R2)
Players can now quickly open the \[Trial Guide] using L2 + R2.
2. Added Quick Close for Guide (R2 + L2)
Use R2 + L2 to close the guide — distinct from the open command.
3. Controller NPC Interaction Prompts
When using a controller, approaching NPCs now displays controller button prompts.
4. Fixed Start Menu Closing Issue
Resolved an issue where the Start menu couldn’t be closed with the controller.
5. Fixed Incorrect “G” Prompt in Controller Mode
NPC interaction prompts now correctly show controller icons instead of keyboard “G”.
6. Added Clearer Controller Prompts at Game Start
Improved visibility of controller operation hints during game startup.
7. Fixed Controller Rebinding Issue
Players can now freely remap controller buttons.
8. Fixed Inability to Close Suggestion Window with Controller
UI interactions now fully support controller input when closing suggestion pop-ups.
9. Removed Unused Settings Options
Cleaned up non-functional options in the settings menu.
10. Enhanced Controller Indicators in Settings Menu
Controller operations are now clearly displayed in the settings interface.
11. Improved Save Menu Controller Navigation
Adjusted the save/load interface for smoother controller operation.
12. Fixed Xbox Controller Compatibility
Xbox controllers are now fully supported and playable.
13. Fixed Incorrect Magic Cooldown Time
Adjusted the newly added magic skill’s cooldown from 1 second to 10 seconds.
4 Days to Hell Breaks Loose
Hell Governors — the gates are cracking open.
In just 4 days, The Hell: City Builder of the Dead will rise.
Prepare to command your domain, process the lost souls of history, and face the Titans that rule beneath.
Build. Burn. Redeem.
Your reign begins soon.
Wishlist now — or face judgment when the gates open.
Gameplay Preview by GamerZakh : -
Dear players:
Thank you for your support of the \[SQD] demo!
The demo version has now been taken down, as we are entering the final polishing stage of version 0.7.
The Early Access version will be available soon — we can’t wait to meet you again!
Stay tuned for upcoming updates, and thank you for being with us on this journey.
📝 Minor Adjustments
Except for May Day Square, all other locations will now continue to show regular options after the first introduction dialogue, instead of returning directly to Taste of the Wind.
🔧 Bug Fixes
Fixed the issue where staff might become unclickable or have misaligned detection areas in late game (if this still occurs, restarting the game will resolve it)
Fixed overlapping newspapers
Fixed restaurant intel possibly being hidden/incorrectly loaded from saves after gathering information
Now correctly unlocks detailed profile upon first conversation with Xiao Huang
Added dialogue tree lock mechanism to prevent triggering wrong dialogue trees when rapidly clicking multiple locations
Collab now correctly requires 200 Fame (was 100)
Staff training strategies now save correctly
Fast-forward speed selection in "Start Work" is now retained for next session instead of resetting to default
Next Fest is coming to an end! Thank you all so much for your support 🙏
The demo will continue to receive updates and optimizations. In a few days, I'll publish a summary including:
Feedback & suggestions received during Next Fest
Future development roadmap
Taste of the Wind surpassed 10,000 wishlists last week and made it to Steam's Popular Upcoming list!
Thank you so much for playing and helping make Taste of the Wind better! I'll keep developing at full speed!
🌏 Localization Progress
English content is currently being proofread and updated, with gradual improvements coming. Thank you for your support and patience!🙏
💬 Community
Discord Channel: https://discord.gg/N5fGxTUqQY
Feedback & Suggestions: https://docs.google.com/spreadsheets/d/1rEToo2t5VO5hqPJYIg6cDGHs_rlPd6AyyT-sqbGsb6E/edit?gid=0#gid=0
Bug reports and suggestions are always welcome! I'm also actively working on other reported issues, including game launch problems.