Welcome to the first developer blog for The Midnighters.
This entry marks the beginning of our journey to share the progress, systems, and world-building elements shaping the game.
In recent weeks, we have focused on constructing one of the core environments —
a deserted medieval village.
Once forgotten and silent, it now stands as a key location within The Midnighters, filled with atmosphere, history, and hidden dangers.
The Midnighters now supports 1–4 player co-op gameplay.
Players can explore the world either solo or with a group, working together to survive, gather resources, and uncover the secrets of the environment.
This addition transforms the experience into one that rewards coordination and shared discovery.
A new terrain digging system has been implemented, allowing players to interact with the world on a deeper level.
Soil and ground surfaces can now be excavated to uncover buried items, hidden areas, or new pathways.
This mechanic introduces both exploration opportunities and new forms of risk.
The world is no longer empty.
A new AI creature system brings dynamic behavior and unpredictability to encounters.
Enemies will observe, respond, and adapt, ensuring that each confrontation feels distinct and challenging
This is only the first step in establishing the foundation of The Midnighters.
In future updates, we will delve further into environmental design, system integration, and the atmosphere that defines the game’s identity.
Thank you for following our development — your support helps shape what The Midnighters will become. 🌙
Hey Survivors,
We’ve added a brand-new feature to help you understand your performance and progress in each run!
📈 Session Report
At the end of each game, you’ll now see a detailed breakdown of where your experience points came from.
Learn which weapons, or abilities contributed most to your XP gain.
Perfect for players who love optimizing builds and strategies!
This is just the first step toward richer post-run insights—we’ll continue improving the report system with more stats and visuals in future updates.
Thanks for playing and sharing your feedback—it’s what keeps Zombie Survivor evolving.
Stay sharp, stay alive. 🧟♂️
— The Zombie Survivor Team
I've launched an official Discord server for Nitro Turtles! Join to:
Find other players to play with when the game comes out
Follow the development super closely and suggest your awesome ideas
Hear about upcoming events and competitions
Join with this link!
See you on Discord!
-Lucky Turtle
We are finishing the last animation of the 2nd game day (yes, yes - only the second, because it introduces many new characters and mechanics used in the rest of the game). All the other content of the 2nd game day - courts, dialogues, character abilities, animations, etc. - is ready.,
I'm preparing for a closed test on day 2 among my friends: I need to find if it's too difficult to solve court cases or too easy, and whether it's interesting at all.,
Also, I'm finishing up the court cases of the 3rd game day, some of the new characters of the 3rd day have already been drawn. There are currently 6 days planned, with 3 cases each.,
I'm currently programming the Intro Cutscene animations. Next, we will draw them and order dubbing in Russian and English.,
The release is tentatively scheduled for the 1st quarter of 2026.,
If anyone has any questions, you can ask them in the comments. Stay tuned for further news! 🕵♂
Version 0.9.4 is now out on Steam, including the small matter of an all new match engine, injury & absence system and a host of other nice Quality of Life changes.
You can report any issues you have on the Discussions Forums here on steam, or you can head over to r/SundayLeagueManager on reddit and chare your thoughts, concerns, delights and feelings there.
Step into the labyrinths with us!
Today, we're going to show you a preview of the first full game mode that will be available in the full game: the Infinite mode.
Join the LabyrAInth dev team as we explore the corridors, battle enemies, escape the mazes, and conquer the leaderboards!
Don’t miss this live event! Also, remember to play the demo and add LabyrAInth to your wishlist!
https://discord.gg/wwiionline?event=1375312497908650194
OPERATION NAME: Spooky
WHEN: October 26th at 12PM Server Time / GMT-8
WHERE: Campaign Server
DURATION: 3 hours
UNLOCKS: All-Access / No-Rank Needed
Join us to participate and witness:
• Ground assault unit capturing enemy facilities
• Dogfights and level bombers dropping payloads
• Intense close quarter combat
• Tank columns moving through expansive terrain
• Scores of paratroopers dropping over the objective
• Artillery bombardment and smoke
All of the above are accompanied by the "soundtrack" of WWII Online's gunners firing anti-aircraft, light machine guns, and the whistling of artillery. Experience YOUR immersive "WWII Online Moment."
Every soldier is requested to RSVP right away. Doing so encourages more players to participate. Spread the word, let's go! Here is the Discord link to the event . . . https://discord.gg/wwiionline
See you at the front!
Cornered Rat Software
BIGGER.BETTER.BATTLES. Tell you friends and come enjoy the latest updates!
The new update improves on all three endings of the game.
All endings have now received artwork to go with the story.
All endings have received new music tracks to along with it.
Text is now outlined for stronger clarity.
Intro now has a single image to go along with the text.
Fixed an issue where a document didn't get removed from the game world after reading it.
Fixed an issue where your reply options were mixed up.