 
	Hello, I have made some changes to the newest version of the demo:
(MOST WANTED) Added Settings for Parking Sensor Sound (change sound, enable/disable, change volume, pitch)
(Quality of Life) Added Graphic Settings
(Quality of Life) Added Parking Sensor indicator on HUD
In-Vehicle Camera turning angle enlarged: Now you can turn your head to look at the rear of the vehicle
The Parking Complete Confirmation Screen will not block the whole screen
Moved Hint / Information Message Box to the side
Removed Start Game prompt
Thank you to those who has sent in the feedback, it really help me to identify what needs to be worked on. Please keep them coming and improve this game's experience together.
 
	
	







 
		
	 
	Added controller support, with a menu to select a glyph set and controller deadzone

Added a new menu to allow disabling of showing different kinds of tooltips
Fixed bug with layaway system not interpreting cards correctly
Significantly improved the performance in the main menu
Fixed bug where the tutorial would restart if you loaded a saved game from the tutorial game
Fixed deck not shuffling after transitioning to endless mode
 
	 
	Ah, so I have a demo that works. BUT! If you get win the first challenge the demo is about 5 minutes total and there is no way to go back to the start of the level so unfortunately not only would you need to make a whole new character and go through the intro to unlock each path you don't even get to see the character you created which quite frankly may be a common theme in the demo but don't worry you'll see plenty of your loser in the the final release (the character creator may be sort of new don't yell at me) . . but I am hoping to have 3+ challenges and at least a solid 15-20 minutes of demo ready for the by the 13th for when next fest actually starts. So unless if something horrible happens between now and the 13th I will see you then.
 
	Finally figured out a reason for the occasional player join freezes and it had to do with smoke grenades physics simulations. That is fixed now! So:
Player join freeze fix, for real this time
Banana's not affecting players inconsistency fixed
CS gas syncing on player join fixed
 
	 
	 
	