MycoRelic - sandydingograham

Added two new passive abilities to the censor and chisel:

  • Range Finder 0, +1, +2: Censor heads increases player targeting distance for Junk, Common, and Uncommon Tier by 20%, 40%, and 60%.

  • Numb Skull 0, +1, +2: Chisel heads reduce damage received when hit in the head by 20%, 40%, and 60%.

Added a new approach to FX for hit and dodge related events.

Adjusted the per-weapon family hitstop multipliers. In general thrusts and slashes have less hitstop than blunt weapons.

Reduced Boss Respawn Timers to 5 seconds (for now).

Balance Tweaks:

  • Enshugoo enemies now have mild spirit resist and increased health and poise regen.

  • Maceman Guard T2 is now healthier than T1

  • Removed crits from behind on golem.

  • Disabled physics collision on golem, but added capsule colliders to the legs that do have physics collision.

Fixes:

  • Buckler drop item mesh shows correctly

  • Maceman Parry T2 now has correct armguard mesh

  • Scanner doors now properly loop through an array and check for the correct tag on the character before firing success or fail to open the door

  • Hoplon shield removed from Crab Island

  • Relic bloom saves disable combat music state.

  • Fixed precision hit sounds not playing when hitting enemies in the head, or when players are hit in the head.

  • Access panel switch to get the hardcore head now correctly checks players inventory for the glyph cypher even when the glyph is equipped.

  • Access scanner to get the moldy sword now correctly opens if players are wearing an "Access II" head.

  • Slide down to the bunker tunnel from the factory should be less likely to clip players and kill them from fall damage.

  • Equip/unequip sounds both for inventory UI and on character stow/unstow

CiniCross - Hydrobates

Hello everyone,

First of all, I want to sincerely thank you for trying out the CiniCross demo. So many of you have joined us, and your feedback has been incredibly valuable in helping improve the game.

This update addresses several major issues recently identified and includes general stability improvements.
I’m reading every single piece of feedback, and it truly helps shape the next steps of development.

Patch Notes:

  • Fixed an issue where artifacts obtained through the Altar could disappear when returning to it and remain displayed at the center of the screen due to Simon’s Orb.

  • Fixed a crash that could occur on startup.

  • The selected language now properly saves between sessions.

  • Fixed a display issue on resolutions other than 1920x1080.

I’ll keep monitoring all your feedback closely. Some suggestions will take more time to implement, but they’re all noted and will be addressed in future updates.

Thank you again for your support and trust.

- Hydrobates

SHOCK - Hero's Punch

5 winners. 5 spots left. 5 days to go.
The secret room in SHOCK’s demo is still waiting to be discovered.

You’ve searched the shadows, followed sounds… but maybe you’ve missed something.

Here’s your hint: check the security booth carefully.

Good luck, detectives. 🕯️
Remember, the challenge ends on Fri, October 31

Wishlist SHOCK: https://store.steampowered.com/app/3391130/SHOCK/

The Gold River Project - Samethyst

Hello hello, Hikers! We're back with a little patch on the Demo! Here is what we fixed up:

  • Fixed: Main menu optimized. Player select for single player updated.

  • Fixed: Foliage now has hardware ray traced bounce lighting from the sun and moon.

  • Fixed: Campfire - campsite build zone no longer casts dark shadow for no reason.

  • Peppermint add to chefs pouch

  • Fixed Sub Station guidance note

  • Lakes and Rivers landscape work

  • Trail large log clean up

  • Small summer cave collapse updated

  • Small beach cave added

  • Missed mesh's converted to Nanite

Gunlocked 2 - FromLefcourt
One more quick fix for today

  • The Warspammer 40k achievement will now properly trigger
The Anointed: David Saves Keilah - Carlo

IMD is releasing this title, The Anointed: David Saves Keilah, in many new languages after hearing from so many fans that have played this game and wished it was in their native language. The story this game was based on (1 Sam - 2 Sam) deserves to be fully accessible to all of those looking for the Living Word to guide them in their life. We hope these new languages support that endeavor.

In Addition:

  • Lighting Updates

  • Minor Combat improvements

  • A Few Bug Fixes

Our efforts to bring the best-in-game experience is vital as The Anointed adventure continues in 2026, when the full game (Heart of David) will be released.

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Choco Pixel 2 - BlenderGM

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