We trust you’ve prepared a proper cup of tea and perhaps a biscuit or two, for it is with the greatest pleasure that we announce the Project UK Rework for Euro Truck Simulator 2! We’re ever so pleased to share a little more about our forthcoming plans, let’s proceed, shall we?
First and foremost, we must commend those of you who rather cleverly put two and tea together. Our Proper Cup of Tea teaser was indeed a subtle nod to what was brewing, though we daresay the Yorkshire Tea and the delightfully British voice-over may have given the game away.
Before we get into the details, please note: This project is still in its very early stages, and many of the screenshots in this blog post showcase areas of the rework that are still being worked on and are incomplete.
The rework of the United Kingdom in Euro Truck Simulator 2 delivers a long-anticipated refresh to one of the earliest regions included at launch. We spoke with Abbe, Lead of the UK Rework project, to learn more about his team and their work.
“Right now, there are over twenty map designers working on the early stages of the UK Rework,” Abbe tells us. “And of course, a lot of other people are involved too, from our research department and asset department to the road team and programmers.” The project brings together a wide range of teams within SCS Software, each contributing their expertise to what is set to be one of our most ambitious reworks yet.
The UK rework has been one of the most frequently requested projects from our community over the years, and it’s something the team has had in mind for quite some time. “We've had the UK rework in sight for a long time, since around the period when I was working on the Austria rework,” Abbe says. “But there were other projects we needed to focus on beforehand, such as Benelux.”
Abbe goes on to share his passion for the project at hand too, "I personally wanted to do the UK rework. I love reading Napoleonic navy novels like Hornblower or the Aubrey & Maturin saga, and British history in general, from the War of the Roses to the Age of Sail. It’s very much a passion project for me.”
Given the age of the existing map and the many changes that have taken place in real life, the decision was made to completely rework the region from scratch. However, reworking the UK does present some unique challenges when compared to our current map of Europe. “The UK is currently made at a different scale than mainland Europe” Abbe explains. “We are changing it to make it consistent across the game. Which means we’ll be including more detail in a smaller area, which is a challenge in itself. Left-hand traffic also adds another layer of complexity. And for me personally, the biggest challenge is resisting the urge to add niche things that I love about the UK"
As for what you can expect to see and experience, Abbe prefers to keep some details under wraps for now. “I would like to keep as many additions and changes as a surprise,” he says. “But I can tell you that we are adding some legendary landmarks, such as Stonehenge. I can also share that Leeds will be a new city featured on the map. Our design philosophy also includes considerations for our upcoming Coaches DLC as well, so perhaps some tourist destinations may appear, too. We’re also adding new towns and locations across Scotland. And of course, I can’t forget to mention that the new Eurotunnel will look fantastic.”
Before concluding, Abbe shared a few words for the community. “I hope the community will love our vision of the UK. There may have to be a few compromises along the way as we completely rebuild the UK, and we ask for patience, development is still in the early stages, and the UK is a large area of our map that will take time to complete. I’m looking forward to future developer diaries where we can share more about the progress and go deeper into the details of the UK rework.”
We look forward to sharing more news and preview about this project in the near future. Until then, be sure to keep up to date with the latest by following our socials on X, Facebook, BlueSky, and Instagram, and by subscribing to our Newsletter! Til' next time, cheerio and keep on truckin mate!
https://store.steampowered.com/app/227300/Euro_Truck_Simulator_2/
On squad wipeout, nearby enemies are damaged and knocked back
Third tier recruitment rank upgrade is now 25 ducats (instead of 100)
Horde units (Carver, Hurler, Petard) now require 3 units to tier up again (instead of 5)
Tweaked down threat enemy stat increases
Tweaked down enemy spawn rate escalation on boss floor
Mortar projectile indicator is now rendered above units
Add Vulkan support.
Use the [c]-vulkan[/c] launch option to run the game under Vulkan.
Bugfixes
More circumstances where tile replacements caused the game to hang were resolved. Please report this big, or any other circumstances where the game enters a state where it is not interactible (usually aside from still being able to adjust volume) and I'll be happy to continue resolving them.
Fixed the Egg Nest not properly restoring to its prior state when a run save is reloaded
Resolved an issue introduced by a previous patch where replaced tiles did not carry over the higher stats between their pre-change and post-change counterparts. Burn down that rainforest tile with no fear for it losing its resource power! (but protect rainforests in the real)!
Fixed a few situations where game speed would slow down
Gameplay Adjustments
Events which change a random piece provided by a caveman in your caravan into a tool now displays which piece was lost when showing which tool was gained
Thank you all again so much for playing my game. Look forward to future fixes as well as news of my next game on the near horizon : )