Synthesis of Corruption - vidy-games

Hello everyone,

I wanted to give you an update on the state of the game.

TLDR: It’s almost ready, but things still need to be done.


 

Since the last demo, significant under-the-hood improvements have been made, especially to the FPS mechanics, one of them - a kind of weapon spread instead of simplistic \[camera] recoil (recoil stays but is very decreased in volume), so you, as a player, would benefit more from focusing/aiming sights.

While the FPS component has been enhanced, I am committed to preserving the core elements of the survival horror.

Players can anticipate increased \[default] difficulty, including more dangerous and faster enemies (who can now grab the player), as well as reduced items (ammo/health packs) and an emphasis on how to deal with enemies carefully.

However, multiple difficulty settings will be available, including both easy and hard modes to accommodate different preferences.


 

Additionally, as is traditional in survival horror games, there will be puzzles. Here is the preview of some.

 


Regarding the game levels/content, I am nearing completion, but I still need to balance and thoroughly test all elements.

On a positive note, the majority of the game has already undergone \[my] dev playtesting, so it's some progress.

 

https://store.steampowered.com/app/3629200/Synthesis_of_Corruption/

Well, I think that’s it.  You can still try the demo and attempt to find the bug that no one has found (I’m joking, don’t do that; it’s probably rare and requires an old PC or an old HDD).

https://store.steampowered.com/app/3661800?beta=0

 

Alright, stay safe and play indie games.

Cheers.

Oct 9
Ardent: Rise Playtest - Potential Entertainment
Updated dungeon scene with collision fixes
Anant Express - yashgames773
Patch Note:
Fixed crash in TT Scene — if it occurs, go to Options > Settings in the main menu and disable the Lipsync option.
Game With Balls - Sumatras
Next week is Steam Next Fest and Game With Balls is part of it! Ahead of the festival—and since I’m also boarding a 12-hour flight on Monday—the demo is updated with three new levels! One of the levels is specially made for Next Fest, and I recorded how it was painted, because what’s more fun than watching paint dry?

Also, some small performance upgrades. While this is still an ongoing process to see where I can optimize the game, I hope this already helps! Thank you all for already playing the demo and working on getting the final one, with some happy little suprises, out of the door beginning of 2026!



https://store.steampowered.com/app/3831430/Game_With_Balls_Demo/

Age of Mythology: Retold - Lady Eridani

Welcome heroes to a very exciting update for Age of Mythology: Retold! In this release we have a new alternate portrait for Ame-no-Uzume, a mini-map size update for KBM users, matchmaking improvements, minor balance changes, and bug fixes, and of biggest note – updated Mod functionality to match the release of Heavenly Spear. So, get a sneak peek at the notes before jumping in game!

This is just a small taste of what is coming in the latest update. For a more complete list, please visit our site and check out our blog. Happy Gaming!

💬 DISCUSS: Age of Mythology: Retold Forum
💬DISCUSS: Age of Mythology: Retold Steam Forum
🗣 JOIN: The Age of Empires Official Discord

Thanks again to our amazing community members, all of whom have helped to make Age of Mythology: Retold a success thus far!

—The Age of Mythology Team

◆ Update 18.50572 ◆



Japanese God Portrait Updates
Many Japanese Major and Minor God Portraits have received minor tweaks to improve their quality!

We are also pleased to announce that an alternate ‘Shrine Maiden’ version of the Ame-no-Uzume Minor God Portrait is available to all players who own the Heavenly Spear DLC! The version that was present for launch remains the default appearance.

Reminder that you can use the Change Portrait button in either the Compendium or the God Picker to change Major and Minor God Portraits to your preferred appearance.

Where to change in the Compendium
Where to change in the God Picker
Keyboard and Mouse Minimap Update
You can now choose to cycle between three size states for the Minimap while playing with a Keyboard and Mouse, instead of the previous two states. The choice to enlarge the map bigger and better than before will give you more control to view it in your preferred way.

You can modify the size of the Minimap by using the Magnifying Glass icon in the bottom right of the Minimap. This button will toggle between the three different sizes.



You can modify the maximum size by adjusting the new “Max Minimap Scale” setting, located in the UI options. You can choose between a range of 120% and 200% scale. The default scale is set to 150%.


Max Minimap Scale Settings

The example below shows what this looks like when the Max Minimap Scale is set to 200%.

Default Size
Medium Size
Large Size
This is just a small taste of what is coming in the latest update. For a more complete list, please visit our site and check out our blog. Happy Gaming!

:alertalert: DISCLAIMER
This list is subject to change and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.

For the latest updates and announcements, please visit our social channels.
Oct 9
Dungeon Mori - FilthyDrawings
Changelog

New Features:
  • Added the "Deepen Wound" spell to the Magic Shop;

  • Added the "Blood Burst" spell to the Magic Shop;

Adjustments:
  • Some status effects no longer are removed from enemies when they change stages or buff themselves (bleed, burn, poison, curse and electrify);

  • Status effect stacks that go over 99 will now be shown as "99+";

Balancing Adjustments:
  • Increased the HP cost of the "Blood Infusion" skill;

  • Increased the Absorption rate of the "Demonic Slash" skill;

Bugfixes:
  • Fixed "Electrified" hidden status not showing on the Pets menu;

  • Fixed enemy skills that apply double status effects applying even after the player's death;

  • Fixed a typo on some item's descriptions;

  • Fixed "Panacea" spell not removing Electrified status from the player;

Oct 9
Whimel Academy - eviaiva1945
Fix
- PLS LET BORDERLESS BE FIXED
- improved TTS
- fixed dialogue response options keyboard navigation dont even know when it broke but its now duck taped
- fixed intro stat hack
- fixed character symbol didnt reload when exited mid-way

Polish
- item descriptions
- shop ui

Notes
- its proper fall weather here! i can finally wear a jacket! i love jackets! eating lots of apples. :apple: :AppleCider:
Ship Explorer - Turbine Room Studio

Ship Explorer version 1.10 is now live! We’ve added some fun new features as well as some important quality of life updates to enhance your gameplay experience. Read the patch notes in full below:

  • -Upgraded game to Unreal Engine 5.6

  • -Updated water system including general improvements to visuals and wakes

  • -Added ability to view propellers underwater

  • -The Player can now equip a lantern at any time

  • -Photo Mode was built from the ground up and is now our own in house implementation. Screenshots are integrated into Steam

  • -Added interactive objects throughout existing ships

  • -Added state system to track inspected items

  • -Added mouse and controller inversion

  • -Added extra key bindings to new features

  • -Created a Level Gallery to view photos found

  • -Collision bug fixes

  • -Audio big fixes

  • -Weather bug fixes

  • -Overall performance and gameplay improvements

*Note: It is recommended that users perform a GPU driver update to the latest version allowed by individual systems.

Clones Conquer Worlds - protoukr

The new update brings several important improvements and fixes

  • 🧭 Tutorial added – new players can now easily learn the basics

  • 👨‍✈️ Clone Commander is now unique for the entire game and no longer needs to be purchased. It also no longer has drawbacks

  • 🔧 Bug fixes and balance tweaks

  • 📝 Improved descriptions and UI sounds for a smoother experience.

Try the update and share your feedback!

Wildgate - [DH] Craig

A new patch for Wildgate is now available on Steam!

Keep reading to learn about the latest changes.

PATCH HIGHLIGHTS

// DEV NOTE: This is our smaller midseason patch outside of our usual Reach Anomaly updates/rotations. The team are hard at work on our Hallowed Beyond event for the 23rd of October, as well as development on a New Game Mode, our new Outlaw two-player ship, a new prospector, weapon, and more for Season 1 in late November. You can find more details on these here - we look forward to sharing more in the coming weeks!

  • New Training Mode added

  • Legion AI/Ship changes

  • UI improvements to support future new game modes

NEW TRAINING MODE

// DEV NOTE: We have changed how training works to try to better onboard new players, who often jump right into games unprepared for the chaos and carnage that is Wildgate. We will see if this helps and adjust as necessary to try to make the best new user experience we can.

  • Training mode added - this gives new players a solo experience for learning about ship combat and ways to win in Artifact Hunt.

    • AI gunners will be available on the training ship to help new prospectors learn the ropes.

    • New players will now be required to complete both Tutorial and Training Modes before queuing Artifact Hunt for the first time on their own.

    • Queuing with an experienced player as your party leader and completing a game of Artifact Hunt or Versus AI will unlock Artifact Hunt immediately.

NEW GAME MODE SELECTOR

// DEV NOTE: This screen/UI update sets us up for adding New Game Modes in future. Setting your ship preference was previously part of ‘Loadout’ menus. It’s now been moved more up front as part of this screen to be easier to access and more visible before you queue for a match.

This updated screen now includes:

  • New Training Mode

  • Space for future new game modes to be added

  • Ship preference selection.

REACH HAZARDS

// DEV NOTE: We are experimenting with smaller games for a few reasons. New players are often overwhelmed by 5 ship games, and we are hopeful that they’ll be able to track things (and have a higher win percentage) if some of our games have fewer player ships. We also have times of day right now where we struggle to make good matches for our best players. Rather than throwing them in a game with everyone else, we are going to make smaller games and fill out the space with some AI ships and see if that is a good experience for all involved.

  • Legion Ships have been renamed to Legion Patrols.

    • If a match is started with the ‘Few Ships’ modifier (less than a full lobby), then ‘Legion Patrols’ is a guaranteed Hazard.

    • The number of Legion AI Ships in a match will scale with the amount of human crews (more humans, less AI Ships).

    • Legion AI ships now have a more consistent loot pool to reduce variance in their difficulty level.

    • Removed some weapons from the Legion AI ship loot pool that Legion gunners aren’t currently very good at using 😅

RECENTLY ADDED CONTENT

// DEV NOTE: These updates to the Reach were added in previous Reach Rotation/Drop hotfixes, which have landed roughly every 2 weeks so far. We share updates on these on socials and our official Discord when they go live, we're documenting them here for ease of reference and better player visibility. 

2nd October:

  • SPEC OPS SCATTER CANNON - pushes ships away

  • KINETIC SHIELD GENERATOR - +20% shields >50% less dmg from mines, bomb traps and
    bomb cannons

  • QUANTUM PROBE SENSOR - +300m scan range, scanned ships stay on map longer,
    reveals Artifact

18th September:

  • DEFENSE DRONE - hardpoint drone that shoots enemy torpedoes

  • LEGION PATROLS - Legion ships patrol the Reach, enemies may board your ship!

  • DEAD SENSORS HAZARD - dead ships won’t show on map; no player or ship kills in kill feed

...