Dragon's Dog mother - mzpis
Unity bug fixes
MMORPG Tycoon 2 - VectorStorm

Hi folks! This update contains fixes for two issues which were found pretty quickly after the most recent update went out:

  • Fixed the game failing to launch on SteamDeck, regardless of whether it was trying to run the native Linux build or the Windows build via Proton -- It didn't like one of our shaders! I've now placated it, and seems to be happy again.

  • Fixed being unable to enter the 'Character Design' interface for players, monsters, or NPCs past the first eight. I'd done something which subtly broke how scrolling worked and never noticed! Now fixed.

So that's all for this little hotfix update.

But hey, while I have you here, it's been pointed out to me that I didn't mention all the new things in the Rivers&Bridges update. I completely forgot to mention that we added four new water-themed character costumes (including a diver, a fisherman, a narwhal, and a platypus!).

We also added a bunch of new water-themed scenery items including buoys, lanterns, lily pads, a fishing boat, and more! So.. please enjoy those bonus additions as well, and we'll talk again soon!

-T

Bishojo Battlefield - mzpis
Unity bug fixes
Escape From Clive - mzpis
Unity bug fixes
WARPATH OF THE UNIVERSE - 国服摆子

1.修复了一些已知BUG

◆◆◆新SSS英雄 哥特·柳上慧乃 登场◆◆◆

BREAK ARTS III - AKT
version 1.0.5-1.0.5.1 Update

Hello, Break Artists!
The Mech Customization Contest deadline is just around the corner!
Everyone who submitted an entry to the contest will receive a special wing-shaped module as a participation prize, so don’t miss this chance!
<Contest Details>



[New Additions]
  • Added new poses for Diorama Mode
[Adjustments & Changes]
  • Improved transition from air to ground detection during high-speed movement.
  • Slightly reduced processing load that occurs while charging a charge shot
[Fixes]
  • Fixed a bug where bullets (Shots) sometimes remained in the next match.
  • Fixed a bug with the cursor movement on the Save/Load screen.
  • Fixed a bug where the module selection effect remained visible when entering a match.
  • Fixed a bug where energy cost and heat generation were calculated lower than intended when the game ran below 60 FPS.
  • Fixed a bug where using DIFFRACTOR would incorrectly trigger attack-related screen effects.
  • Fixed a bug where shield destruction did not work correctly when kicking a drone.
  • Fixed a bug in Playtest Mode where attack drones would not target the player.
  • [Diorama Mode] Fixed a bug where Pallet 1 could not be selected.
  • [Diorama Mode] Fixed a bug where Conflict 1 could not be resized.
  • [Diorama Mode] Fixed a bug where certain effects on Structure 1 did not track properly.
  • [Diorama Mode] Fixed a bug where preset units could not be loaded.
  • [Diorama Mode] Fixed a bug where leg poses would not applied when loading a quadruped type units.
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Oct 17
Lythia: Sigil of Lust - gn2038
Corrected errors in the descriptions of some equipment and skills.
Wukong Monkey King's Journey West - mzpis
Unity bug fixes
Ratpack Playtest - pseudolabsnz
Trialing replacing Cat & Mouse's timer with an attrition mechanic
Fixed a bug where the training map would break if you had previously hosted a game
Dawn of Survivor - mzpis
Unity bug fixes
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