Hello Time Gamers! Welcome to our first Patch Notes! We'd like to take a moment to thank you for all the wonderful feedback, enthusiasm, and great ideas! We have really enjoyed reading your reviews and look forward to hearing more as you continue to play the game! Here are some changes we have made based on your excellent feedback:
The "H" key no longer disables the UI. We apologize for not removing this feature prior to the demo release. Thank you for your patience and for reminding us.
We have added a threat indicator. This appears as a red "!" on Timezones affected by bombs and a yellow "!" for life threatening Timezone effects.


Disabled Timezones now grey-out instead of displaying a red or yellow "X" to reduce Timezone clutter.

We really like the suggestion to add emotive sound effects for the different characters and hope to add those soon! Other Fixes and Improvements:
We have added a new Green Puzzle to the demo version. Check it out and let us know what you think!
Thrown weapons no longer make the "hit" sound when they miss their target.
Some cards that were causing the stack to resolve annoyingly slowly have been sped up.
Select rift colors have been altered to avoid confusion with other game elements.
Time bombs that were removed while leaping now stop beeping upon removal.
We have also made a few general performance upgrades - this will hopefully improve the frame-rate.
Thanks again for the feedback and please keep letting us know what we can do to improve the game!
We're excited to present this major update that enriches your gaming experience. Your support allows us to continue developing and improving this unique geospatial application.
Discover two new game modes:
GeoQuizz: Test your geographical knowledge in an immersive environment
Checkpoint Collect Quizz: Participate in peaceful exploration with dynamic visual checkpoints to discover and guess locations in various cities around the world.
Enjoy an optimized experience:
Integrated tutorial system for easier onboarding
Quality of life improvements for smoother navigation
Complete multilingual support with voice assistance
We hope you'll enjoy these new features as much as we loved developing them.
Happy exploring!
[c]GeoQuizz : Testez vos connaissances géographiques dans un environnement immersif[/c]
[c]Checkpoint Collect Quizz : Participez à une exploration paisible avec des checkpoints visuels dynamiques pour découvrir et deviner des lieux dans diverses villes du monde.[/c]
[c]GeoQuizz: Pon a prueba tus conocimientos geográficos en un entorno inmersivo[/c]
[c]Checkpoint Collect Quizz: Participa en una exploración pacífica con checkpoints visuales dinámicos para descubrir y adivinar ubicaciones en varias ciudades del mundo.[/c]
[c]GeoQuizz: 没入感のある環境で地理知識をテスト[/c]
[c]Checkpoint Collect Quizz: 世界各地の様々な都市で場所を発見し、推測するためのダイナミックな視覚的チェックポイントを使った平和な探索に参加[/c]
Integrated Tutorial System
Complete tutorial system added to Standard and Minimal modes
Multilingual support with Text-to-Speech (TTS) for 17 languages
Optimized gamepad navigation with automatic focus system
Intelligent background interaction blocking during tutorials
Guided progression system with main steps (7 primary steps)
Game Mode Improvements
GeoQuizz: Dedicated tutorial system with enhanced navigation
Checkpoint Collect Quizz: Optimized user interface with visual checkpoint system
Complete Gemini system integration for contextual assistance
This update represents a significant improvement to the user experience with professional tutorial systems and important performance optimizations.
Sistema de Tutorial Integrado
Sistema de tutorial completo añadido a los modos Estándar y Mínimo
Soporte multilingüe con Text-to-Speech (TTS) para 17 idiomas
Navegación optimizada para gamepad con sistema de enfoque automático
Bloqueo inteligente de interacciones en segundo plano durante los tutoriales
Sistema de progresión guiada con pasos principales (7 pasos primarios)
Mejoras en los Modos de Juego
GeoQuizz: Sistema de tutorial dedicado con navegación mejorada
Checkpoint Collect Quizz: Interfaz de usuario optimizada con sistema visual de checkpoints
Integración completa del sistema Gemini para asistencia contextual
Esta actualización representa una mejora significativa en la experiencia del usuario con sistemas de tutorial profesionales y optimizaciones de rendimiento importantes.
統合チュートリアルシステム
スタンダードモードとミニマルモードに完全なチュートリアルシステムを追加
17言語対応のText-to-Speech(TTS)による多言語サポート
自動フォーカスシステムによるゲームパッドナビゲーションの最適化
チュートリアル中のバックグラウンド操作のインテリジェントなブロック
メインステップ(7つの主要ステップ)によるガイド付き進行システム
ゲームモードの改善
GeoQuizz: ナビゲーション強化による専用チュートリアルシステム
Checkpoint Collect Quizz: 視覚的チェックポイントシステムによる最適化されたユーザーインターフェース
コンテキスト支援のためのGeminiシステムの完全統合
このアップデートは、プロフェッショナルなチュートリアルシステムと重要なパフォーマンス最適化により、ユーザーエクスペリエンスの大幅な改善を表しています。
Système de Tutoriel Intégré
Ajout de tutoriels complets dans les modes Standard et Minimal
Support multilingue avec Text-to-Speech (TTS) pour 17 langues
Navigation optimisée pour manettes avec système de focus automatique
Blocage intelligent des interactions en arrière-plan pendant les tutoriels
Système de progression avec étapes guidées (7 étapes principales)
Améliorations des Modes de Jeu
GeoQuizz : Système de tutoriel dédié avec navigation améliorée
Checkpoint Collect Quizz : Interface utilisateur optimisée avec système de checkpoints visuels
Intégration complète du système Gemini pour l'assistance contextuelle
Cette mise à jour représente une amélioration significative de l'expérience utilisateur avec des systèmes de tutoriel professionnels et des optimisations de performance importantes.
Fix an issue where you could potentially get blocked by another character at a certain point in the game which would prevent you from progressing further.
Thank you to Ryuma for helping us spot this live on stream!
Some small beautification related to Power-ups:
New Blessing: Everyone's Super
+12% Power Up Drop Chance (at common).
Only boosts for your own kills.
Slightly lowered power-up drop rate by ~5%.
Added auto-typing to some text in game to make things look nicer.
Other small bugfixes.
Hey!
Thanks everyone for trying out the demo. It's not totally optimized yet and we are trying to solve the issue where you can't launch the game.
We've also identified a few issues with controller support and do not recommend using one at this time.
This patch changes the logic in the main menu transition managment hopefully preventing coroutines to not execute in some PCs.
Hey everyone,
Since Steam Next Fest, I’ve been focusing on polishing the demo based on your feedback - tightening up core systems, improving combat clarity, and breathing more life into the villagers.
These past few updates (v1.3 through v1.4.2) include both gameplay improvements and emotional touches.
You can now replay waves or skip parts of the main story to test the core village defense loop.
This mode is designed for feedback and tuning; letting you experiment with how villagers, enemies, and upgrades all connect over time.
Villager health is now displayed as a percentage.
Added notifications for villager states: Wounded, Healthy, and Motivated.
Improved how roles are assigned - now confirmed only with Left Mouse Button.
Adjusted villager health scaling on level-up and motivation bonuses.
Lowered Death Knight and Ghoul damage for fairer early waves.
Ringing the village bell now heals villagers for testing convenience.
Fixed resolution startup bug that caused memory spikes and crashes on some setups.
The game now starts at lower settings by default to prevent this.
If you still experience this issue, you can right-click the game → Properties → add [c]-dx11 -windowed[/c] to your launch options.
Fixed issues with nicknaming villagers and pausing during dialogue.
Adjusted the objective tracker to better recognize surviving villagers (especially Bram the Blacksmith).
Polished various small input and menu edge cases.
The four main villagers - the Mayor, Blacksmith, Granny, and Mayor’s Son - now have new conversations that expand their personalities.
They also react to loss: if someone dies, others in the village will notice and comment. These small moments help build the emotional thread between your hero’s past and the people you’re trying to protect.
The focus right now is stability and feedback clarity, but the next updates will start expanding more core systems and testing player/villager upgrades beyond the demo’s current limits. I hear your feedback about a more involved combat system. Your discussions and feedback are ESSENTIAL.
If you’ve already played, thank you! Your feedback and reports have been incredibly helpful.
And if you haven’t tried the demo yet, now’s a great time. It’s smoother, clearer, and a little more expressive.
~ Fausto / Stebs
Tired of Being the Hero

https://store.steampowered.com/app/4047440/Vault_of_the_Void_The_Weaver/Thank you everyone for you patience. The wait is nearly over :)