Given how quickly older games can be delisted or end up near impossible to run properly without tinkering nowadays, efforts like GOG.com's preservation program are always nice to see. There's obviously a money-making motive behind it for the storefront, but keeping retro works in working order's a noble way to earn that cash. As it turns out, though, the folks behind the CD Projekt-owned site underestimated just how difficult an undertaking the program would be.
That's not to suggest they're giving up though, just that they've had to re-evaluate some of their ambitious early goals.
I can't remember much about Battlefield 1942, two decades on, but I'm pretty sure I never thought "by golly, what if this + enormous sad stone monsters" while storming the beaches of Wake Island. It's one of many things that separate me from Fumito Ueda, director of melancholy PS2 titan-feller Shadow Of The Colossus, first released in 2005. In a new interview, he and other staff at Team Ico and Sony explore the game's development from start to finish, including some early dabblings with multiplayer.