After a bit of a set back, I have been back at work on the online mode for the past half month ever since its development began in August. And while online won't be here anytime soon, the progress made on it considering that I'm making the game online has been going well. I can't say for sure when the online version, and in turn version 1.100, will be released but I am confident that the online beta will be coming soon, perhaps very soon. So I'll give you guys a summary of what's been going on with the development of getting the game online. Please note that the images shown are of a work still in progress.
As any good game with online, you can create and join a lobby. When you decide to host a game, you can customize the rules of the game and decide to be on either the left or right side of the screen. Guest can then join any of the rooms available.


In the game proper, the rules of the game have had online play implemented. While online, the host will take on the duties of making sure that all aspects of the game are in sync with each other. such as synchronizing the timer, the wall health, and the points.

Now we come to my current task, syncing all of the characters available in the game. I have to make all 14 playable characters capable of having their abilities sync up online, and this is proving to be quite a task that it may require reworking for some characters. Some are just fine, their projectiles and abilities were simple enough to sync up online, but others have such a complicated design to their abilities they may need a reworking on how they work. That means rebalancing the character, which is fine since I was going to rebalance these characters anyway. I might as well take the opportunity and do it now.
A demonstration of Reimu and how she behaves online.
So far, four characters have been worked on to get them online, which are the first four characters on the roster: Reimu, Marisa, Sakuya, and Remilia. They have just gotten their updates this week and I still want to do further testing, but they are now functional online and I feel like it is best if I release a simple beta with these four just to see how the game works with other players. So there is going to be a test beta that will be available on the beta branch of the game. More instructions on that soon when the time comes.
Hello everyone,
In case the random Steam update brought you here, just wanted you to know that this is because I've updated the game to fix a Unity security vulnerability. You can read more about the issue here:
https://store.steampowered.com/news/group/4145017/view/524229329545071274Thanks for the support over all these years. I'm still working on games, so look forward to actual exciting news in the future.
Thanks,
lum <3
π§ v0.9.7 Minor Bug Patch
Hello everyone,
Thanks to your valuable feedback,
we've quickly released a bug fix patch.
ββββββββββββββββββββ
γWhat's Fixedγ
π Bug Fixes
- Fixed Hando animation error when acquiring Seals
β¨ New Feature
- Bug Report System Added!
β You can now press F4 anytime during gameplay
to quickly and easily report bugs
ββββββββββββββββββββ
Thank you so much for playing our game.
We sincerely apologize for any inconvenience
caused by these bugs.
We'll continue working hard to provide
a better gaming experience.
Your feedback is always appreciated! π
Thank you.
Hey everyone! Hereβs whatβs new in this update π
π§ββοΈ Fixed customer spawn bug β people will now always come when you open the stand.
π¦ Fixed package save issue β items bought in the store now correctly save between sessions.
π§ Fixed tutorial logic β you can no longer break tasks by doing things too early.
βοΈ Performance improvements β reduced frame spikes and improved overall stability.
π« Bigger lemonade jug β a full jug now serves 10 cups instead of 8!
Thanks for playing and sharing your feedback β it helps a ton! β€οΈ

Usability:
- Can now hover and inspect cards during Emigrate and Deconstruct
Balance:
- Silkworm is stronger and lives 2 turns shorter
- Chicken lives 1 turn shorter
- Baker now makes max 10 Food when promoted (instead of 9), and the happiness bonus from adjacent
Food is now 2 (3 while promoted) instead of 1 (2 while promoted)
- Promoted Shepherd now draws 3 Animal cards instead of 2
- Jeweler's Promoted ability is now stronger (adjacency bounses are 3 instead of 2)
- Priest now gives 3 XP while Promoted (instead of 2)
Bugfixes:
- Fixed some UI issues with popups covering the continue button on Events
- Fixed issue with Deconstruct logic
- Fixed display issue with Aqueduct forecast only affecting the first 3 Citizens
- Fixed issue with some UIs overlapping each other when opened during turns
V2.O
Everything New!
Major overhaul of UI across all tools.
All model, screenshot and 360 filetypes are now exported from a unified menu that can export all supported filetypes and variations from each tool at once, with various filename and folder organisation settings.
Outline view moved from display to dimensions tab and now displays in 3D.

NEW TOOLS
SVG TO 3D
Extrude and toggle visibility of all paths together or separately.
SWATCH
Swatch Tool with CSV import and export and bulk export.

Dark mode is enabled by default, more parts of the UI are now dark in dark mode. icon has been changed.
Home is a table of all tools and supported filetypes.
Colour picker menus now have RGB input support.
STEP to STL tool removed and functionality merged in to STEP rotator.
STEP rotator added x y and z rotation and position inputs for all imported tools or separately. Added bulk export. 
STL Decimator renamed to Decimator. Added STEP file support. Displays original and decimated vertices, faces and file size.
File Viewer bulk export and performance improvements when toggling the component viewer.
Grid text now displayed as separate colour and added fonts and preview the font. Separate corner and between corner options changed individually or together.
Text mode: fonts are shown previewed in list. 16 fonts have been added with font variations and 5 stencil fonts. inputs reorganised and border inner fillet option.

Double text renamed to Ambigram. Added symbols and font preview.
Rectangle Steps. left right top fillet applies when bottom insert is larger than zero.
Circle Steps bulk export
Star 2D mode with DXF support. 
Brail dots displayed as separate colour.
Lissajous faster model generation.
QR, text, and base colours can be set separately. Added fonts with font preview. bulk export supports labels and QR inputs.
Test fit text displayed as separate colour.
Divider top down assembled view and between or above slot rectangle and circle gap mode.
Size Comparison font size, line width, bullet size inputs. Preview is now accurate to export. 3D XYZ preview mode. 
Terrain faster model generation.
Clock new fonts with font preview
Hole Image 2D square outline option and 3D mode.
