Poker Warlords - SkeleJelly
We have a big announcement!

Next month, November 2025, there will be a major Poker Warlords drop! We can't say exactly what it is, but keep your eyes peeled and get your chips ready! 👀 It's going to be a big one!
Dystopika - marshmatter
Release Notes
The weather seems a bit... spooky?
  • Must be the Spooky Season

  • Probably just until the end of the spooky month

  • Wow, spooky.

Bugs
  • Fixed a bug where Billboards props would become farther away from their placement surface when scaled.

  • Fixed a mousewheel scrolling sensitivity bug with the District list

  • Fixed an issue where props would flicker when moved and have incorrect rotations if moves between horizontal and vertical surfaces.

  • Fixed minor issues with grid snapping for props

YAR: Forgotten Throne - HonorGames

Hello everyone.
Let me say this right away for those who doubt — the whole game is ready! But it has a lot of bugs, or at least it had a lot. Right now, I’m actively testing and fixing issues. Every single quest and the entire story are already in the game — coded, voiced, and fully playable, from the very beginning to the end credits.

But I’ll be releasing the update in parts — to properly test and polish everything. Please, show a little more patience. I’ll try to release the update before the end of the month, and if that doesn’t happen, don’t think the game’s abandoned or anything like that — it’ll come out during the first week of next month. There’s really not much left now. I’ve got 140 tasks of varying difficulty left — mostly simple ones, but some are tough.

After that, I’ll hand the game to a few close people, watch their playthroughs, fix any critical issues they encounter, and then release the update. Don’t forget that the game isn’t small — it’s much, much bigger than what was in Early Access, and testing it is hard and time-consuming, but also rewarding :)

I’m working non-stop, cut my sleep to 6 hours, and don’t bother telling me to “take care of my health” or whatever — I don’t care anymore. I’m just done with all the haters, doubters, trolls, and random people who’ve been pestering me for a year and still can’t understand that big open-world RPGs made by one person aren’t built easily or quickly — and that if the foundation changes, you can’t just patch it without breaking everything else.

But it’s okay. The time will soon come when they’ll all feel ashamed — if they have at least a drop of conscience left. Everyone who turned away, betrayed, unfollowed, removed the game from their wishlist, doubted, accused me for no reason, or spread hate — I hope you’ll feel really ashamed. And if you don’t — then leave and never come back. We’ll build a community of sane, decent people.

Thank you to everyone who still believes and stays with me. If not for you, I honestly don’t know where I’d find the strength to keep going. Steam shows I’ve lost 20,000 wishlists — that’s a lot, and it really hurts. But what can I say — farewell to those who left. I won’t give up. My goal is to finish this game no matter what — even though it’s obvious it probably won’t pay back the time and effort, and if the wishlist keeps falling, it might just fail completely. But even that doesn’t matter anymore. I just want to make the best Slavic open-world RPG ever made.

I never stopped, never took a break, and if I rested — it was maybe once a month since the last update. And honestly, I’ve worked like this for years — not only on this game. That’s just how I am.

Overall, the game is in great shape. There are minor bugs — sure, but that’s inevitable when you don’t have enough testers or time.

By the way — I’ve added full gamepad support, except for building (which isn’t mandatory) and the card game (though if you’re using DualSense or Steam Deck, you can do those too).

I don’t even know how I’ll write the next dev update when the release comes — how to describe everything new without people getting tired of reading it. Honestly, it’s like a book’s worth of new stuff — mechanics, quests, everything you could imagine in an RPG.

The update’s coming soon — and then you’ll understand why it took so long.

That’s it. Peace to everyone.
Wishing you all the best, patience, and understanding.
Now I’m going back to polishing the update :)

Neon Village - NeonVillage_official

Based on the feedback and reports we’ve received from everyone on Discord and Steam,

we’ve made the following fixes:

New Features

Addition of a feature to discard items

Mycopunk - Pigeon Juice

Hey employees! We’ve been hard at work on a new free roam mission and we’d love to hear your thoughts in this beta before it releases alongside a bunch of other new stuff.

To opt into the beta, right click on Mycopunk in your steam library, go to properties → betas, and input the code OysterAttack to unlock the beta branch. Progress is shared between your main save and the beta BUT there’s always a chance for things to break so PLEASE FOLLOW THESE INSTRUCTIONS TO BACK UP YOUR SAVE BEFORE PLAYING THE BETA:

  • Navigate to C:\\Users\\\[username]\\AppData\\LocalLow\\Pigeons at Play\\Mycopunk\\Profiles

  • Copy the ‘default’ folder to wherever you want to back up your save

  • If you ever need to restore your save data, just replace the default folder in profiles with your backed up folder

With that out of the way, lets get to the fun part:

New Mission - Paid Time Off

Drop into New Atlas, complete random objectives for as long as you want, and then extract at your leisure. If you’re playing on escalation mode, difficulty AND rewards increase the longer you stay in the mission.

Paid Time Off features objectives taken from previous missions as well as some new objectives, one of which comes with a new mission vehicle!

You can also switch and modify weapons whenever you want while in a Paid Time Off mission.

We’re also trying something new — Paid Time Off supports up to 6 players in a lobby!

UI Redesign

This beta includes the UI redesign coming with our next update! We’ve been working to make the interface prettier and cleaner, and UI distortion & bloom is gone.

トリと木の実 - takahiro.meme
-Fixed a bug that occurred in the October 18, 2025 update that prevented the ending song from playing.
PC Master Aim - Crosshair Overlay - ahmadessoghair
🛠️ PC Master Aim — Major Update!

This update is just the beginning of a series of continuous, major updates for PC Master Aim. It brings a big leap forward, focusing on simplicity, quality, and future expandability. Here’s what’s new:

✨ Complete Selector Page Overhaul

The entire Select Page UI has been redesigned — simpler, cleaner, and easier to navigate.

🧩 Introducing the Native .PCMA Crosshair Format

With our latest update, we're replacing static crosshair images with our new, native .PCMA format.

  • 🔄 What it is: A dedicated, vector-based file format for app crosshairs.

  • ✨ Enhanced Quality: Crosshairs are now generated as scalable vector shapes, allowing enhanced scaling without quality loss, The drawn pixels are now rendered using a nearest-neighbor algorithm as well, ensuring crisp, pixel-perfect clarity every time.

  • 🚀 Built for the Future: The .PCMA format is more than a file; it's a new platform. It creates a pipeline for a dynamic ecosystem where crosshairs are fully re-editable, shareable blueprints. This paves the way for an integrated workshop, version control for your designs, and advanced properties that go far beyond static images, fostering a new level of community collaboration and continuous customization.

🌟 Quality of Life & Polish
  • 👁️ Visible Toolbar Toggle – A clear and accessible visibility toggle is now available directly on the toolbar for instant control.

  • 🔊 Enhanced Audio Feedback – New sounds have been added throughout the app, making the experience feel more responsive and alive.

  • ⚙️ Stability Improvements – This release includes various bug fixes and under-the-hood optimizations for a smoother, more stable application.

🚧 What’s Next

I know it’s been a while since the last update, and I truly appreciate your patience. My commitment is fully renewed — this is just the beginning. I’m dedicated to making PC Master Aim the best crosshair app on the market, with many exciting updates coming very soon.

⚠️ Note: Future updates to the [c].PCMA[/c] format may temporarily affect current designs. If you’re planning big projects, we recommend waiting for the next updates before finalizing them.

The Demons Told Me to Make This Game - haunteddudestudio

Hello everybody,

Apologies for the long silence. This is a little update to let you know what's going on.

For two years, we developed TDTMTMTG full time, giving it our undivided attention, but we can't afford to keep going like that anymore. Following the game's Early Access release, we had to take on more work to keep the studio afloat. The work on The Demons continues, but with less time to devote to it, the development timeline is going to stretch out.

We love this game and are determined to keep it alive. We intend to deliver all promised content and features, complete the game. There are so many improvements we want to make and so much story we want to tell. We're doing everything possible to get back on our feet and go back to working on TDMTMTG full time. Hope we'll get there soon. However it goes, we'll keep you posted.

Thank you so much for your support ❤️

Watch out for bees!

P.S. Here's a concept art for two side characters who will appear in Loop 2. Feel free to tell us what you think about them!

Go-Kart Simulator - serkankoken00

Hello Racers,

Thank you for your intense interest and feedback on the Go-Kart Simulator Demo! 🏁 With the newly released Hotfix v0.7 update, we've worked on making the driving experience even smoother.

🔧 Patch Notes (v0.7)

- Fixed customer offer error.

- Minor interface adjustments.

- Small optimizations and visual updates added.

This hotfix is an intermediate step to make the demo experience more stable and enjoyable. New content and gameplay improvements await you in the next update! 🚀 See you on the track,

– The Go-Kart Simulator Team 🏎️

Ratpack Playtest - pseudolabsnz
Added gunner repositioning
Fixed multiple collision issues across our maps
...