Big news! 🌌 MeepMeep Games is officially full-time! That means more focus, more dedicated time, and more Galactic Vault. 🎉
We’ve got a couple of Demo updates on the horizon, with the first one dropping very soon! ⚡ Expect new content, tweaks, and visual improvements to make your experience even better. We're also working on localizing the demo to a handful of languages🌐!
And yes… we’re also working hard on the full release! 🗓 The official release date will be revealed in the coming months, and we can’t wait to share it with you! 🎉
Thank you all for your support, every wishlist, download, and bit of feedback has helped us move forward! 💫
The MeepMeep Games team
Small Update during the Steam Next Fest:
Fixed some bugs related to the Cards of Chapter 2: the cards didn't combo properly in certain circumstances and there was a chance that the card initialization failed producing no cards at all.
Windowed Mode: the game in its current state can't handle ultra-wide resolution monitors, as a hotfix we have have included the option to change the game to resizable window mode to adjust the screen to a playable size. The Recommended resolution is 1920x1080 or any 16:9 aspect ratio.
Hello everyone, twenty days have passed, and here are the new fixes and additions.
If you still experience unpleasant gameplay or encounter bugs, please contact me via the forum, discussion board, or QQ group: 722792074 — your feedback is very important to me.
Added Nightmare Mode: the number of customers is now 3× the standard difficulty
Cup holders can now hold cups of any size
Added 1200×800 resolution option
Completely rewrote the beginner tutorial
Added paper cups (hot drinks without paper cups will not get a “Perfect,” but will also not cause a bad review)
Added coffee machine, coffee beans, and grinder
Updated the lemon green tea icon
Improved cutting board collision – you can now cut lemons by clicking on the knife
Changed the checkout confirmation icon to the Spacebar (previously both Space and Enter could be used)
You can now collect money directly even when not standing at the cashier
Adjusted starting money to $300
Replaced the cat model with a new one
Added current customer count display on the settlement screen
Adjusted the cash register’s position
Fixed an issue where the right-side UI displayed incorrectly and wouldn’t disappear
Fixed an issue where the cart position became incorrect after changing camera views while holding it
Fixed an issue where clients could duplicate lemons or oranges by repeatedly clicking them
Fixed an issue where, when other players were sleeping, the left-side sleep prompt showed the host’s name
Fixed an issue where the dialogue window wouldn’t close after giving a gift
Some optimizations have been made.
A new and delicious snow crab restaurant has been added somewhere.
Hello Matchmakers!
Massive apologies from our team, we introduced a serious bug in the last update and just haven't had the capacity to fix it until now.
That said, the latest version should no longer freeze after the first turn of non-combat puzzles.
In addition, we've addressed all the issues raised in the steam forums (thanks again for those isobelle and saintguardian)
Hoping to add some new stuff to the game next month, as a thank you to players who keep coming back :)
Patch notes below, happy matchmaking - Haydon, Ghost Moth
(Moosifer has also decided to hang mid combat)
Added:
Matchmaker has a dimmed colour when it is not the player's turn for clearer feedback on when the player turn starts
Changes:
Updated to a newer version of Unity to handle discovered vulnerability
Bug fixes:
Fixed all non-combat puzzles hanging after the player's first turn
Pulsing notifications are reset on new game
Empty inventory slots update their tooltips instantly on change
Heyyy,
Another day, another update. This update also includes some quality of life changes, such as:
1. Skippable cutscenes
The cutscenes can now be skipped by pressing left-click.
2. Display Mode Selection
Three display modes: Fullscreen, Boarderless Window and Windowed can be selected in the options menu or the pause menu.
Feel free to leave any feedbacks in the community hub! Enjoy :D
Cheers,
Circo
We Don't Have a Studio
Fixed a bug where transitioning between areas too quickly could cause the "time stop" effect when picking up items to fail.
Fixed a bug that, when the PC experienced lag, could cause some enemies to become invulnerable during their second phase.
Standardized all aura damage to be considered Hit Damage. (This may be reverted to non-hit damage in a future version.)
Fixed a bug where Impulsive Tenacity incorrectly provided Swift Charge instead of Tenacious Charge.
Fixed a bug that prevented the logic for effects relying on staying still (such as Still as a Mouse, Sofa and Game Console, and Mindfulness) from triggering correctly under certain circumstances.
Fixed a bug that could cause the log file to become excessively large, leading to game stuttering.
The Lost Survivor map can now drop Memories with a Memory Level of 84.
Pumpkin Seeds
Pumpkin
Pumpkin Juice
Pumpkin Latte
Pumpkin Beer
Pumpkin Patch
Pumpkin Juicer
Pumpkin Latte Machine
Pumpkin Brewery
Jack-o’-lantern
Ghost Scarecrow
Skeleton Scarecrow
Pumpkin Hat
Plague Doctor Mask
Saw Mask
Dark Floor
Dark Wall Paint