Hello everyone today I will explain some of the changes I have made to the 0.15 open beta on the experimental branch. While there are alot of small changes and bugfixes for the previous version the main change is to organizations.

Organizations now have types, which define exactly what they are and how they work. There are currently four types, each with their own utility:
The military Alliance gives bonuses to the military of its member states. It is the most basic kind of organization, and most of the starting organizations are of this kind.
Research Cooperatives give technological bonuses based on whether or not a faction member has completed a technology. This only applies to technology, and not culture.
The Cultural exchange is effectively the same as the research cooperative, except that it only works on culture techs and does not apply to anything else.
The Economic Union has two main advantages: first of all, it lowers your trade barriers, making trade easier, as well as increasing income from resources. However, the most powerful thing about an economic union is that it can be Federalized.

Federalization allows you to integrate all members of your organization, but it requires you to maximize the Cohesion of the organization in question, which is a long process. It does not give any accepted cultures, but will increase your progress towards the creation of a larger formable nation which could give you accepted cultures on that territory.
Currently, the organizations and their situations are relatively basic, but these will serve as the basis for the European Union as well as NATO in 2025, which is why I have been working on them.
It is now possible to edit the cosmetic aspects of your country without using the scenario editor with a new button added in the country panel.





Hello everyone!
The day has finally come! It is with immense pride that we announce the release of The Search For Paradisus - Refined Edition!
This is not a small update; it is the result of long and hard work, an almost complete recreation of the game. Since the original launch almost three years ago, we have learned so much. The Search For Paradisus was our first commercial project, and although our vision was clear, our experience and resources at the time were limited.
Thanks to the fondness we have for this project, we decided to return to it and use all the knowledge we've acquired to transform it into a game that is much closer to its original idea. And now, it is finally ready for you.
The short answer is: almost everything. If you played the old version, the difference will be striking. If you are a new player, this is the most complete and polished way to experience the journey.
Here is a summary of the main changes:
Expanded Content: A completely new area has been added to expand the end of the game, accompanied by two new endings, totaling three different outcomes for your journey.
Total Graphic Overhaul: All environments have been artistically reworked and enhanced. New and old cutscenes have been remade from scratch for a much greater narrative impact.
Refined Gameplay: The programming and controls have been redone from the ground up. The character is now faster, more agile, and responsive, providing a much more fluid and enjoyable 3D platforming experience.
New Challenges: Gameplay has been improved with new mechanics, redesigned enemies, and challenges that will test your skills.
Modern Interface: The entire UI, main menu, and pause menu have been completely replaced with a new, clean, and intuitive design.
Deepened Story: The narrative has been revised and updated to be even more cohesive, mysterious, and immersive within the Dark Fantasy universe.
Whether you are a veteran returning to discover the new secrets or a new explorer ready to seek Paradisus for the first time, there is no better time to dive into this world.
We poured all of our "Sanity" into this update and we can't wait to hear what you think. Please, leave your comments, feedback, and share your best moments here in the community or on the forums.
Thank you for all the support during this journey. The true search for Paradisus begins now.
Sincerely,
The Search For Paradisus Team
VFX Graph GPU-driven particle systems can easily render 10 to 100 times more particles than CPUs (with the caveat that collisions are not as easily handled). Rezarus begins adding VFX support by adding VFX graph particle driven under the Ultra graphics settings for the following arenas: Attic (acid rain), Braulin (snow), Compact (rain), and Singularity (floating ash). These will continue to be improved visually and optimized for performance with time. Thus, on one of the spectrum we've been trying to optimize the game for mobile devices with the Y2K/Low presets, but we're also trying to make the game much more visually appealing to those who have systems capable of running it with the Ultra preset.
Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5.
This week, the team made more major strides on the development of Lionhearts.
The programming team expanded core gameplay systems, introducing assist kill tracking and an outfit switching system.
Outfits, weapons, and parries are now tied to the Favor Tree, adding meaningful progression to player development.
Also, work continued on bow combat, with arrows now firing accurately toward the crosshair and dealing proper damage.

A new skill manager was also implemented to handle unlocking, equipping, and using active and passive skills.
Additionally, player count tracking for match starts was fixed to ensure smoother multiplayer sessions.
The animation team completed four of the five directional spear attack animations and began work on spear blocking.


Meanwhile, the 3D art team finalized the Page outfit and began modeling the Squire outfit, pushing the visual fidelity and variety of Colosseum's growing armory.




If you haven’t gotten a chance to check it out yet, our Kickstarter campaign is now accepting late pledges! Even if you only have a few bucks to spare, it helps us more than you know!
Reminder: We have begun handing out Discord rewards to Kickstarter backers, such as roles and other special permissions. Check your Kickstarter messages if you're a backer for info on how to claim these rewards!
Please join us on our Discord server where you can ask questions and participate in our growing community!
Be sure to wishlist the game on our Steam Page, too!
We hear you! The tutorial was clunky, so we redid it. Whether you're a previous player or new to the game, the whole experience should feel much smoother!
What's new in this update?
Task list - to help guide the starting experience
Berry bushes - to collect food earlier on
Herbalist Building - to auto collect berries
Spirit tree stages added, as villagers pass the spirit tree will grow
Input fixes
Loads of bugfixes
We are hard at work on the next update and gearing up for Early Access.
Please keep sending in your feedback and sharing the game with your friends.
-With love,
The Third Pie Team



