Dear Islanders,
In this demo update, we have made multiple optimizations and fixes to make your experience smoother and more enjoyable. The details are as follows:
Optimizations
Improved configuration recommendation algorithm for integrated graphics and laptop users.
Optimized stuttering issues caused by vehicles.
Optimized bug catching performance.
Reduced stuttering on Low and Very Low graphics settings.
Fixes
Fixed an issue where entering Starsand Island from the Moonlit Forest could sometimes corrupt save files.
Fixed an issue where graffiti walls were not displaying properly.
Fixed abnormal graphics performance on Steam Deck.
Fixed an issue where interacting with the beehive near the Livestock Store could occasionally cause the game to freeze.
Fixed an issue where save data could be unexpectedly lost.
Resolved a problem where loading a saved game failed under certain conditions.
Fixed a bug where characters could get stuck in water surfaces or terrain.
Thank you to all islanders for your feedback. We will continue to work hard to make Starsand Island warmer and more enjoyable!
Dear Islander,
Thank you for your valuable feedback during your recent gameplay experience. We have been closely monitoring the issues reported by some players, including save file corruption, failed load attempts, and characters getting stuck in water surfaces or terrain. Our development team has completed an emergency fix.
Fix Details:
Fixed an issue where save data could be unexpectedly lost.
Resolved a problem where loading a saved game failed under certain conditions.
Fixed a bug where characters could get stuck in water surfaces or terrain.
Update Instructions:
Please update your game to the latest version, and restart to enjoy a smooth experience. If the issue persists, feel free to contact us through the channels listed below.
We understand these issues have impacted your gameplay experience, and we sincerely apologize for the inconvenience. We also want to express our gratitude to all players for their patience and continued support.
Starsand Island is still in an ongoing optimization phase, and we welcome you to provide feedback at any time through the following channels:
Official Community:https://discord.gg/HHnJvsspk4
Thank you for playing Starsand Island!
1、针对生存模块进行了数值平衡调整;
2、场景部分空气墙/碰撞进行了优化;
3、修复了追击战彻底击晕宿管后,宿管会在某个特定条件下重新追逐玩家;
4、修复了复仇宿管后,再次触发其他战斗会瞬间死亡的问题;
5、修复了给苏兮喂药后出现异常卡位的问题;
6、优化了部分自动存档点位;
7、优化了神秘人商店可购买物品,现在可以正常购买纤维、钨丝、玻璃等建造所需物品。
8.修复了更新了农田建造好后,却还是显示建造的图标。
9.修改了数处文本错误。
10.减少了每块农田的水量消耗,现在每块已种植的农田只需要一瓶水。
11.修复了吃了传说烤鱼没有提升属性上限的问题。
12.追加了图纸的获取方式,钨丝图纸,玻璃图纸,现在可以在流浪商人处购买。
13.新增临时饭桌功能,为了让广大玩家能够更好的使用派遣,建造好饭桌后可以每天8点-22点之间在饭桌处享受一顿免费的美味大餐,可以恢复所有女主角的饱腹度和饱水度。(注意每天仅限时间内一次!)
14.神秘物种处新增纤维图纸。 3.合金的合成公式由:2个金属1个纤维变成2个金属。
15.修复了主角嘲讽失效的问题。
16.修复了浴室界面打开live2d会被界面遮挡的问题。
17.修复了建造蓝图处,健身器材和举重的文本错误,现在可以正常建造了。
18.修复了“被污染的物资”无法正确的开出被腐化的武器。(尴尬了,本来这是留着给大家的开荒神器,结果因为一些原因,它...一直没有被摸出来,我还以为是运气问题....结果是bug...)
19.修复了沐筱娅泳装显示问题。
20.神秘物种处强化石价格下调为10元/个,每次限购100个(可以尽情强化了!必须爽起来!!!)
21.新增了可以在白天任意时间直接在床的交互处,选择补觉到当天22点。(再也不用一个小时一个小时点了!)
22.修复了存档界面头像丢失的问题。 12.优化了净水器的使用逻辑。
23.修复了强化后的装备因为读档和存档会导致强化等级重置的问题。
24.神秘物种商店处新增毛绒公仔,可以购买后送给凌薇,临时解锁凌薇的派遣。
25.修复了某位呕吐者偷偷的变成了石材...
26.修复了,玩家完成了二教的探索任务,却没有正常关闭的问题。
27.修复了呕吐者有概率触发无限连的问题....(我已经狠狠地肘飞它了!)
28.修复了把苏兮的床升到3级后,无法正确的触发喂苏兮吃药的事件。
29.修复了室内走廊已经修复但还是存在下雨的情况。
30.修复了装备栏下方装备数据描述与实际不匹配的情况。
31.修复了流浪商人卖完一个东西,物品滚动条会自动回到最上面。
32.修复了快捷栏状态与队伍界面状态数据匹配不上。
33.修复了避难所建造蓝图里建筑物满级后文本显示问题。
34.修复了存档界面沐筱娅的头像会闪烁的情况。
35.修复了农田可能会出现无法种植的情况。
36.修复了打开制作台后可能会报错的情况。
37.新增了派遣人员受伤后,玩家只需要休息一晚上或者选择补觉就可以恢复其受伤状态。
We at Hairgression just wanted to say THANK YOU!!! for everyone that took a time for playing our demo.
We have been working on this game for almost a year, mostly on our spare time, and we are soo happ seeing so many of different people for all over the world playing Malleus Maleficarum.
We promisse that we are going to work hard for delivering an amazing game at the final version.
That being said, we made some fixes in issues that were reported to us, so here is a list to them:
Auto maximize when opening the demo;
Fixed bug related to moving Mirabel with a joystick;
Improved visuals and behaviour on the tutorial and pop up menus;
Tutorials no longer appears when entenring in their respective areas;
Little smooth added to the vertical follow of the camera;
We are aware of some other bugs that are happening and we are working on them, but please let us know if you see anything out of the ordinary. Thank you all again for giving Malleus a try and stay tunned for the future!
Bye Bye!
大家吼哇~许久不见~
距离上一次Demo更新已经过去了大半年的时间,我们一直在努力的优化现有内容并持续按计划稳步进行开发工作。
2025年10月13日Steam新品节已经来临,借此机会,我们计划于新品节当天对Demo内容进行一次全面升级~ 目前计划的更新内容主要为:
1、对所有场景的碰撞体积进行全面优化;
2、为避难所的建造模块设计了全新的交互逻辑,并加入了更多的可制作家具;
3、增加了新的怪物类型,并关联了时间系统,有些怪物只会在特定时间段登场,且不同时间段的怪物强度会发生变化;
4、对刻印系统进行了升级,并且玩家团队将会有新队友入队参战(大家猜猜会是谁呢?);
5、实装通讯系统,现在外出探索,会有机会接收到女主们的电话或短信哦;
6、实装CG图鉴系统,现在可以在图鉴中查看历史CG啦;
7、实装派遣系统,丰富了获取资源的数量和方式;
8、好感度模块的UI界面全面升级;
9、时装系统全面升级,在时装界面切换不同服装后,将会同步显示到对话和队伍界面;
10、新增数位文档模块,想更深入的了解落星吗?那就不要错过任何一个可以收集的数位文档,它会为您讲述更多有趣的故事;
11、新增制造系统,在游戏过程中收集各种图纸,并将之制作出来,为末世生存提供更多助力;
12、新增强化系统,物品强化到一定阶段后,将会提供非常强力的BUFF词条(我命由我不由天!); 13、新增了一小部分剧情;
14、删除了战斗系统中的主动格挡QTE,转而变成被动状态,在破空值存在的情况下,玩家将免疫眩晕,但请注意,破空值一但被消耗殆尽,玩家将会进入虚弱状态;
15、增加了新的菜谱和种子
16、等等一系列小优化。 当然还有很多功能还未实装,(如新地图、夜袭、休闲玩法等)就不一一列举了,因为我们还在测试中当中,并且现在demo里实装的版本也不是最终版本,我们还会不断的优化和升级。 以上 2025年10月13日Steam新品节,我们不见不散~ 请大家多多支持啦~撒花~~~