Zaetherfall’s demo is now live. Play the opening stage, chain your score, and face the mid-boss while in-level dialogues unfold in real time.
Content: Opening stage + mid-boss, score/chain system, real-time story dialogues.
Duration: ~15–25 minutes on a first run.
Input: Keyboard.
UI Languages: English (more localizations coming).
How to give feedback: Community Hub or Discord → https://discord.gg/NFrcgGK2
💾 Play the demo → https://store.steampowered.com/app/4081670/Zaetherfall 🧡 Add to wishlist
A recent Windows 11 update (KB5066835) created a bug in HTTP2 that causes VRCFaceTracking to crash after connecting to the VRChat OSCQuery HTTP handshake server. Microsoft currently is aware of a bug with HTTP2 and local connections.
There is a temporary fix in the beta branch. You may need to restart VRCFaceTracking when changing avatars.
If you've never explored it, the beta branch includes more features that haven't been pushed to the stable branch. There's new settings that allow you to tweak how your headset tracks your pretty little face.

If Valve approve it in time.*
If they don't I will look like a big fricken fool man.
A cinematic showing the creation of the protagonist is now present when starting a new game.
Fixed narration not playing when arriving at faction combat routes in the Sprawl, Sluice, Tangle, Shroud, and Foetor
Updated Regen token icon
Fixed Death appearing in Kingdoms without Flagellant in the party when the Dam option is enabled. Dam options are meant to affect Confession mode only
Empty Stein: Replaced Target Ally: Strength (95%) or Daze (5%) with When Stress Healed: +1% CRIT (1 Battle) Dev Note: The previous buff was confusing since it didn't interact with Raucous Revelry's ally effects, so it was changed to a more universal buff
Updated Korean localization
Fixed scroll wheel sensitivity and gamepad input issues introduced by our Unity update

A new character, "Mother Nature", has been added.
Mother Nature's release includes new dialogue.
Mother Nature is unlocked after completing the Valley stage
Amber is unlocked after completing the Desert stage
Vale is unlocked after purchasing from the Shop
\[NEW] Energy
\[NEW] Area Size
Removed Ultimate Cooldown
The following powerups have been renamed:
Bounce → Starlight Scatter
Fan → Wind Dancer
Lightning → Lightning Bolt
Puddle → Sparkling Splash
Pulse → Infinite Echo
Turret → Topaz Turret
Ball no longer explodes at maximum size
Lightning Bolt now hits a random ally at all levels.
Lightning Bolt now spreads arcs at level 3.
Ribbon now has infinite range at all levels.
Ribbon now attaches to all allies at level 3.
Wind Dancer now starts at level 5.
Scythe now has a larger arc (speed is also increased, so travel time from start to end is the same)
All powerups now have sound effects
All powerups now have unique enemy hit sound effects
All boss attacks now have sound effects
Enemies now have a passive sound effect
Added footstep noises
Added SFX for damaging bushes and tumbleweeds
Added level up SFX
Added environmental SFX for Desert stage
New SFX for Amber, Dove, and Vale ultimates
Vale also has a new ultimate visual
Settings menu is now divided between Display, Audio, and Gameplay
Settings can now be accessed from the Lobby
Settings can now be accessed mid-game by pressing ESC
In singleplayer only, this will also pause the game
Added Max FPS setting
Added additional volume settings for Ally Powerups and Enemy Hit SFX
Added temporary “All bullets make the same sound” checkbox in case Enemy Hit SFX hurt your ears
Info panel can now be seen by pressing TAB instead of F1
Players now have temporary invulnerability after being revived
Hearts are now hidden when over the abyss in the Desert stage
New error message popups when disconnecting from lobbies
Added new background for the Desert stage
Added a loading screen between lobby and stage
Added new enemy hit animations
Added animation and victory music after boss is defeated
Added a host icon to the lobby screen
Fixed Infinite Echo repeating glitch during boss fights
Fixed Laser, Ribbon, and Ball not critical hitting with charm
Fixed Ball not spinning for non-host players
Fixed bush spawn locations on Valley stage
Scythe now determines critical hits per enemy, instead of per swing
Cupid Arrows now determine critical hits per enemy, instead of per volley
Scythe now swings in the correct direction
Fixed non-hosts seeing “Locked” stages, even though the host owns the stage
Fixed overlapping “Waiting…” text on upgrade screens
Fixed multiple instances of game crashes when players disconnect mid-game
Fixed lighting during Andromeda boss fight
Fixed Vale ultimate cursor not resetting to default mouse cursor
I'm very excited to announce that the demo is available right now. It's your time to prove you can survive against a bunch of toy zombies in a shopping mall. But it won't be easy; each one has a unique behavior, and their terrible thirst for blood will only make every noise you make a death sentence.
Will you survive?
For about 10 years, I've been trying various ways to make this game; this version is the best I could do for you. Now you must prove you're capable of escaping the smartest and toughest monsters you'll ever face. Good luck! ːsteamthumbsupː
Playtest Update V65
-Enhanced/Corrected Localization!
-Made employees slightly easier to unlock for playtesting and demoing
-Revamped lights in the store to make it less clippy with large shelves
-Should have fixed blackjack behavior if you go to sleep while a blackjack game is in progress.
-Added a single bench to go with the L shaped bench.
-Fixed some colliders to make building a bit smoother / tighter (Esp on fridges)
-Fixed checkout camera 'snapping' issue
-Unpaid employees no longer play error sound effect while waiting to go on-shift
Known Issues / What's Next ?
-Clicking on a mouse interactable (ie Pachinko) while building triggers the Pachinko
-Blackjack tables sometimes get 'stuck'
-Characters can remain seated if they're knocked down while playing a game.
-Characters sometimes do not ragdoll if they're leaving and are hit with an object.
We're working towards the fabricator addition/system for the next major patch!
Keep being awesome, come hang out with us in Discord, and make sure to Wishlist !
We have just shipped an updated Steam Deck Client to the Preview/Beta channel.
General
Fixed a couple localization errors.
Accessibility
Improved high contrast support in the settings dialog.