After a long and winding road with many bumps, twists, turns and crashes … BACKSEAT DRIVERS HAS ARRIVED!!!
We’re beyond excited and proud to share with you an (almost! Read on… 👀) fully realized 1.0 version of the game, featuring:
The full journey through a campaign of 8 levels, taking you from the mundane to the interdimensionally insane
2 geriatric drivers and 3 impish passengers to choose from
Dozens of unlockable car cosmetics strewn about allllll over the place
2 game modes and 1 more on the way!!
We’re launching with a temporary 20% discount, so go get it before it drives away.
https://store.steampowered.com/app/3558400/Backseat_Drivers/
Since Backseat Drivers is a co-op only game, as initially planned, we’re launching with Friend Pass. That means you can buy one copy of the game and invite one friend to endure the madness with you in the 2-player Story game mode. BUT!!! As not initially planned, we’re also launching with the highly-requested 4-player Carpool game mode, in which the driver suffers through a full contingent of 3 bickering children breaking and throwing things and yelling conflicting directions.
We are ravenously hungry for bugs and need you to feed us. If you encounter any, wipe them off your windshield and send them to us using the “Report a bug” button on the main menu. That also goes for any visual glitches, or other issues and feedback on how we can improve. Please, our grandchildren are hungry.
B-T-Dubs there’s currently a known minor issue related to tapes that affects clients (i.e. anyone but the player hosting the session) — after a couple of engine stalls or switches, tapes that fly into the client’s mouth might float a little weirdly and be removable by said player with said tape in said mouth. We’re in the shop trying to get the mechanic to fix this right now. In the meantime, sorry for the convenience.
We’re not done with Backseat Drivers yet! The observant among you may notice the locked Race button next to Story and Carpool. Race is a work-in-progress game mode while we use grampa’s trouser press to iron out some creases, but when it’s done, 2 cars and 2 passengers will be pitted against each other to beat a level fastest — and can employ dirty tactics to sabotage their opponents en route. More details on Race mode soon™! We may also be working on other Backseat Drivers stuff upcoming … but- HNGHK I hjafve a tape ing my mghouth an I caghn’t shay angy morhe rfjhiht gnow.
We’re incredibly proud of what our tiny team of 8 full- and part-timers has achieved in releasing our first major title as a studio at GhostJam Games (and for coming to the end of our longest development cycle!). This wouldn’t have been possible without the team’s hard work, their immense creativity through long hours and sacrifice, nor the endless patience and generosity of our family and friends … and neither would have it been possible without all of the hilarious content creators and streamers sharing the Backseat Drivers demo and with the full game so far, or our dedicated group of closed beta testers who caught a million bajillion bugs we’d missed, our wonderful Discord community for posting their best times and feedback, and, of course, we’d most likely have given up months ago without seeing all the millions of demo players have such a “fun-strating” time with the game and tell us about it. Seriously — you inspired us to keep going. And last but certainly not least, we wouldn’t have been able to physically finish the game if we didn’t have the help of Foulball Hangover and their developer fund, which got us over the finish line. Huge thanks to Max + the team for your help and support these past months!
That’s all for this post, but stick around and we’ll come pick you up when it’s time for the next one. 🚘beep beep🚘

Just a small update today:
Fix for Unity security issue CVE-2025-59489. More info on this is provided by Steam here.
New Undo option has been added to the Animal Maker. Undo your changes from the Edit dropdown.
Hey Slugcats,
If you would like to read the full patch notes, you can read it below!
Fix for the game crashing after sheltering, showing large playtime numbers, or crashing on a white screen if the regional language of the user's system was set to certain languages like French or Portuguese.
Fix frequent crashes in arena mode while playing Competitive rounds.
Fix the Watcher region screen and new warp ability crashing the game if the game's quality setting wasn't set to High Quality mode.
Fix cutscene sequences in the game crashing if the game's music volume was set to zero.
Fix an intermittent crash when Scavengers trade items with the player or other Scavengers.
Fix an intermittent crash related to frogs attaching to certain entities.
Fix the player drowning interrupting the ending sequence of Saint's campaign.
Fix Challenge 70 crashing the game.
Fix Progression menu in Expedition being empty in the console versions of the game.
Fix the karma flower in the throne room not respawning when it should, leading to potential softlocks.
Fix Dragon Slayer passage not working as intended when Watcher was set as the only enabled DLC.
Fix messages in Daemon being displayed in areas they're not supposed to.
Fix a visual bug when warping between Daemon and Outer Rim.
Fixed some minor UI inconsistencies in the console version of the game.
Removed a forced one-way path in Cold Storage.
Allow important items and tamed creatures to be brought through ripple portals even when they're on the non-ripple side.
Display warp markers on the region and hibernation maps as well.
Have the player treated as being camouflaged while in the process of a portal warp, so they don't get targeted or attacked by creatures while defenseless.
A few miscellaneous creature tweaks.
For PC, a fix for the Unity CVE 2025-59489 vulnerability has been applied.
Please submit your bugs here if you run into any issues!
https://bugs.akuparagames.com/rain-world/bugs
-riv otter
Treasure 'n Trio is available now!
Control a warrior, thief, and wizard to solve puzzles and collect treasures!
Now available in the store!

This Dev Journal covers what we are doing and what we are thinking of doing with Elemental: Reforged. We want to hear your thoughts!
Procipinee, Relias, Verga are still in the game, but they are no longer playable characters. We want this game to lean much more heavily into the sandbox, so you start the game by creating a character.

No entourages. You are alone.

The starting area monsters have been rebalanced with this in mind.
I was surprised that we didn’t have this, but yes, you can now “rush build” in your cities.
Elemental: Fallen Enchantress didn’t have crafting but was in Sorcerer King. Crafting allows players to not be reliant on the RNG for buffing up their units.

One of the ongoing themes of this game is that this is a sandbox game. The reality is that this game lives in a world where Age of Wonders 4 and Endless Legend 2 exist. I recommend both games and for different reasons. Contrary to what some people might say, those two games don’t compete against each other; they scratch different itches. We need to ensure Elemental: Reforged is very distinct from them. If it’s just “Endless Legend” with uglier graphics, then I might as well play Endless Legend. Similarly, if it is just Age of Wonders 4 with simpler tactical battles and I’m really into tactical battles, I might as well play AOW4.
One of the mistakes game developers make is that they think being 90% as good as some other game should get them some % of that user base. The reality is you get nothing, 0%, because people should always just get whatever is the best.
Our objective is to be the best as a “fantasy Civ-style sandbox game”.

We still have work to do on this, and it won’t be ready any time soon, but we really want individual buildings to get benefits based on where you place it in the city.

So, pretend this screenshot has three rows of dots: Food, Materials, and Magic. Farms will produce more if you put them in tiles with more food. Studies do better if you put them on a tile with more magic. Workshops do better if you put them on a tile with more materials. We have a lot of UI work to do to make this simple.
In Fallen Enchantress, once got enough fame, Champions would just show up. This is going away. Instead, Fame is what will let you unlock the ability to recruit champions and other bosses around the map if you can pay for them.

Would you like to try recruiting Korgon, the Lord of Ogres? Have enough fame and treasure and he will join you. Note that recruiting a champion will require imbuing them with your Essence, which you have a finite amount of. You also don’t get their minions, but if you want a giant Spider as one of your champions, then go for it.
We supported pretty big map sizes in Fallen Enchantress, but I wouldn’t call them massive either. There’s going to be a new map size: Massive. We also plan to have additional map generation options.
This is pretty basic currently, but now that crafting is a big deal, swapping crafting ingredients is going to matter a lot. We are going to stay away from trading units, but crafting ingredients seems like a pretty obvious win.

This isn’t a game with huge armies. You can equip your units with items now to make them better, even after they have been trained.

The downside, of course is that if they are killed, you lose the item, so use carefully.
There are 10 things players will probably notice quickly, but some of these things are not in our current build. We’d love to hear from you!


This update for Borderlands 4 refreshes the Weekly Activities, adjusts some Legendary gear values, and addresses concerns reported by the community.
After last week’s large set of changes, we wanted to focus on some smaller gear adjustments. We’re continuing to monitor feedback to the Vault Hunter changes and identifying areas to make further improvements.
Looking forward to next week, we are planning another round of adjustments that will focus on Class Mods, Repkits, Shields, and Firmware being tuned to provide greater viability for melee builds, and account for deficiencies in other specific Vault Hunter builds. We will also address unintended interactions in certain Vault Hunter skills, and make adjustments to overperforming gear. Importantly, next week's update will include a host of improvements to stability, performance, and some highly requested quality-of-life changes!
Please restart your game to ensure that the update goes through and to prevent connection errors in matchmaking.
If you're encountering any issues, please contact 2K Support for direct assistance. You can also read the PC Troubleshooting Guide, a list of known issues, or browse a list of Support threads here.
Weekly Big Encore Boss switched to a tougher variant of a different existing boss with an even more rewarding loot pool for those who take it on.
The Weekly Wildcard Mission changed. These missions feature a guaranteed Legendary drop you can earn repeatedly to get your ideal roll.
Maurice’s Black Market Vending Machine moved to another location and changed its offerings.
Ruby's Grasp damage increased by 50%
Ruby's Grasp fire rate increased by 25%
Bully drone damage increased by 50%
Bully base damage increased by 50%
Rangefinder base damage increase by 30%
Queen's Rest spawn chance increased from 30% to 50%
Queen's Rest fire rate increased by 50%
Seventh Sense orb damage increased by 250%
Hellwalker base damage increase 30%
Convergence base damage increase by 25%
Legendary Tediore Shotgun Anarchy was adjusted to properly award Stacks of Mutualism when auto-reloading or killing enemies
All Pets from all classes (such as Trouble, Specters, Reapers, and Forgeweapons) now properly gain Critical Hit Chance from Passives and Gear
Adjustment made to Vex the Siren’s Bleed to count as Status Effect Damage