Hi there! A new update just dropped for Paragnosia : Museum Demo! It includes:
Full localization in German, Korean, Chinese simplified.
Improvements of the Russian an Japanese localizations.
The main menu now displays the number of remaining anomalies after the first played game, wether it ends by a game over or success!
Improvements on the anomalies sounds.
Bug fixes.
Corx Faction Updates - Significant Changes to Units and Gameplay
We have significantly updated the Corx faction units to establish the missing differentiation following the demo launch.
The Corx faction has been designed for ranged combat, with units, upgrades, and abilities focused on benefiting ranged units and countering melee units. In contrast, Aarbar focuses on close-range units.
Regarding unit appearance, both civilizations exhibit human traits. The game is set in the early Middle Ages, in a fantasy world where swords, axes, spears, and bows are common weapons, and supernatural abilities take place.
Considering the two premises above, we have changed the four basic units to the following:
From left to right: Halberdier, Monk, Crossbowman, and Slinger.
The Halberdier has a strong close-range attack. It features combat bonuses against Protectors (Aarbar) and when grouped with Slingers.
The Monk is a support unit that restores one health point to the group after the turn ends (cumulative with the number of Monks in the group). It features bonuses when grouped with Crossbowmen and grants a shield to the group.
The Crossbowman has a strong ranged attack (3 range points). It features bonuses against Swordsmen and Halberdiers.
The Slinger is a hybrid unit with a strong ranged attack (2 range points) and a normal close-range attack. It features bonuses against Swordsmen and Halberdiers and grants a shield and taunt to the group.
Leader Changes:
Two permanent upgrades have been added to the game, replacing some of the upgrades that were repeated across both factions.
One upgrade grants 20% more melee damage and has been assigned to Mr. Veremund. Additionally, we have increased Veremund's base damage.
The other upgrade grants 20% more ranged damage and has been assigned to Mr. Owen. Additionally, we have increased Owen's base damage, and his primary attack is now ranged.
Ability Changes:
The "Thousand Arrows" ability, in addition to damage, now applies a negative effect that temporarily increases ranged damage received for one turn. This ability is available to Corx.
A new ability, "Holy Hammer," has been added for the Aarbar faction, which, in addition to damage, applies a negative effect that temporarily decreases evasion for one turn.
The remaining abilities have been distributed between both factions, considering each faction's direction.
Research Changes:
Descriptions have been updated to mention specific units (swordsman, protector...) and avoid ambiguous terminology like (ranged, melee, or tank).
Research options for Corx have been changed to reflect the new units.
Gameplay:
When a group of units is conquering a base, they can only conquer it if they are not in an engaged state. In other words, if an enemy group is one hex away and your group has no immunity against engaged, the base will not be conquered.
Bug Fixes:
Calculations for stat bonuses applied when units that favor each other are grouped, or when engaging in combat against specific units, contained errors.
The combat simulator showed errors in hit percentages when units were outside their attack range.
Plans for the Next Update:
Two new unique units (the Assassin and the Priest). Both units will come with a new ability and some interesting permanent upgrades...
A new multiplayer mode: Defend Your Base. We are still working on the design, but the main idea is that one player must defend their starting base, and the other will have to conquer it.
Thank you all very much for your comments and suggestions!
Notes
Revolution: Conditions added to the in-game Letter (eligibility, cost, button visibility).
Tutorial: Interest-group sections updated; most text rewritten for clarity.
UI: Added a bookmark under the right-side red book as a Parties shortcut.
Multiplayer: Fixed client Ready button not activating (limited testing, I hope).
"Ally Gory: The Great Mushroom Hunt" will be retiring from the Steam store, effective ASAP. For any support concerns please reach out to https://ag-support@fortuitousdev.com before end-of-support on Dec 31, 2025.
Thank you for your interest and support!
Hey Snowballers,
A few more fixes are in to help you sling snowballs faster and better at your frosty monsters.
Render Scale can be adjusted between 0.2 to 1.0 in settings; this is for players who are running high DPI displays or running on weaker GPUs.
Camera Speed now defaults to 1.0 correctly
Players that previously had a bad default (0.0) will automatically have their Camera Speed reset to 1.0
Your Build Baller,
Terry Nguyen
Added a confirmation screen on New Game to avoid deleting saves on a simple misinput.
Added Music / Ambient Sounds.
Added separate audio sliders for SFX & Music.
Added a SFX upon starting the game and reaching the end of the demo.
Changed the volume of a couple sounds. Mainly, UI SFXes are less loud.
Some slight tweaks on the level design, especially for Area 4 to be a bit less confusing.
Made climbing stairs smoother on the camera.
Improved the Outline post-process effet again.
Slight increase of the contrast on panels.
If you found a bug or you're experiencing an issue, please let me know by visiting:
https://garylee.dev/report style=button
If you leave a name or username with your report, you'll be credited with finding the bug or issue in the patch notes.