 
	 
	Steam Nextfest is officially in full swing and 15 Minutes is joining in on the action. 
A few hours ago I pushed an update for the Demo which now includes an important piece of the narrative that will be expanded further in the full release which will be coming on the 23rd October, that's less than 2 weeks from now!
Along with this update are a number of major quality of life improvements such as the ability to skip the Credits at the end of the demo and a new cinematic intro which introduces B9 as she sets the stage for what is to come in the upcoming narrative in 15 Minutes.
A number of issues have been addressed in this latest build including some audio balance problems that had persisted and issues relating to the introduction tutorial not behaving as expected.
15 Minutes is currently having its final touches put into place with a custom OST some of which recently joined the Demo.
This update will be the last for now until the game is released as I turn my attention to making sure 15 Minutes is the best I can make it and I hope you'll join me as we approach the release in playing the demo, spreading the word and discussing in the community discord server. 
I want to know what you, the players think of 15 Minutes and even bounce ideas with you all on future features.
See you down the mines and remember, The Entities are watching.
 
	
Reverted the change from 1.4.0: "Entering jumpsquat will now clear the shield buffer"
This change was intended to prevent accidental wavedashes when using two shield buttons, but it unintentionally caused the timing for buffered wavedashes to be more strict, resulting in players getting just a jump when they wanted a wavedash. For now, we are fully reverting this change, but we will continue looking into the issue some players have with accidental wavedashes when using two shield buttons.
Fixed a white screen in the main menu that could occur after previewing an item in the store.
Looking for some costumed fun that's not as spooky as the rest of our TIERS OF TERROR skins and palettes? You can now pick up the Badger Princess Fleet skin in the Bucks shop for 1000 AB. This fun and fancy skin was concepted and created for an anonymous backer from our "Skin in the Game" Kickstarter tier, and is now available for everyone else to add to their collection.


 
	
	The game updated to v1.0.3 and we are running week-long saleːcraftsdwarfː
Endless mode items will no longer be placed on the edge of the map.
Endless mode items are more likely to be placed outside of the player's line of sight.
The Magnet no longer use path finding. This will reduce frame rate drop and potions can chase player accurately.
Updated the milestone achievement window image.
The game is already full released, but small improvements will continue to be made.
Stay tunedːbillː
 
	
	Nothing new this time — no need to open it if you’ve already played.
Unity released a security update, so I’ve upgraded the Unity version accordingly.
Thanks for your support!
 
	
From my battle to our war, MMORPG MIR4
Greetings, This is MIR4.
Here's what's coming with the update maintenance on Tuesday, October 14th.
<Update Summary>
1. New Events
2. Boosting World Server <Bicheon Castle Siege Objects> Balance Improvements
3. New <Scripture Hall Skill Tome> Summon Event
<October 14th Patch Note Details>
■ New Events
1. Great Harvest 14-Day Check-in
2. Black Dragon's Gift Box
※ Please refer to <Mir's Harvest Festival Event2 Round-up> for further details.
■ Update Details
1. The balance of the <Bicheon Castle Siege Objects> in the Boosting World server will be improved.
1) The HP of the <Bicheon Castle Siege Objects> will be adjusted based on the overall player growth level in the Boosting World server.
Object
Before
After
Castle Gate
27,000,000
4,500,000
Castle Gate Controller
1,500,000
120,000
Monolith
40,000,000
1,500,000
Castle Siege Tower
1,800,000
180,000
Catapult
1,500,000
120,000
2. The <Scripture Hall Skill Tome> Summon event will take place.
1) During the event, you can challenge the limited summon for Skill Tome, Skill Arcane Tome, Ancient Arcane Tome, and Burnt Skill Tome through \[Shop ▶ Summon II] under the <Scripture Hall Skill Tome Summon> event.
 - Event Period: After the update on October 14th, 2025 until before the update on October 28th, 2025
- Event Period: After the update on October 14th, 2025 until before the update on October 28th, 2025
- Summon Currency: Skill Tome Summon Ticket or Gold
2. Scripture Hall Skill Tome Summon - Divine Dragon's Promise
- You can earn Divine Dragon’s Promise Points from Scripture Hall Skill Tome Summon. When you collect 1,000 points and perform a Divine Dragon’s Promise Summon, you can obtain a <Legendary Divine Dragon's Skill Mystery Box>.
- All remaining Divine Dragon’s Promise Points will disappear once the Scripture Hall Skill Tome Summon event period ends.
※ Please refer to the \[MIR4 Item Chance] for Scripture Hall Skill Tome summon probabilities.
■ Bug Fixes & Gameplay Improvements
1. Stat improvement for two \[Lionheart] weapon outfits.
- Target items: Sturdy Boxing Club Gloves, Sumacheon Gloves
- Before: Accuracy +5
- After: Physical ATK +5, Spell ATK +5
2. Corrected certain typos in the game.
 
	Hello! In the last few months, I had a break from the development of this game because I didn't know what to do with it and how to actually get it done. I spent my time just relaxing by starting a new hobby (skydiving :D at least it clears the mind) and just enjoying life. Now I have a plan for how I can finish this game though, so put it on your wishlist and follow the game!
Solo development is hard, but having a break refreshed my mind and gave me insight on what I need to do to get this game out there.
I will be doing testing soon so join my discord channel for that :) Thanks for reading! I have also been thinking about changing the name for the game because of other games that are also called Shifter, but I'm not sure about that.
Anyways, here's a random screenshot from Shifter

 
	
	Good evening Wardens! This update for the test branch should hopefully fix the remaining regressions from version 1.0.11, along with fixing a longstanding issue with Kroniicopter at lower framerates.
General
- Fixed the input labels in the controller rebind menu displaying the wrong input.
Kronii
- Kroniicopter should no longer be interrupted by low framerate hitching.
- Footstep sounds and sword trails should be more consistent at low frame rates.
The Maze
- Optimized the way that the water level changes when certain switches are hit.
Ducky God Arcade
- The background buildings are now a new sprite at the proper size instead of a smaller sprite that's upscaled.
 
	Resolved an issue where the tooltip system was causing crashes in certain areas of the game. Things should now run more smoothly.
Thanks for your patience and continued support!