2 new raids / campaign sections added:
Starship Datadrive - 4000+ Combat Power - Rewards 6 Weapon Components on first completion.
Second raid added:
Simulation Shenanigans - 5000+ Combat Power - Rewards 6 Support Components on first completion.
I won't spoil these. Have music enabled when starting Simulation Shenanigans for optimal fun.
Missions screen optimized to only spawn when viewed instead of being always spwned in and inactive.
Engine updated to apply a critical security fix.
Added input validation to the crafting system so that it more accurately reflects what will be crafted before hitting craft.
Thanks for your bug reports! :D
Join the developer on 10/17/2025 as we attempt to escape the boulder or er pumpkin!

Short and sweet, here are the details of the patch!
Added Time Remaining to each Kings Road Permit
Added Damage Reduction to items in Ivernox Padded Crates
Picking up objects in heavily congested areas will not act like it weighs 1,000lbs
Added reduced visibility, weather when crossing over mountains
Performance tweaks
Testing Cart physics change
Road Signs with distances
Better Box/Crate Lid checks when loading a save
Ale Barrel temporarily added to Ivernox Spirits Trader
Updated Player Stats Menu
Added Save Icon when auto-save or manual save occurs
Added ability to turn on/off purchased candles
Adjusted Player start position to prevent underwater render fog bug
NPC animation adjustments
Background Item Handling changes
Sky expanded
Yorlen Harbor Passage Gate starts closed instead of open
Ground Icon while holding items adjusts to remain centered
Updating Crimes for NPCs to be Line of Sight
Adding “Extra-NPCs” to towns (Testing in Yorlen Harbor, not finished)
Added to Dictionary a little
Updated Food Spoilage/Mold logic
Updated Crate tier Weather and Damage settings (still not fully balanced)
Removed picking flowers (for now)
Lid is blocked prompt would not appear when closing lid if blocked
Cart Upgrade to render/de-render
Key Rebind configuration would sometimes not display correct key assignments or reset
Players could take NPC Trader items and sell them if close enough to Player Trade Stall
King’s Road Guard Captains would still take money as a King’s Merchant\\
Stream Appearing through objects/terrain
Items could be destroyed while under cover in other parts of the map
Player Deaths not accurately displayed in Stats
Lights not being deactivated/activated consistently
Traders restock inconsistent (testing fix)
Magistrate Conversation could lock if player had charges against them
Reset Item Orientation was not working
Close button on Dictionary would not re-enable mouse
Fixed Player Drift
Fixed Road Sign Lights wigging out
Coins and Bits were damaged by rain
Yorlen Harbor Ale Contract sign would flip out if touched
Save-breaking update.
Should now prompt you to delete old saves.
I changed the data structures quite a bit for the old quest and dialogue history systems. I can't promise I won't break saves a year from now, but for next few months at least, I'll try to make version porting scripts for old saves now that I've done some work to prepare the most troublesome systems for eventual updating. Here's a list of added features:
Greenhouse has more content
Several species of plants added
-each with unique effects and overgrown variations
Zee fight has been redesigned
Character outfits in portraits have been redesigned
Added dust clouds when landing and running
Most liquids can now be frozen into ice platforms when they interact with liquid nitrogen
Time distorting effects more stable
Time trials minigames added that can reward black ink if gold time is achieved
Several status conditions now have a side effect of dripping puddles
Flasks filled now have a limited quantity, depending on what they were filled with
More Encyclopedia entries
General bug fixes (and a few new ones I'm sure)
Quality of life changes
• Endless loading screen & white main menu screen fixed
• First person camera spectating bug fixed
• X-Air renamed in multiplayer menu
Hey Everyone! New patch coming your way, here's what is new:
Arachnophobia mode - can enable in settings
Change the color of blood to whatever color you want! - can enable in settings.
Slightly Increased air control for Dawnblade, Stone Sword, Sire's Blade, Godslayer, Godsteel, Maila's Kiss, Sliver of Darkness, Combobulator, Glurm's Club
Increased the Combobulator detection range
Added a level select button to the pause screen
Fix bug where the Life Harvester interacted weirdly with the skulls in the boss battle
Made the Life Harvester dash cost 0.3 blood
Made it so the boss moves faster if you're moving faster
Fixed a bug where you could dash through lava or goo
Fixed bug where water effects could persist even after exiting water
Increased the max time that level intros stay on the screen so they don't disappear when you're still reading
Fixed bug where tooltips over various artifacts were all messed up sometimes in the level select
Added a drop shadow to the In-game timer so it's more readable
For those of you that don't know, I'm also planning a feature where people can make their own custom maps using Trenchbroom (a popular free software for making levels in games), and share / play other people's maps via Steam Workshop. Stay tuned for that feature, it's coming soon! In the meantime, you can beta test an early version of it, details are on my Discord Server.
Thanks!
- Blargis