Hi Everyone!
Commando Panda is locked and loaded! We're excited to announce a special live gameplay broadcast of our action-adventure co-op \[We have a Single mode too!] title, ☀️Twins of the Sun ☀️, streaming right here on our Steam Store Page!
We'll be showcasing the latest build, demonstrating the dynamic twin-switching combat, and tackling a few tricky puzzles. Join us for a fun session, see the game in action.

Take care Everyone!
~Commando Panda Team 🐼☀️
Dear drivers,
You haven't had any news about Karting Superstars (KSUP) in well over a year, and we haven't updated the game since Feb 20th, 2024. Why not?
The short answer:
We're a very small team that can only work effectively on one game at a time, and we had to pause work on KSUP because it wasn't going to pay all of our expenses on its own. We'll get back to KSUP when we can, but we don't yet know when that will be.
The long answer:
We paused development on KSUP at the beginning of 2024. At that time the income from our games wasn’t enough to sustain our team, so we pivoted to doing work-for-hire that would allow us to stay afloat while we looked for the next right opportunity, which came later in 2024 in the form of iRacing Arcade, which we’ve been working on ever since.
Our goal at Original Fire Games is to create outstanding arcade racing games. We loved building Circuit Superstars (CSUP) and, while KSUP hasn’t yet received enough of our time to be a finished product, it remains our intention to come back to it with the skills and resources we've developed since its development was paused.
As a small team, we need to focus on one game at a time. It is how we ensure anything we make is done to the quality standards that we have for ourselves. We hope that the choices we’ve made to create an economically sustainable studio allow us to return to finish KSUP in the near future.
We want to close by expressing a big thank you for playing our games, and a special thank you to those of you who bought KSUP in Early Access. We hope to continue making games you love for many years to come.
Thank you,
OFG
Hey Loners,
Update #16 is here, bringing new events, progression systems, and a deep round of fixes and polish to make Atomic Picnic smoother and more rewarding.
New Event: Hijinks
A brand-new event to shake up your runs with fresh chaos.

Curios in Progression
Curios are no longer all available from the start. You’ll unlock more as you progress, giving each run a stronger sense of reward.
Save Backups
Crashes won’t wipe your progress anymore. If something goes wrong, the game will recover from an emergency backup save.
New Cooldown VFX for clearer skill timing
New Boss Health Bar in the UI for better readability during fights
Reload Mods Rework
Reload timings and the minigame position have been adjusted, making each mod feel more distinct.
Mods that granted charges are now sharper in design: previously, 10 charges with minor effects, now 5 charges with bigger effects.
The overall balance is tuned for clarity, with higher values across the board to make their impact more pronounced.
Snowbro Rework
Dashing into Snowbro now applies instant freeze at all levels.
If he explodes on his own, he applies far less Chill.
Increased damage and area importance to make his impact stronger.
UI Tweaks
Skill and player actions are now displayed in the center of the screen.
The Level-up toast has been moved to the bottom-right corner for improved visibility.
Maps on loading screens no longer appear low resolution
Midnight Thread meteor VFX now displays correctly
Fixed soft lock when opening and closing the Evolution Recipe popup
Clouds now display correctly in City of Sands
Blooming Falset taunt no longer causes enemies to fall through the map
Snowbro, Doom Mines, and Spawns no longer count as Ricochet targets
Elite Snacks hitbox fixed
Charger SFX no longer loops endlessly during gameplay
Warren Stone explosion SFX now triggers when rocks hit the floor
Octavio’s shield now scales correctly with multiple players
Health Pillar now decreases player lives properly in multiplayer
Fixed various SFX looping when the game is paused
The background effect fails to display correctly when consecutive skills are activated.
Hello everyone!
This is Atomic Picnic’s QA, Mari, speaking!
First of all, we would like to thank you all for consistently reporting your issues and sharing your feedback with us. Our team is fully dedicated to solving them the best way we can and ensuring every release feels smoother than the last.
Each fix in this patch reflects our ongoing effort to listen, test, and polish every aspect of the game! All so you can enjoy a more stable and fun experience.
We’re proud to be part of such an amazing team and community. Keep those reports coming, and we’ll continue to turn them into improvements!
See you in the Zone,
The QA Team
The playtest for Ardenfall's new demo is now open for all! Explore a new region in this limited time access!
This past week we've already fixed and improved over 100 changes, all thanks to your feedback.
To leave feedback and report bugs, please join our Discord. There's also a feedback form , which many players have filled out already - we can't thank you enough!
Big news — Welcome to Brightville is joining IGN Fan Fest 2025 (Fall Edition)!

Our first trailer made its debut on IGN earlier this year, and we’re thrilled to return with a new teaser trailer for the show!
This time, you’ll see:
familiar NPCs in a new light...
spell combo in action!
a closer look at the elusive Shadow People
Watch this new footage during the countdown show on IGN's YouTube Channel on Wednesday, October 15, at 9 am PDT / 12 pm EDT / 5 pm BST. If you want to know more about the event, check out this link: https://www.ign.com/articles/ign-fan-fest-fall-2025-partner-lineup
We’ll be updating our Steam page soon with fresh key art and visual tweaks, so stay tuned! Thank you all for the wishlists, views, and kind words. Your support keeps us going! See you at IGN Fan Fest 2025!
Hey everyone!
Demo Patch Note 1.0
✨ What’s New:
Improved lighting and overall graphics — the game looks much more cozy now 🌅
Enhanced NPC behavior — people act more naturally 👥
Added new dialogue lines when talking to customers 💬
Fixed the mom animation bug 👩🍳
Added more cassettes to keep things fresh 🎵
Cars now have their own in-car music playing 🎶🚗
Introduced several random events that can happen unexpectedly 🎲
Added a door to the parents’ room, so you can’t sneak in at night 🚪
Added volume sliders for voices, music, and sound effects 🔊
Improved cutscenes — smoother and more cinematic now 🎬
💛 Thanks for playing and sharing feedback — it really helps us make the game better!
Join our Discord
Wishlist our game!
