Paragnosia: Museum - Lukuluk

Hi there! A new update just dropped for Paragnosia : Museum Demo! It includes:

  • Full localization in German, Korean, Chinese simplified.

  • Improvements of the Russian an Japanese localizations.

  • The main menu now displays the number of remaining anomalies after the first played game, wether it ends by a game over or success!

  • Improvements on the anomalies sounds.

  • Bug fixes.

Tabletop Fantasy War - edendevstudio

Corx Faction Updates - Significant Changes to Units and Gameplay

We have significantly updated the Corx faction units to establish the missing differentiation following the demo launch.

  • The Corx faction has been designed for ranged combat, with units, upgrades, and abilities focused on benefiting ranged units and countering melee units. In contrast, Aarbar focuses on close-range units.

  • Regarding unit appearance, both civilizations exhibit human traits. The game is set in the early Middle Ages, in a fantasy world where swords, axes, spears, and bows are common weapons, and supernatural abilities take place.

Considering the two premises above, we have changed the four basic units to the following:

From left to right: Halberdier, Monk, Crossbowman, and Slinger.

  • The Halberdier has a strong close-range attack. It features combat bonuses against Protectors (Aarbar) and when grouped with Slingers.

  • The Monk is a support unit that restores one health point to the group after the turn ends (cumulative with the number of Monks in the group). It features bonuses when grouped with Crossbowmen and grants a shield to the group.

  • The Crossbowman has a strong ranged attack (3 range points). It features bonuses against Swordsmen and Halberdiers.

  • The Slinger is a hybrid unit with a strong ranged attack (2 range points) and a normal close-range attack. It features bonuses against Swordsmen and Halberdiers and grants a shield and taunt to the group.

Leader Changes:

Two permanent upgrades have been added to the game, replacing some of the upgrades that were repeated across both factions.

  • One upgrade grants 20% more melee damage and has been assigned to Mr. Veremund. Additionally, we have increased Veremund's base damage.

  • The other upgrade grants 20% more ranged damage and has been assigned to Mr. Owen. Additionally, we have increased Owen's base damage, and his primary attack is now ranged.

Ability Changes:

  • The "Thousand Arrows" ability, in addition to damage, now applies a negative effect that temporarily increases ranged damage received for one turn. This ability is available to Corx.

  • A new ability, "Holy Hammer," has been added for the Aarbar faction, which, in addition to damage, applies a negative effect that temporarily decreases evasion for one turn.

  • The remaining abilities have been distributed between both factions, considering each faction's direction.

Research Changes:

  • Descriptions have been updated to mention specific units (swordsman, protector...) and avoid ambiguous terminology like (ranged, melee, or tank).

  • Research options for Corx have been changed to reflect the new units.

Gameplay:

  • When a group of units is conquering a base, they can only conquer it if they are not in an engaged state. In other words, if an enemy group is one hex away and your group has no immunity against engaged, the base will not be conquered.

Bug Fixes:

  • Calculations for stat bonuses applied when units that favor each other are grouped, or when engaging in combat against specific units, contained errors.

  • The combat simulator showed errors in hit percentages when units were outside their attack range.

Plans for the Next Update:

  • Two new unique units (the Assassin and the Priest). Both units will come with a new ability and some interesting permanent upgrades...

  • A new multiplayer mode: Defend Your Base. We are still working on the design, but the main idea is that one player must defend their starting base, and the other will have to conquer it.

Thank you all very much for your comments and suggestions!

Statecraft: Corrupted Democracy - [Dothrak]Mehti

Notes

  • Revolution: Conditions added to the in-game Letter (eligibility, cost, button visibility).

  • Tutorial: Interest-group sections updated; most text rewritten for clarity.

  • UI: Added a bookmark under the right-side red book as a Parties shortcut.

  • Multiplayer: Fixed client Ready button not activating (limited testing, I hope).

Snow • Fall - baasket
Hello, hello, and hi! It is I, flower baasket! Here is the promised patch!

Changes
-Changed various Gravedigger lines to be more accurate with his lore
-Vevor can now no longer copy Cubes with Cutscene Droplets (literally just Abstract Li An's Inspiration)
-Reduced the Bind application of various Cubes from Li An
-Reduced the Bind application of Abstract Li An's "Binding Entrapment"
-Reduced the rolls of of Abstract Li An's "Viole(n)t Shading" from 3-6 to 3-5
-Abstract Li An's "An Empty Shade of Green; Nothing" now activates at 7 Water, but no longer spends Water

Bug • Fixes
-Fixed a bug in which the rules of the game did not apply to Griffn
-forum bug (Var) will now no longer activate on Envy Baby until she is out of the Prison Phase
-Fixed a bug in which Patchwork Station Manual would display the status effect for Stitch despite having literally nothing to do with Stitch
-Fixed a bug in which Amai's counter would persist between fights
-Fixed a bug in which certain passives would persist between runs
DOLOS: Your Best Future - Dim
You may have already seen it on our socials: within the next month, we will be attending three events, two of which will be in person!



A Portuguese independent video game festival that will take place on Twitch and Steam. It brings together a selection of 50 finalist games for the Indie X Award competition. DOLOS is nominated in the most innovative games category! The event will take place in two stages:
  • Monday, October 20 at 4 p.m. (CET) we will be live on the RTP Arena Twitch channel. We will be joining an Indie X streamer who will be discovering the demo of DOLOS: Your Best Future! The live stream will be entirely in English and will last about an hour.
  • From October 23 to 26, you can visit a dedicated Steam page featuring all the nominated games.
The famous French independent video game festival is back! It will take place from October 24 to 26, in Rennes, France. There is an admission fee for the event.

The festival will have a dedicated Steam page featuring all the games at the event. We would like to thank the 3 Hit Combo association for placing their trust in us once again. For this edition, our publisher Abiding Bridge will be exhibiting the game on our behalf as we are forced to save up for a much more expensive festival...

A narrative video game festival in London! It will take place on the weekend of November 22-23, in the LSBU building, and once again, there is an admission fee.

We are honored to be part of this selection of 30 games, and we will of course be there to show you a new version of the demo and hopefully meet lots of great people! If you can't make it, there will be a Steam page featuring all the selected games.

Upcoming news

If you've been following us for a while, you know that we always take advantage of events like this to release some new features for the game. So stick around, the next few weeks are going to be exciting!

See you soon!
The Playing Paradigms team
Ally Gory: The Great Mushroom Hunt - luke.c.irvin

"Ally Gory: The Great Mushroom Hunt" will be retiring from the Steam store, effective ASAP. For any support concerns please reach out to https://ag-support@fortuitousdev.com before end-of-support on Dec 31, 2025.

Thank you for your interest and support!

Oct 17
The Most Epicest Snowball Fight Ever! - Terry Nguyen (AIE)

Hey Snowballers,

A few more fixes are in to help you sling snowballs faster and better at your frosty monsters.

Updates

Render Scale can be adjusted between 0.2 to 1.0 in settings; this is for players who are running high DPI displays or running on weaker GPUs.

Fixes
  • Camera Speed now defaults to 1.0 correctly

    • Players that previously had a bad default (0.0) will automatically have their Camera Speed reset to 1.0

Your Build Baller,

Terry Nguyen

Rhombus - Vlad
Changelog
  • Added a confirmation screen on New Game to avoid deleting saves on a simple misinput.

  • Added Music / Ambient Sounds.

  • Added separate audio sliders for SFX & Music.

  • Added a SFX upon starting the game and reaching the end of the demo.

  • Changed the volume of a couple sounds. Mainly, UI SFXes are less loud.

  • Some slight tweaks on the level design, especially for Area 4 to be a bit less confusing.

  • Made climbing stairs smoother on the camera.

  • Improved the Outline post-process effet again.

  • Slight increase of the contrast on panels.

Yakuza Kiwami 3 & Dark Ties - SOASonali
YAKUZA KIWAMI 3 COMBAT FEATURES


DRAGON OF DOJIMA: KIWAMI STYLE


The "ultimate evolution" of the classic Dragon of Dojima style, featuring the highest number of attack techniques in the series' history. A bold, overwhelming brawler style that embodies the essence of Kazuma Kiryu's iconic combat.

RYUKYU STYLE


A fast-paced, technical weapon-based style inspired by traditional Okinawan martial arts that allows for dynamic combos using eight different types of weapons.

DARK TIES COMBAT FEATURES


STYLISH SHOOT-BOXING COMBAT


A flashy combat style that exploits openings in the opponent’s defense, delivering refined combos to beat down enemies. Dash freely through the air to overwhelm foes with unpredictable movement.

DARK AWAKENING


Unleash your inner darkness with “Dark Awakening” and transform Mine's combat into relentless, merciless attacks with finishing blows that deliver devastating damage to enemies.

Keep an eye on our social channels for more Like a Dragon content.
-The Ryu Ga Gotoku Studio Team
Twitter/X TikTok Instagram Facebook
REDTAPE - garyleedev

If you found a bug or you're experiencing an issue, please let me know by visiting:

https://garylee.dev/report style=button

If you leave a name or username with your report, you'll be credited with finding the bug or issue in the patch notes.

...