Adventure Update Beta Patch 2025.10.19 now live. Here is what changed:
Improvements:
Updated Runesmith notification to display number of required souls
Changed disenchanting tab to show error notification when skill is missing
Added short cooldown to legendary chest lockpick to prevent accidental inputs
Fixes:
Fixed player getting locked after legendary enemy cutscene when quickslot menu was open
Fixed time scale issue when popup appears during legendary enemy cutscene
Fixed Outlaw Veteran not throwing traps
Fixed dungeon spawning two boss enemies
Fixed David and Goliath achievement not working
Fixed Wooden Sword not increasing damage when upgraded
Fixed incorrect count of notification when depositing materials to outpost storage
Fixed enemies receiving fall damage when using ladder
Fixed incorrect ground fog color alpha value
Fixed error when trying to unlock knowledge skill without the corresponding skill book
Hello everyone! We've compiled a second part of our answers to your questions regarding the PC version (and more!).
Read the first episode with answers:
https://store.steampowered.com/news/app/1446890/view/507342099205587329?l=english
Will there be an option to locally play together in the PC version?
Yes, we can confirm that local multiplayer will find its way into the Arena on pc! You'll be able to play with your family and friends on a single PC by using multiple gamepads or a keyboard.
Will PC version retain the same structure of monetization, P2W and account progress?
The PC version has the same progression system as the mobile version because Shadow Fight Arena is a crossplay game, so the progression system has to be identical wherever you play. We strive to develop Shadow Fight Arena as a fair game: we have a progression cap, and all gameplay-relevant content can be unlocked completely for free. In-app purchases are only meant to speed up your journey to unlock desired content and do not guarantee victories in our game.
How can we earn the new ad-skipping currency? Will this currency be available in the mobile version? Since ads are a great tool to help with account progress, how will the lack of ads in the Steam version affect us? How does a Fight Pass subscription interact with ads in the Steam version?
You can view this new currency as a neat little perk from the developers, as you will get some of it for free daily when you log in the PC version. You can spend these tokens both on PC and mobile devices. The lack of ads in the game's Steam version shouldn't affect the players much: firstly, you can use the new currency; secondly, you can watch ads on your phone and then play the matches on PC. Purchasing a Fight Pass subscription (not to be confused with a seasonal Fight Pass) via your mobile device disables ads on both your device and on the Steam version while allowing you to enjoy the benefits of ad rewards.
Will the game have Steam page customization elements, such as badges, backgrounds, avatars and emotes?
Yes, we have plans to add backgrounds, badges, cards and emotes to Steam shortly after the game's release. We cannot add them beforehand — such is Valve's policy.
What will happen if I log in from both PC and mobile at the same time?
You cannot play Shadow Fight Arena from multiple devices at once. If you log in on your PC and then log in on your phone, your PC game session will be closed and vice versa.
Can I link multiple accounts to my Nekki ID, or is it limited to one game account per Nekki ID?
One Nekki ID account can only be linked to one game account for each server: PROD-EU, PROD-AS, PROD-US.
We want more details regarding Nekki ID and account linking in general.
Nekki ID is a way to safely store your Nekki games' progress and synchronize it across all mobile devices and gaming platforms. You create an account linked to your email, and if you log in using these credentials when launching the game on a new device, then your game progress will be automatically carried over to the new device.
Do you develop the game on your own engine or is it done on Unity/Unreal?
Shadow Fight Arena was developed on Unity, an engine with great capabilities for making cross-platform games, so we didn't have to change anything for PC.
Will the PC version have reduced input lag?
There is an equal input lag across all platforms: it'll be the same on PC and mobile devices as we do not want to give PC players a competitive advantage. If you compare the experience to emulators, your input lag might feel reduced because you'll be playing via a direct installation of the game on your PC, rather than an emulation.
When will the story mode update arrive? Will it be released alongside a new chapter?
Story mode improvements have been pushed to next year. We don't plan a chapter release alongside the story mode update.
How can I tell if someone's playing from a PC?
As of release there will be no indication of what platform a player is currently using.
Can we look forward to location/hero reworks in the near future?
We've already released a new location this Thursday — "City of Sages". Take part in the new event and behold its beauty! We also have plans to visually improve some heroes, but it's too early to talk about that right now.
Do you have any plans to host events similar to Nekki Summer Fest 2025 in the near future?
We're looking into different ideas for events to hold in Autumn, but aren't announcing anything for now. Stay tuned!
Will voice/text chat be added to the game?
We've already said that we have no plans to add voice or text chat in the game, but it may change in the future. We're looking into ways of making communication comfortable and save for all of our players.
Will there be any profile customization options?
We have plans to add some profile customization in the future, such as profile badges that you can earn by getting onto the leaderboard, maxing out your account level, contributing to the game's community etc.
Will there be Steam achievements?
No, there will be no Steam achievements on release.
Will there be Steam OS/Steam Deck support?
Shadow Fight Arena should properly work on Steam Deck upon release. If you're talking about an official Steam status, then that takes time — we have to pass all sorts of compatibility checks, and a lot hinges on Valve in this process.
Why did you choose Steam instead of making a launcher?
The reason is rather simple — it's more convenient for players to download games via Steam, and having lots of launchers on a PC is quite a hassle. We don't want to inconvenience the players. Even Battlefield 6 was launched on Steam, who are we to not do that?
Will PC/laptop scaling affect game design and immersion?
We want to show the world of Shadow Fight Arena to a brand new audience by releasing it on PC. Perhaps, this desire will affect our understanding of game design and how to create immersion within this design. As we've said before, PC launch is just the first step on a new grand journey that Shadow Fight Arena is about to embark on.
What was your main goal and target audience when making the PC version?
Our goals were: A) give existing players who wanted to play on PC an option to do so B) let new players who, for one reason or another, don't play mobile games discover Shadow Fight Arena.
Should we wait for the Arena to be released for consoles?
It largely depends on how successful the PC version is. If we'll see that this platform holds as many fans as the mobile version then we might consider a console release as well.
We're waiting for you at the Arena! Follow Shadow Fight Arena social media pages to catch all the news and contests!
The undead have grown stronger, and the survivors are fighting harder than ever.
This Halloween, step into the fog and prove you’ve got what it takes to outlast the apocalypse.
🔥 40% OFF during the Halloween Sale
🧟 New eerie atmosphere and spooky sound updates
🎃 Limited-time Halloween theme in the survivor camp
Prepare your weapons. Call your team.
The world won’t save itself.
As we wrap up the Hazat Dark Ages campaign, we are seeing more players creating their own mods for Emperor of the Fading Suns. We will continue Prince Lazarus' drive for Emperor and talk a little about modding.
Check out the DreamHack Atlanta sale at https://store.steampowered.com/curator/40157993/sale/DreamHackAtlanta2025
A presence has been detected within the network.
One of the core operators – a member of the development unit – is online.
They are not observing. They are playing.
Testing systems, shaping the world, leaving traces across Crythar’s surface.
If you sense anomalies, strange activity, or patterns that defy logic –
You are not alone.
The Overseer is watching – and so are we.
(Signal distortion... connection remains unstable.)
The finish line is near! The CarX Drift Racing Online 2 demo closes tomorrow, October 20. Grab your friends and jump into the final day of our drift festival!
Closing time (US):
1:00 PM ET
12:00 PM CT
11:00 AM MT
10:00 AM PT
https://www.youtube.com/watch?v=naUixUgc2jc
Best regards,
The Drift Racing Online 2 Team
https://store.steampowered.com/app/1826420/CarX_Drift_Racing_Online_2/
\[Bug Fixes]
1. Fixed a number of bugs.
\[Content Improvements]
1. The Narrative System has been implemented.
2. The Mission System has been implemented.
3. The tutorial flow has been adjusted.
大家好,我是流风。游戏的历史时间线功能完成。现在玩家可以通过历史时间线来重现国家扩张的脉络。
下图中,我导入了从公元前750-403年春秋时代列国的疆域演变,记录了上百个诸侯国的兴衰存亡。
完整的视频:https://www.bilibili.com/video/BV1hxWtzkEZL