Archaelund - DavidBVal
You might have heard about this already, since it has caused considerble buzz. Games made with Unity in the last years seem to suffer from a security vulnerability. You can read more about it here.

Today's update includes Unity's patch to fix the issue in Archaelund. From the info that has been published, this issue shouldn't really have affected our players, but it's always better to be safe than sorry, so here it is. There are no other changes in this update.
Jong Kyu Pon - Nineteen woods
以下の機能追加を行いました。
  • 初めてスケジュール画面に到達したときのチュートリアルを追加。
  • 曜日ボーナスを得た時の効果音を追加。
  • パチンコにて高い役が出る時の予兆・演出を追加。
  • 麻雀の役読み上げに翻数に応じた効果音を追加。

以下の機能修正を行いました。
  • 練習試合の対戦校選択が、選択肢に寄らず常に地区からになっていたのを修正。※この変更により試合後の調子変動メッセージを二度押さないと進まない場面があります。

以下の機能変更を行いました。
  • 卒業式を連打して見逃さないように変更。
  • 一部の文字色を変更。

Apocalyptic Adventure: Episode 1 - ascenziollc
The Foundation Update is Here! (v0.9.0)

This update marks the official relaunch of Apocalyptic Adventure. It is a comprehensive overhaul of the game, rebuilt based on early feedback to create a solid foundation for all future development. The entire game has been successfully migrated to Unreal Engine 5, a significant undertaking that lays the foundation for the game's future.

New Feature: The ZapGripper

Introducing the ZapGripper! This new tool allows you to interact with hard-to-reach objects from a distance, making scavenging and interacting with your environment a smoother experience.

New & Overhauled Content
  • All-New Tutorial: The tutorial has been completely rewritten and features a new voice-over to clearly guide you through the game's mechanics.

  • New Apocobot Model: Your companion bot has been updated with a brand-new look.

Core Gameplay Improvements & Fixes
  • Movement: Teleport movement has been streamlined for a more intuitive feel.

  • Crafting & Building: Visual aids have been modified to improve clarity when constructing your defenses.

  • Interaction: Implemented numerous bug fixes to improve object interaction and gripping mechanics.

Thank you for your support. Please share your feedback on the Steam forums.

Fade Survival - Too Zooted
A few bug fixes and adjustments to icons, items, buildparts, and general gameplay functionality.
Crawl Tactics - icefill

Crawl Tactics 3.0 Beta version has been uploaded. In the Steam client, right-click the game -> Properties... -> Betas, then select Beta 3.0.0 to play.

Version 3.0 Beta is not a major change compared to 2.0, but it still brings more significant updates than a typical patch. Therefore, before releasing the official update, we're sharing this beta version to gather user feedback and fix any bugs.

If you're interested in trying out the new crawl tactics or would like to lend a hand to the developers, we would greatly appreciate your opinions. Feel free to share any feedback or bug reports either here on the Steam forum or on Discord. Thank you!

Notice: Before playing the beta, please back up your existing settings and save files. It is recommended to reset your settings to default, including key bindings and controller bindings, when starting the beta.



Mod Support:
  •   You can now create and modify game content through mods. From the Mod menu at the bottom left you can generate and edit mod templates to create your own mods and each mod can be applied individually.

  •   Currently templates are available for adding appearances classes items and skills. I also plan to upload example mods to the Workshop.

Battle Diversification:
  •   Some enemies will now advance while taking advantage of terrain or defend strategic points. This is intended to move away from a purely camping-based strategy.

  •   Environmental hazards such as rockfalls and wildfires have been added. They occur with a certain probability during battles and attack random tiles each turn.

  •   Totems have been replaced by standard-bearers. Now enemy auras that enhance allies come from standard-bearers instead of totems. Their auras can grant traits like fear immunity magic immunity or magic reflection compensating forenemy weaknesses.

  •   Support-type enemies that inflict debuffs have been added.

  •   A wider variety of bosses has been introduced.

  •   Hawkman and robot enemies now appear on battlefields and in Quest Mode you can construct Hawkman Fell and robot mercenary camps as rewards and hire them.

Terrain / Trap Interaction:
  •   The algorithm for terrain generation has been modified to allow greater height differences and decorations have become more varied. Large structures such as tree stumps and statues have also been added.

  •   Previously indestructible obstacles like rocks and statues can now be destroyed. Statues and trees can be attacked and toppled to damage enemies and statues can be pushed off hills to cause damage.

  •   A new type of trap jar has been added which alters temperature or weather when destroyed. The generation algorithm for existing traps such as cannon traps has also been improved so they aim more effectively toward enemies.

Card Enhancements:
  •   Cards have been made more useful. For example a trap that used to change the position of one obstacle can now move up to three.

Balancing / Stats:
  •   The base movement range has been increased from 3 to 4 and jump value from 1 to 2.

  •   Passives that increased AP without any cost have been removed.

  •   The bonus movement distance gained from AGI has been reduced. The effects of stats have been revised: STR now increases critical chance DEX increases evasion and CON increases debuff resistance.

  •   The accuracy bonus gained from improving bow mastery has been increased.

  •   The range of certain ranged magic spells has been reduced.

Quest Mode / Abyss Mode:
  •   After clearing Quest Mode once starting a second run now resets special events allowing new ones to occur.

  •   The blacksmith no longer simply upgrades weapon stats; instead you must dismantle an item to obtain its core then merge it with another weapon.

  •   When hiring undead units the AI will no longer control them—you can now command them directly.

  •   Before entering the Gate of the Abyss you must now increase one difficulty element to proceed.

  •   Upon defeating the final boss you can choose one of three items as a reward.

Crawlpedia:
  •   Enemy information has been added.

Game Settings:
  •   The game speed can now be adjusted not only between normal and fast but from 75% up to 300%.

  •   Font settings can now be changed without restarting the game.

Unit Appearance:
  •   Some unit appearances have been changed.

  •   Customization is now available not only for humans but also for demi-human units.

Deer Hero - pnyoro

🦌 Hello, Deer Heroes!

We have some exciting news about the upcoming update for Deer Hero!

We’re currently developing our first major update: “Heaven.”

This is an endgame expansion designed for those who have completed the main story —
a new challenge that awaits players who have conquered every stage!

In Heaven, powerful foes stand before you.
Defeat them all and claim the throne! 👑

This update will feature boss battles only, each with unique new enemies.
Development has just begun, and since every boss is being created from scratch,
it may take some time — but we’ll share more details as progress continues.

Stay tuned, and embrace the chaos!

🦌 Deer CHAOS!


Oct 5
Flower Fight - viator
- Character Rework [EX Blade]
- 1 New Challenge
CONVRGENCE - NikZ
- Fixed a bug where Truffle’s stock wouldn’t refresh or sometimes had no items at all.
- Fixed a bug where sometimes Truffle’s items had no price tags and couldn’t be purchased.
- Fixed a bug where the crossbow wouldn’t deal damage to the new type of demons.
- Fixed a bug where a demon could get inside the new stash on the Dead City map.
- Patched a critical Unity engine security vulnerability (CVE-2025-59489).
V's Rage - donpeppu2
🎮 V’s Rage – The beat ’em up that doesn’t hold your hand. Two modes: EASY (you’ll cry) and NORMAL (you’ll scream like a raging gorilla!). And just when you think you’ve figured it out… everything changes. New challenges, new enemies, new reasons to swear.
007 First Light - ioi_Samir

The world first met 007 on film in 1962. Over six decades later, he’s still setting new standards in action. On James Bond Day, join us as creators share their first reactions to 007 First Light gameplay.

https://youtu.be/GVYqumOr4hM

#EarnTheNumber #JamesBondDay007

First Light comes to Steam on March 27th, 2026.

Pre-order now and get a free Deluxe Edition Upgrade.

https://store.steampowered.com/app/3768760/007_First_Light/

...