Résop Paz Yandere True ( Rpyt ) ( R-pyt ) ( Resop Paz ) - LEON GAGIN

-- Subtitles added for the song "We Are the Living Beings!"

-- Fixed a bug in the intro. The skill test wasn’t working anymore, and even if you played badly, it still said “Good job” lol...

-- Improved collision with Flea when she’s dying.

-- Added a choice at the very beginning of the game before starting.

-- Small change to the moment when the King appears. Adjusted the timing to see if you skip the text too fast.

-- Changed how often the spider appears on screen during Halloween. It was happening too often.

-- Redesigned the sprite for the exit of the points room.

-- Added new dialogues.

-- Slightly less censored the intimate moment with Mari... Of course, no nudity, but you can see a bit more.

-- Lots of new secrets! Try typing ‘ MARI ’, for example.

Locked in my Darkness 2: The Room - Usagi Mako
🕯 Locked in my Darkness 2: The Room – Steam Next Fest Demo! 🔦

The wait is over!

Locked in my Darkness 2: The Room joins the Steam Next Fest (October 2025) with a brand-new playable demo.

Step into a distorted reality where memories twist, shadows whisper, and every door hides a secret.
Can you uncover the truth before it consumes you?

🎮 Play the demo on Steam:

https://store.steampowered.com/app/3330930

💀 What to expect:

  • A first-person psychological horror experience.

  • Exploration, atmosphere, and puzzle-solving at its core.

  • Around 1–2 hours of eerie tension in this demo.

👁 Wishlist now and help support indie horror!
🕹 Play it, survive it… and tell us what you saw.

Painted In Blood - guesscuiyuan

Hunt Grounds - bytalegames
🆕 Additions
  • The Journal: Now accessible from the main menu.

  • Virtual Mouse Support: You can now navigate most in-game menus using a controller. (Partial support for now, full controller UI integration will arrive in a future update.)

  • Higher Sensitivity Options: Added higher mouse and controller sensitivity values in the settings.

  • In-Game Objective UI: Added on-screen visual indicators to help survivors track objectives more easily during matches.


🛠️ Bug Fixes
  • Fixed an issue preventing players from spawning in multiplayer if no character was selected before joining a match. The game now automatically falls back to a default character.

  • Fixed missing or incorrect localization texts across several languages.

  • Restored missing SFX and VFX for certain events and characters.

  • Extended the match start timer to give late joiners a fair chance to connect before the hunt begins.

  • Fixed an issue where experience points continued stacking after death. (You no longer earn XP if you’re eliminated before the game ends ;) )


⚖️ Polishing & Balance
  • Reduced the Hunter’s “Relentless Pursuit” perk passive speed bonus from 10/20/30/40%5/10/15/20%.

  • Reduced Survivor Momentum duration from 3s2s.

  • Slightly shortened overall match time from 13 minutes12 minutes.


⚠️ Known Issues
  • Controller instabilities may occur in the main menu.

  • The first-person camera may occasionally misalign indoors, causing it not to match the player’s facing direction.

  • In rare cases, Survivor bots can momentarily get stuck when vaulting through windows.

  • Character customization UI remains a bit unclear, improvements to UX and layout are planned.

    Thank you all for the ongoing support and reports, every bit of feedback helps make Hunt Grounds better with each build.

U27RA R3Z0NANC3 - Dumivid

Your feedback will help shape the future of the game. New features, events, and quality-of-life tweaks are already planned!

Raccoon Valley Tycoon is a cozy clicker tycoon game about rebuilding your village with help from a mysterious new friend. The King is missing, and it’s up to you to restore what was lost. Click, collect, upgrade, and delegate your hard work to cute raccoons.

🦝 Game Features

  • Physics-Based Collecting & Crafting – Every resource bounces, rolls, and stacks with satisfying chaos as you build, craft, and manage your growing raccoon economy.

  • Funny Helping Pals – From balloon carriers to over-eager workers, your raccoon friends each have their own quirks and personalities.

  • A Mysterious Sidekick – Feely isn’t just a companion, they’re your link to the missing King, and maybe something stranger.

  • Unique Vector-Style Graphics – Clean shapes, bold outlines, and cozy colors make the world feel hand-built by mischievous raccoon paws.

  • Tons of Secrets – Hidden jokes, strange events, and collectible surprises reward the curious (and the raccoons who can’t stop digging).

If you enjoy the demo, wishlist the full release, leave a comment, and tell me what you’d like to see next. Let’s make this the coziest raccoon management game on Steam.

🦝 Play the demo now and join the Valley!

https://store.steampowered.com/app/3814730/Raccoon_Valley_Tycoon/

Frostpoint Toll - Dumivid

Your feedback will help shape the future of the game. New features, events, and quality-of-life tweaks are already planned!

Raccoon Valley Tycoon is a cozy clicker tycoon game about rebuilding your village with help from a mysterious new friend. The King is missing, and it’s up to you to restore what was lost. Click, collect, upgrade, and delegate your hard work to cute raccoons.

🦝 Game Features

  • Physics-Based Collecting & Crafting – Every resource bounces, rolls, and stacks with satisfying chaos as you build, craft, and manage your growing raccoon economy.

  • Funny Helping Pals – From balloon carriers to over-eager workers, your raccoon friends each have their own quirks and personalities.

  • A Mysterious Sidekick – Feely isn’t just a companion, they’re your link to the missing King, and maybe something stranger.

  • Unique Vector-Style Graphics – Clean shapes, bold outlines, and cozy colors make the world feel hand-built by mischievous raccoon paws.

  • Tons of Secrets – Hidden jokes, strange events, and collectible surprises reward the curious (and the raccoons who can’t stop digging).

If you enjoy the demo, wishlist the full release, leave a comment, and tell me what you’d like to see next. Let’s make this the coziest raccoon management game on Steam.

🦝 Play the demo now and join the Valley!

https://store.steampowered.com/app/3814730/Raccoon_Valley_Tycoon/

Gun Witch - picklestew38

Hi everyone, so it turns out that I somehow don't have the most recent Gun Witch project files T.T Sooo when I fixed the bug earlier, it actually was for an older version of the game! I can't find the game files for the latest version, so unfortunately I had to revert to the previous build, and this bug will have to be reintroduced.

PSA use an online version tracking system and not your local Windows drive. I made this game before I started using GitHub regularly...

Anyways! If you see THIS ISSUE on the main menu, it's because you pressed "S" or "D" on the keyboard. Don't do that! Use the arrow keys and press enter to select!

Dawnsbury Days - Dawnsbury Studios

This patch adds combat familiars.

Some classes, such as the alchemist and the wizard, and some ancestries, such as the gnome, can now take a familiar. Dawnsbury Days is using a modified version of the tabletop rules called "combat familiars" that tries to match the tabletop rules in actual affect on gameplay if not the exact implementation.

A combat familiar isn't a creature in its own right; it can't be targeted or dealt damage, it always sits in your space and it aids you only with familiar abilities that you choose at morning preparations:

Most abilities are passive, but some require activation during combat:

On the note of customization, you can now use your own illustrations also for your animal companions:

This is the final feature update before the release of Good Little Children Never Grow Up this upcoming Friday, October 17th.

The familiars are less playtested than I would have liked, but I am not aware of any bug, and given the impending release of the expansion, I decided to push them out now in the hope that maybe some of you will try them out before the expansion release, find some bugs and perhaps we'll manage to fix them before the expansion release, when I expect a larger number of players to play the game. If you decide to try familiars and encounter any bugs, please report them!

Full patch notes follow.

Character content:

  • New subsystem: Combat familiars. A combat familiar isn't a creature in its own right. It can’t be targeted or dealt damage, always sits in your space, and participates in combat only by aiding you with familiar abilities.

    • New feats: Familiar, Enhanced Familiar.

    • New familiar illustrations: Black cat, Toad, Fairy, Pixie, Faerie dragon.

    • New familiar abilities: Threat display, Spell delivery, Accompanist, Item delivery, Kinspeech, Lab assistant, Partner in crime, Second opinion, Valet, Cantrip connection, Extra reagents, Familiar focus, Restorative familiar, Spell battery.

  • New feats: Feral Mutagen.

  • New feature: You can now change the portrait of your animal companion. You can now also use custom portraits for your animal companions and familiars.

  • New items: Bestial mutagen (lesser, moderate)

  • Spells: Removed Blister and replaced it with a homebrew Withering Wave spell.

Rules fidelity:

  • Classes (Champion): Fixed that the champion didn't get expert proficiency in unarmored defense at level 7.

Good Little Children:

  • Cinematics: Improved text in some cinematics to match voice acting.

  • Encounters (S9E1): Your frightened effects automatically wear off at end of encounter.

  • Encounters (S9E2): Added information on source of Doomed.

  • Encounters (S9E2, S9E3): Fixed that your multiple attack penalty was kept alive through your extended no-pressure turn.

  • Encounters (S9E3): Fixed that the yangethe's confusion ability had a DC of 0 instead of 26.

  • Encounters (S9E3): The Tiara of Open Skies dialogue is no longer available if you don't actually have the Tiara of Open Skies.

  • Encounters (S9E5): You can now use the scroll of raise child even if you have in your common party inventory only.

Modding:

  • Modding: You can now create custom selection options with [c]ModManager.RegisterSelectionOption[/c].

  • Modding: You can now use [c]{link:[/c]Fireball:Wizard:4}

\[/c] etc. to refer to spells at a specific spell level.\

\[/*][/p]
  1. Modding: You can now use [c]{link:IntimidatingGlare}[/c] etc. to refer to feats, not just to spells.

User interface:

  • Classes (Oracle): Added a warning if casting a cursebound spell would cause you to become overwhelmed.

  • User interface: Added expiration information to tooltip of all temporary effects.

  • User interface: Improved the warning that you won't have enough actions left to sustain a spell by adding the icon and name of the spell that would be lost.

  • User interface: Improved visual display of some interface elements.

Bugfixes:

  • Animal companions: Fixed that dying animal companions experienced detrimental effects also at end of turn of their master if the master was dying.

  • Animal companions: Fixed that the Bear and the Ape companions dealt damage to the target even if you missed and only dealt splash damage.

  • Classes (Alchemist): Fixed that infused items placed in the shared party inventory didn't count as used up reagent batches.

  • Classes (Alchemist): Fixed that the Chirurgeon alchemist added its Crafting on top of its Medicine bonus instead of merely using Crafting in place of Medicine.

  • Classes (Alchemist): Fixed that you could flashback non-mutagen consumables with mutagenic flashback, and that if you consumed the same mutagen multiple times, it would show up multiple times in the mutagenic flashback menu.

  • Classes (Alchemist): Fixed that you could use Double Brew any number of times in a turn.

  • Classes (Beastmaster): Fixed a bug where you couldn't take the Animal Order Explorer feat and the Beastmaster archetype on the same level using free archetype.

  • Classes (Beastmaster): Fixed a bug where you couldn't take the champion's Animal Companion ally after having taken the Beastmaster archetype at level 2.

  • Items (Tiara of Open Skies): Fixed that the Tiara of Open Skies didn't add a +1 to your Wisdom-based skills.

  • Modding: Fixed that if an item modification fails to load, it's removed from the item instead of the whole item being deleted.

  • Modding: Fixed the the game would crash if you deleted all custom portraits from the custom portraits folders.

  • Monsters (oozes): Fixed that you could deal electricity damage to newly spawned split oozes in the instant before they gained immunity to electricity by throwing a bomb that deals splash damage.

  • Spells (Animal Form): Fixed heightening to spell level 5 so that it also increases damage, fixed text; fixed that Animal Form didn't grant reach at spell levels 4 and 5. As a difference from tabletop, it still doesn't expand your reach to 15 feet at spell level 5 and it still doesn't change your size. Those improvement will need to wait until Dawnsbury Days properly supports large creatures.

  • Spells (See Invisibility, True Seeing): Fixed that you didn't automatically spot invisible creatures after casting see invisibility or true seeing.

  • Text: Improved wording of various stat blocks and of some cutscene text.

Tabletop Fantasy War - edendevstudio

Bug fixes:

  • The music volume automatically reset when navigating through the different menus.

Changes:

  • The player's main base has been removed.

  • Deployment locations disappear after the deployment phase ends (only neutral bases can extend your territory when the game starts).

  • Structures that can be deployed on the map can now also be repositioned once on the map. You can only reposition a structure once every two turns (cooldown). If you have lost the neutral base and the structure is not in your territory, you will not be able to reposition it.

Deployment phase without player base.

Deployment locations disappear after the deployment phase.

Cooldown symbol for repositioning a newly deployed structure on the map.

Repositioning the structure.

Structure after being repositioned.

Crashout Crew - Neo Solarius

Hey Crew!

Just pushing a quick patch to fix getting stuck on the conveyor belt! Thanks for all the reports so far, we'll keep looking into the other bugs you've found.

Update your game to get this patch, sometimes you'll need to restart steam to recieve it.

We're noting all feedback down as well!!! So thanks for posting those for us to note down.

PATCH 0.6.1
  • Fixed it so the player shouldn't get stuck when an outbound bay animates in.

Ok get back to work....

~ Aggro Crab

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