Fireworks Mania - An Explosive Simulator - Laumania ApS

NOTE: This version is only available on the EXPERIMENTAL beta. You manually need to switch to it in Steam. Right Click on Fireworks Mania -> Properties -> Betas -> "Experimental" in dropdown. To go back to the normal version, change it to "None".

### Changed

- Added some metadata to logging to help throubleshoot issues in the future

- Added logic to turn off shadow casting and receiving for all particle system renderers in mods, for performance as it might be on and should never really be needed

YouTube | Twitch | Twitter | Discord

- Happy testing, enjoy! 🤓🕺

https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/

Card Coder - maschere

This update brings major balancing changes, fixes and some new content to the Card Coder Demo. Full changelog below.

v0.4.0 - fixed card start zone not correctly being applied to player owned cards - fixed issue with secondary effect on some cards - stopped loot chests from dropping during enemy turn - rebalanced "select enemy with max energy" from 0 energy to -1 energy - rebalanced "when this card destroys another card" from -1 energy to -2 energy - rebalanced blank card with 2 effects to from base energy 1 to base energy 2 - added missing icons to "when a status is applied to this/allied/any other card" and rebalanced energy cost to 0 / +1 / +2 - enemy now always plays cards from left to right / oldest to newest (if mana cost permit). temporary cards are always played first. - holding alt reveals the enemy cards in hand and their topmost deck card - improved default keybinds for steamdeck - improved key prompts - fixed reward box sometimes being empty - improved tooltip / infobar layout - reworked "draw 1 card" effect - simplified reward drops: you now get only get 1 single reward drop after each fight containing coins (scaled around current level number / fight difficulty with small random variation) - Crystal Cave location now grants +1 Temp Health aura instead of Bonding Aura (makes Inquisitor fight easier) - fixed rare issue for cards with two effects being corrupted on save / load - fixed edge case for cards with two or three abilities not fully processing in the correct order - improved enemy card placement - reworked Blood King card - You can now toggle grid snapping by holding down LeftShift (customizable) - Fixed some outdated tutorial parts - Fixed rare issue for Skullslime not triggering reshuffle - Added highlight to ability components that can be combined for an upgrade on mouse hover - Fixed ability components sometimes not slotting into cards with drag and drop - Fixed cards sometimes not being dropped on board via right-click - new ability effect: Draw a card from your reserve / sideboard (limited to 1 card per use) - added new battle 4 and moved Inquisitor fight as final demo boss to battle 5 - added new location "Gold Mine" for battle 4 - added new enemy "GiantRat" - added new enemy "Stinger" - added new enemy "Hive Egg"
Oct 5
DUST - Post Apocalyptic RPG - Segedi Inc.
Added a mac build
FallingBattle - Nades

Hey everyone!
We’re excited to announce that FallingBattle is officially part of the Steam Next Fest! 🎊

To celebrate the event,
the Demo version now features a limited-time “32-Player Online Mode”!🔥
For the very first time, all players can jump into the same chaotic arena—
competing, trolling, and laughing together in pure mayhem!

Gather your friends, viewers, and rivals to join the fall!
After the festival ends, the Demo will revert back to 10-Player Mode.


🆕 What’s New
  • 🌐 Demo 32-Player Online Mode (available only during Steam Next Fest)

  • ⚙️ Server performance improvements for smoother online play

  • 🎵 Updated sound and visual effects for a more dynamic feel

  • 🧱 Bug fixes and platform tweaks — fewer floor glitches and fewer “head-stuck-in-the-ground” moments 😆


⏰ Event Period

📅 Now through October 21, 2025 (Tuesday)

During the festival, everyone can experience the full 32-Player online battle in the Demo!
Don’t miss this chance to dive into the most intense and hilarious falling chaos ever!


🚀 Play Now

👉 Visit the FallingBattle Steam Page
Download the Demo and join the limited-time 32-Player battle!


💬 Share your gameplay clips and wild moments in the comments,
and don’t forget to add FallingBattle to your wishlist
so we know you want to see more of this crazy party chaos!



“Walk our own path, with spirit as our soul.”
OurOwnWay Games

Usurpator - HeySebi


Crafting Window

The crafting window now features a functional filter to display only known recipes, unknown recipes, or only craftable recipes. All items displayed in the crafting window now include a description. Crafting recipes now also show their effects. Crafting recipe ingredients are now assigned more meaningfully and clearly.


General Changes

Weapon effects no longer end when picking up a health orb. Allocated talent points are now loaded correctly. Blocking of CTRL and ALT keys while shopping has been implemented to prevent unintended actions.


Exit Game

The "Exit Game" function now requires confirmation. After confirmation, a server write is performed, and the game closes after 10 seconds. The exit game logic has been converted from a countdown to a dialog system that returns a status for each server write process. The game can no longer be closed directly using Alt + F4. When Alt + F4 is pressed, the "Exit Game" logic is now triggered, ensuring confirmation and server write are properly executed.


– Your Usurpator TeamIf you enjoy the updates and want to keep track of Usurpator’s progress, don’t forget to add the game to your Steam Wishlist! Your support helps the game grow and allows you to be notified about future updates and releases. Wishlist Usurpator on Steam

Anima Engine - marroindustries
sorry hahahahha a lot of people download it and my worsjop extension just said "no" but i solve it enjoy and sorry again
Anomaly Mahjong - yutamaro3
・Fixed an issue where the ranking was not displayed correctly.
Signal Intentions - Headphone Turtle Studios
Changelog
  • Updated Unity Version to prevent vulnerability found in CVE-2025-59489: Arbitrary Code Execution in Unity Runtime

  • Fix minor non-game breaking missing scripts

TheRISS - 35Degrees
*Fixed the issue where monsters occasionally stood still and disappeared without triggering the ragdoll effect upon death.
*Updated the sky lighting system.
Move My Moc - hhcofcmds

This patches the unity runtime as recommended by Unity, see more details in https://unity.com/security/sept-2025-01

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